pluviosamods: (Default)
Pluviosa Mods ([personal profile] pluviosamods) wrote in [community profile] pluviooc2024-03-18 02:45 pm
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TEST DRIVE 02

TEST DRIVE

Hello, and welcome to the second Pluviosa Test Drive!

This Test Drive corresponds to Days 4-12 in the ship calendar, and will run until around the game's next major event. You can get a better idea what's going on in the most recent Game Update which covers Days 5-8. Currently, character IC housing is not in operation yet; it is expected to open on Day 9 (part of the way through the Test Drive period). Otherwise, the ship is largely in the state described on the Setting page and in other game information.

Test Drive threads involving characters who are accepted are considered canon to the events of the game unless otherwise agreed by players/mods. Pluviosa does not do welcome mingle logs nor does it have any kind of in-character welcome information, making your test drive threads your character's arrival to the game setting. That said, mod-run interactions such as formal exploration and/or interactions with the Ship as an NPC are not available on the Test Drive.

It is advised that potential players familiarize themselves with the Premise page, the Rules/Session Zero page, and at least the first few paragraphs of the Setting page. As Pluviosa is a horror game, we especially encourage players to be aware of the content warnings that will be major themes of the game. If you have any further questions, you can ask them on the QUESTIONS header in the comments!

If you're test driving a character, you're welcome to join the game Discord and hang out and meet your fellow players!

ARRIVAL - LIKE THE RAIN


You wake up. You remember waking up, right? In another place, another time...

There's blood running down your fingers. Outside, the rain isn't pounding, yet, just a gentle patter...

Or is it?


As characters gain fuller awareness of their surroundings, they will realize that there is, in fact, no blood on their hands (save any that might have already been there). It feels as though they lost focus for a moment and hallucinated, but the hallucination ended with them somewhere else entirely.

There is not actually the sound of rain. If characters are near enough to a window, balcony, or even a hole in the ceiling, they will find that it is cloudless, beaming sunlight outside. The emptiness in the distance rolls on and on, completely absent any signs of life.

That being, of course, because the signs of life are all in here. Characters might wake up on any of the decks on the upper side of the ship - anywhere that isn't the cafeteria or lounge where previous arrivals spend most of their time is free game. This also means, of course, that they have the jungle of plants to contend with...

LIGHTS ON, SHOW START


Most areas in the ship are dark when characters arrive. That doesn't mean that they stay dark. Occasionally, lights overhead flicker on and off for a few minutes at a time.

The problem with this isn't the lights themselves (cool white and kind of industrial). It's the reaction that the addition of the extra light causes the plants in the dark areas of the ship that's cause for alarm. To describe the growth as explosive isn't an understatement - vines, saplings, and even thicker branches surge with growth, pushing outwards towards the distant sunlight and upwards towards the flickering bulbs.

The growth is sudden enough to take all but the most aware characters by surprise, and if they're in the wrong corner of the room, it's very easy to get tangled up, wedged in by a tree trunk, or otherwise trapped against some corner or wall. If you're lucky and skilled, you might be able to cut yourself out from there (or break down the wall you're shoved up against), but otherwise, there's only one solution left.

Yell like your life depends on it, and hope somebody out there can hear you. And that whoever hears is someone who is inclined to help, rather than leaving you there. Or worse.

Oh, and the lights flicker back off after a few minutes, of course. Hopefully you're not waiting for rescue in the dark (with the smell of mold and the general faint dampness of the forest) for too long.

TILT-A-WORLD


Occasionally, the whole ship tilts.

This is not simply the side to side motion of a ship on the water (or the equivalent motion brought on by the way this particular ship moves); it's an extremely forward or backward tilt that sends things sliding across the floor if they aren't secured by roots or something else. Unlike storm-tossed ships, the tilt is somewhat prolonged - rather than everything sliding back and forth a couple times a minute, the tilt lasts for five, ten, maybe as much as twenty minutes.

Although it's not enough to knock a well-balanced character off their feet, it's quite likely that new arrivals will not be particularly on-balance. And attempting to traverse the ship with the tilt is a tall order... especially when the ship's angle does unexpectedly change... to the exact opposite direction. All that goes up the mountain must go back down, and a glance out the windows reveals that that's exactly what's going on, as the ship progresses across a mountainous landscape without real regard for the concept of mountain passes.

