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Pluviosa Mods ([personal profile] pluviosamods) wrote in [community profile] pluviooc2024-03-18 02:45 pm
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TEST DRIVE 02

TEST DRIVE

Hello, and welcome to the second Pluviosa Test Drive!

This Test Drive corresponds to Days 4-12 in the ship calendar, and will run until around the game's next major event. You can get a better idea what's going on in the most recent Game Update which covers Days 5-8. Currently, character IC housing is not in operation yet; it is expected to open on Day 9 (part of the way through the Test Drive period). Otherwise, the ship is largely in the state described on the Setting page and in other game information.

Test Drive threads involving characters who are accepted are considered canon to the events of the game unless otherwise agreed by players/mods. Pluviosa does not do welcome mingle logs nor does it have any kind of in-character welcome information, making your test drive threads your character's arrival to the game setting. That said, mod-run interactions such as formal exploration and/or interactions with the Ship as an NPC are not available on the Test Drive.

It is advised that potential players familiarize themselves with the Premise page, the Rules/Session Zero page, and at least the first few paragraphs of the Setting page. As Pluviosa is a horror game, we especially encourage players to be aware of the content warnings that will be major themes of the game. If you have any further questions, you can ask them on the QUESTIONS header in the comments!

If you're test driving a character, you're welcome to join the game Discord and hang out and meet your fellow players!

ARRIVAL - LIKE THE RAIN


You wake up. You remember waking up, right? In another place, another time...

There's blood running down your fingers. Outside, the rain isn't pounding, yet, just a gentle patter...

Or is it?


As characters gain fuller awareness of their surroundings, they will realize that there is, in fact, no blood on their hands (save any that might have already been there). It feels as though they lost focus for a moment and hallucinated, but the hallucination ended with them somewhere else entirely.

There is not actually the sound of rain. If characters are near enough to a window, balcony, or even a hole in the ceiling, they will find that it is cloudless, beaming sunlight outside. The emptiness in the distance rolls on and on, completely absent any signs of life.

That being, of course, because the signs of life are all in here. Characters might wake up on any of the decks on the upper side of the ship - anywhere that isn't the cafeteria or lounge where previous arrivals spend most of their time is free game. This also means, of course, that they have the jungle of plants to contend with...

LIGHTS ON, SHOW START


Most areas in the ship are dark when characters arrive. That doesn't mean that they stay dark. Occasionally, lights overhead flicker on and off for a few minutes at a time.

The problem with this isn't the lights themselves (cool white and kind of industrial). It's the reaction that the addition of the extra light causes the plants in the dark areas of the ship that's cause for alarm. To describe the growth as explosive isn't an understatement - vines, saplings, and even thicker branches surge with growth, pushing outwards towards the distant sunlight and upwards towards the flickering bulbs.

The growth is sudden enough to take all but the most aware characters by surprise, and if they're in the wrong corner of the room, it's very easy to get tangled up, wedged in by a tree trunk, or otherwise trapped against some corner or wall. If you're lucky and skilled, you might be able to cut yourself out from there (or break down the wall you're shoved up against), but otherwise, there's only one solution left.

Yell like your life depends on it, and hope somebody out there can hear you. And that whoever hears is someone who is inclined to help, rather than leaving you there. Or worse.

Oh, and the lights flicker back off after a few minutes, of course. Hopefully you're not waiting for rescue in the dark (with the smell of mold and the general faint dampness of the forest) for too long.

TILT-A-WORLD


Occasionally, the whole ship tilts.

This is not simply the side to side motion of a ship on the water (or the equivalent motion brought on by the way this particular ship moves); it's an extremely forward or backward tilt that sends things sliding across the floor if they aren't secured by roots or something else. Unlike storm-tossed ships, the tilt is somewhat prolonged - rather than everything sliding back and forth a couple times a minute, the tilt lasts for five, ten, maybe as much as twenty minutes.

Although it's not enough to knock a well-balanced character off their feet, it's quite likely that new arrivals will not be particularly on-balance. And attempting to traverse the ship with the tilt is a tall order... especially when the ship's angle does unexpectedly change... to the exact opposite direction. All that goes up the mountain must go back down, and a glance out the windows reveals that that's exactly what's going on, as the ship progresses across a mountainous landscape without real regard for the concept of mountain passes.

And for characters who have managed to make their way to the "civilized" parts of the ship, namely the cafeteria and the lounge above it... None of the furniture in these areas is secured. The cafeteria carts under the direct control of the Ship don't seem as inclined to go anywhere, but the tables and chairs in the cafeteria and the couches and armchairs upstairs... Well, it's a good thing both spaces are surrounded by railings. Large chunks of tree trunk also still littler the lounge, sliding back and forth and occasionally rolling with great force across the floor.

Better hold on tight.

SOMETHING WHISTLING


While wandering around the ship's interior, characters might occasionally hear a person whistling.

The sound always seems to be coming from just around the corner, but it sounds alive in a way that other sounds don't. Maybe more alive, even, than the rustle of leaves, the occasional drip of water, and the sounds of things sliding back and forth across the grimy, leaf-covered floors. The whistler, whoever they are, doesn't actively respond if called out to - but the whistling does pause, as though indicating that the call was heard, before starting up again.

If characters choose to follow the whistling, they're inevitably led to the same place - somewhere overlooking the great gap down the middle of the ship, whether an internal suite's balcony, one of the bridges crossing between the two halves, or one of the hallways that runs alongside it. Once they're there, there's no whistler in sight; however, characters will be filled with the overwhelming urge to look over the edge of the railing and down into the lower parts of the ship.

Exactly what they experience after looking down varies. Some will hallucinate that they've fallen over the side, feeling their balance go haywire and seeing the floor rushing up to them right up until the moment of "impact," at which everything returns to normal. Some will feel a stranger's hands on their shoulders, threatening to push them over with a great shove that goes through them with incorporeal fingers. Some will just hear unidentifiable laughter right up close to their ears, and experience the distinct sensation that there's someone laughing at them, in a haha-made-you-look kind of way.

But whatever happens, when they look up, there's no one there - or at least not anyone that physically close to them. The one good thing about being drawn to the middle section of the ship by whatever prankster this is is that it makes it a lot easier to run into people if you're all drawn to the same, highly visible place.

And at least the other person is flesh and blood, right? Probably.
paladinforhire: (what in the hells is that)

[personal profile] paladinforhire 2024-04-14 06:54 pm (UTC)(link)
"It does not. I was hoping it would be as simple as 'some unknown area on the First or the Source', but I suppose that was too much to wish for."

He thinks for a moment more and then shrugs. "I suppose it doesn't matter. From your unworried gaze I take it there are no foul beasts ready to snap us up here - or at least none that you think are worthy of being concerned about." Hm... "But tell me, what manner of crisis faces this place? There always seems to be some sort of crisis..."
featheradrift: (hmmmmm)

[personal profile] featheradrift 2024-04-14 07:08 pm (UTC)(link)
For that to be a question on the man's mind, he must be used to traveling, and used to encountering all sorts of problems.

"So eager to play hero already? Is that what you're used to? Going around to new places and saving them to earn the adoration of its residents?" the Wanderer sneers. "Well, Great Hero, there is no crisis here, unless you count being unable to leave as one."
paladinforhire: (sure jan)

[personal profile] paladinforhire 2024-04-14 08:19 pm (UTC)(link)
"Not exactly eager - it is tiring - but me and my fellows tend to be the ones people turn to when the star is in danger. And it's mainly one of us who gets the adoration." Not to say he hasn't been honored, but... well. The Warrior of Light is a symbol for all peoples near and far. He just hits stuff hard.

The 'great hero' crack gets him to snort. "I'm no great hero. But being able to leave is a problem. One I've encountered before, but somehow I doubt that it will be solved the same way."
featheradrift: (talking 2)

[personal profile] featheradrift 2024-04-22 07:07 am (UTC)(link)
There's something behind those words, he thinks, but he doesn't know the man well enough to tell what is. Still, it seems he's been in a number of crises, which is potentially useful in their current situation.