And for characters who have managed to make their way to the "civilized" parts of the ship, namely the cafeteria and the lounge above it... None of the furniture in these areas is secured. The cafeteria carts under the direct control of the Ship don't seem as inclined to go anywhere, but the tables and chairs in the cafeteria and the couches and armchairs upstairs... Well, it's a good thing both spaces are surrounded by railings. Large chunks of tree trunk also still littler the lounge, sliding back and forth and occasionally rolling with great force across the floor.

Better hold on tight.

SOMETHING WHISTLING


While wandering around the ship's interior, characters might occasionally hear a person whistling.

The sound always seems to be coming from just around the corner, but it sounds alive in a way that other sounds don't. Maybe more alive, even, than the rustle of leaves, the occasional drip of water, and the sounds of things sliding back and forth across the grimy, leaf-covered floors. The whistler, whoever they are, doesn't actively respond if called out to - but the whistling does pause, as though indicating that the call was heard, before starting up again.

If characters choose to follow the whistling, they're inevitably led to the same place - somewhere overlooking the great gap down the middle of the ship, whether an internal suite's balcony, one of the bridges crossing between the two halves, or one of the hallways that runs alongside it. Once they're there, there's no whistler in sight; however, characters will be filled with the overwhelming urge to look over the edge of the railing and down into the lower parts of the ship.

Exactly what they experience after looking down varies. Some will hallucinate that they've fallen over the side, feeling their balance go haywire and seeing the floor rushing up to them right up until the moment of "impact," at which everything returns to normal. Some will feel a stranger's hands on their shoulders, threatening to push them over with a great shove that goes through them with incorporeal fingers. Some will just hear unidentifiable laughter right up close to their ears, and experience the distinct sensation that there's someone laughing at them, in a haha-made-you-look kind of way.

But whatever happens, when they look up, there's no one there - or at least not anyone that physically close to them. The one good thing about being drawn to the middle section of the ship by whatever prankster this is is that it makes it a lot easier to run into people if you're all drawn to the same, highly visible place.

And at least the other person is flesh and blood, right? Probably.
chainedcerberus: (Default)

[personal profile] chainedcerberus 2024-03-20 10:30 pm (UTC)(link)
Wriothesley wouldn't blame the Wanderer for thinking he might be an unsavory element. After all, his looks are what you might call rough and tumble and tend to get him categorized as 'scary' by children and 'maybe I should cross the street just to be on the safe side' by timid old ladies. He's used to it by now.

He's not sure what he expected to come out of the bushes, but it wasn't a kid from Sumeru. This place looks like it's been abandoned for years, now that Wriothesley is able to get a look at more of it. The kid definitely seems out of place in this mess, but he'd guess that he does too. Whoever lived on this ship must have left it to rust and rot decades ago. They shouldn't be here, either of them, but it seems like they're stuck - for now, at least.

The kid's statement gets a crooked smile as he responds just as lightly. "I'd like to think that a few plants wouldn't be able to get the best of me even if I had been here a few days, but no. I just got here. How about you?" The wording suggests that there are other people - and that they've been here for some time now. That's... interesting.
featheradrift: (^__^)

[personal profile] featheradrift 2024-03-22 04:08 am (UTC)(link)
It's less about his looks and more about the Wanderer's general outlook on everything. He could have been dressed like Neuvillette and the drifter still would have suspected him of being unsavoury. It's just what happens when you've spent centuries working alongside some of the most powerful, unpleasant schemers in all of Teyvat.

If this man just got here, then it means more people might gradually appear on the ship. It's welcome news, though he can't help but feel a little sorry for all the future 'passengers' of this rotted ship. They would need more people with the knowledge or skills to solve the mysteries lingering here.

"Lucky you then, because now you're stuck here like the rest of us," the Wanderer replies with a tinge of spite. It's clear that he relishes in the idea of Wriothesley suffering like the rest of them. "You might be happy to know that the Hydro Archon and Iudex are present as well. Isn't that reassuring?"
chainedcerberus: (pfft no)

[personal profile] chainedcerberus 2024-03-25 01:59 am (UTC)(link)
"Reassuring isn't the first word I'd use," Wriothesley responds drily. Knowing that Neuvillette and Lady Furina are here and apparently unable to leave is... unsettling. He can't imagine what would have the power to keep Neuvillette anywhere he doesn't want to be, let alone the Hydro Archon. This place must be a more secure prison than even Meropide.

"So there's at least three of us from Fontaine - how many from Sumeru and the other countries?" He wonders if any other prominent individuals have been taken. The three most powerful people in Fontaine (he's not being arrogant - he just knows what his position means) being here doesn't seem like a coincidence. "Any of the other Archons? Or are we special?"
featheradrift: (smirk)

[personal profile] featheradrift 2024-04-10 01:43 pm (UTC)(link)
There's a moment where he contemplates being uncooperative and doesn't tell Wriothesley anything, but the man is fairly calm and collected for what should be a huge shock to any ordinary person. He doesn't seem fearful of Neuvillette and Furina either, so he is likely no enemy of theirs.

"There's only one other from our world here," he replies, folding his arms and smirking. "A Harbinger. The eleventh, weakest of them all."
chainedcerberus: (huh)

[personal profile] chainedcerberus 2024-04-13 11:40 pm (UTC)(link)
"You mean Tartaglia? And here I'd just gotten used to the peace and quiet of him not pestering me to fight him three times a day." He sounds casual but his eyes on the young man are sharp and assessing. Most people don't talk about Harbingers that way - they inspire a lot of emotions but contempt isn't usually one of them. Who is this kid?

"I just realized we never exchanged introductions - my name's Wriothesley. I run the Fortress of Meropide. I've had the pleasure of having Mr. Tartaglia as my guest for the last little while."
featheradrift: (grin)

[personal profile] featheradrift 2024-04-14 02:40 am (UTC)(link)
Oh? This man knows Tartaglia? He was already curious about the man, but now he's actually interested in learning more. Who is he that the ginger haired Harbinger would pester him for a fight?

But he gets the answer shortly as Wriothesley introduces himself. The warden of the Fortress of Meropide. No wonder he seemed so calm. He's heard a lot about the man, and though he doesn't take any of it as truth, the man's demeanor slots in easily with the rumours.

"Hoh, a Fatui Harbinger got himself thrown into another nation's prison? That's a laugh," he says with amusement. "What'd he do?"
chainedcerberus: (are you serious)

[personal profile] chainedcerberus 2024-04-16 12:55 am (UTC)(link)
"Surprisingly, nothing. He was put on trial for a series of disappearances due to his connection with the Fatui, but there was no real evidence that he'd had anything to do with it. The actual culprit was located during the trial, but for some reason the Oratrice Mechanique d'Analyse Cardinale stated that he was guilty anyway. Even though he obviously wasn't, Neuvillette was forced by Fontaine law to send him my way anyway. He was planning to investigate and determine the reason the Oratrice gave the sentence, but Tartaglia disappeared before I heard anything about the results of that investigation." While he looks a little wry by the end of his explanation, he's not particularly embarrassed by the fact that he lost an entire Harbinger. He'd like to see the prison on Teyvat that could hold one if they didn't want to be there. Besides, Tartaglia's escape had opened up some interesting possibilities in regards to the other Fatui in Fontaine.

"Anyway, I don't think I caught your name, Mr...?" No, he's not letting Wanderer go without a reciprocal introduction. He's still very curious.
featheradrift: (hmmmmm)

[personal profile] featheradrift 2024-04-22 07:14 am (UTC)(link)
Huh. Interesting. Wasn't the Oratrice powered by the Hydro Archon's power? And it hasn't failed to give the correct verdict in the centuries it's been running. Why was Childe's verdict different? How curious. That would have to be something he looks into after returning to Sumeru.

And then he vanished from the prison. Was that connected to the reason why the Harbinger's Hydro Vision was failing? Perhaps the Hydro Archon could offer insight—but he doesn't care to reveal his curiosity to her or Neuvillette. He would have to discreetly probe to find the answer.

His name. He sighs inwardly, debating for a moment if he should ignore the question—but Wriothesley will soon find out from Neuvillette and Furina anyway.

"Hat Guy," he says, feeling the slightest bit of embarrassment at actually naming himself like that. Dammit Nahida, couldn't you have given him a better name??
chainedcerberus: (pfft no)

[personal profile] chainedcerberus 2024-05-17 01:36 am (UTC)(link)
"Hat Guy," he echoes flatly. Well, he has to hand it to him, it's not the most outlandish alias he's heard in his time. "...what do you prefer to be called?"

Because he can tell that Hat Guy isn't thrilled about that and he'd rather not call someone something they don't want used. Whoever named this kid was not doing them a favour, that's for sure.

featheradrift: (hat down 2)

[personal profile] featheradrift 2024-05-20 07:42 am (UTC)(link)
What was just a little bit of embarrassment inflames into a proper dusting of pink on his cheeks as he ducks his head to hide under his hat.

"If I wanted to be called something else, I would have given you a different name," he snaps back venomously, and he turns around to walk off, as if trying to run from the embarrassment.

But he calls out after taking a few steps.

"Well, are you just going to stand there like a fool? There are safer places to talk."