"Better than the rest of us," he replies with a light shrug. "Anything is better than nothing."

Because they really don't have anything to go off on, as far as leaving the ship is concerned. If this guy could help at all, then it would be prudent to be less vitriolic towards him.

"There's only a handful of us stuck on this ship. None of us know how we got here, and we have nothing on why we were brought here. The ship seems to have an artificial personality of its own. You can ask it questions, but it doesn't always give straightforward answers."
paladinforhire: (this is a library)

[personal profile] paladinforhire 2024-04-23 10:31 pm (UTC)(link)
"Of course it doesn't. Magitek never does." And that's what this thing is, as far as he can tell. Too much metal for a normal boat.

... And there might be an undercurrent of annoyance to his words, but it's not the hat guy's fault. "I'd rather find answers out myself. I'm not on the level of some people that I know, but I'm pretty good with practical solutions. Unfortunately the people I'd ask on inter-world travel are likely not here."
featheradrift: (look back)

[personal profile] featheradrift 2024-04-30 08:01 am (UTC)(link)
Magitek, hm? Seems the man has passing familiarity with machinery like this, or that was simply his world's term for machines in general. Either way, the little tidbit of information is filed away—that this man has dealt with machinery that have uncooperative personalities.

"I look forward to seeing what you manage to figure out then, mister handyman."

The Wanderer abruptly turns and begins to walk off, but pauses and looks back after a few steps, indicating that Fridtjof should follow him.

"Let's go somewhere safer."
paladinforhire: (lol)

[personal profile] paladinforhire 2024-05-02 01:53 pm (UTC)(link)
He nods, ears twitching in slight amusement.

"Lead on, hat man." If you don't give him a name then he's going to end up making one up for you, Wanderer. This is on you.
featheradrift: (smirk)

[personal profile] featheradrift 2024-05-09 05:06 pm (UTC)(link)
Listen, nothing will be worse than Hat Guy, and that was given to him by his God. No one is winning here, least of all him. So he doesn't even flinch at the nickname, not even a change of expression indicating that he's bothered by it.

Anyway, the Wanderer leads him through the hallways and up to the cafeteria area, one of the few bastions of safety from the abnormal plants on the ship. At this time of the day, there aren't any people milling about, but it's clear the area is well taken care of.

The Wanderer makes a lazy gesture towards the food set out as he picks a random table to perch on.

"Feel free to eat whatever you want," he says offhandedly. "It's safe as far as any of us can tell. No one's dropped dead from poison or anything, at least."

There's a grin there. He knows what how his words might sound to the unknowing. Some people wouldn't have even thought to question the food, but here he is, raising suspicion. He's curious to see how Fridtjof will react.
paladinforhire: (let him speak)

[personal profile] paladinforhire 2024-05-11 08:08 pm (UTC)(link)
He follows along, slightly amused at the lack of response to the nickname. But he's gotta call him something...

"Poison, huh? Do you usually have to worry about people poisoning you?" Maybe he's a royal or something. Those get poison attempts sometimes.
featheradrift: (grin)

[personal profile] featheradrift 2024-05-12 10:55 pm (UTC)(link)
"Poison doesn't affect me. Just thought you'd appreciate the reassurance. After all, only an idiot would eat food from a strange place without checking for danger," he says, and it's clear that he's making a jab at someone. Maybe even Fridtjof himself, if the man had been thinking along those lines.
paladinforhire: (what in the hells is that)

[personal profile] paladinforhire 2024-05-22 12:38 pm (UTC)(link)
"Obviously." And while he is an idiot, he can be a cautious idiot when he needs to be. He hasn't survived over half a century by accident after all, and he's a trained Wood-warder. They'd gotten lessons in all the local poisons and a few exotic ones as well, especially those brought in from Ilsabard.

Even still, he smiles. "It's appreciated. You're the kind of guy who likes to pretend you don't care about people when you do, huh?" Yeah, he's already got this guy's number, he's pretty sure. Obviously he doesn't know anything about his history or anything but like... it's lit up like a fireworks display.