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Pluviosa Mods ([personal profile] pluviosamods) wrote in [community profile] pluviooc2024-03-18 02:45 pm
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TEST DRIVE 02

TEST DRIVE

Hello, and welcome to the second Pluviosa Test Drive!

This Test Drive corresponds to Days 4-12 in the ship calendar, and will run until around the game's next major event. You can get a better idea what's going on in the most recent Game Update which covers Days 5-8. Currently, character IC housing is not in operation yet; it is expected to open on Day 9 (part of the way through the Test Drive period). Otherwise, the ship is largely in the state described on the Setting page and in other game information.

Test Drive threads involving characters who are accepted are considered canon to the events of the game unless otherwise agreed by players/mods. Pluviosa does not do welcome mingle logs nor does it have any kind of in-character welcome information, making your test drive threads your character's arrival to the game setting. That said, mod-run interactions such as formal exploration and/or interactions with the Ship as an NPC are not available on the Test Drive.

It is advised that potential players familiarize themselves with the Premise page, the Rules/Session Zero page, and at least the first few paragraphs of the Setting page. As Pluviosa is a horror game, we especially encourage players to be aware of the content warnings that will be major themes of the game. If you have any further questions, you can ask them on the QUESTIONS header in the comments!

If you're test driving a character, you're welcome to join the game Discord and hang out and meet your fellow players!

ARRIVAL - LIKE THE RAIN


You wake up. You remember waking up, right? In another place, another time...

There's blood running down your fingers. Outside, the rain isn't pounding, yet, just a gentle patter...

Or is it?


As characters gain fuller awareness of their surroundings, they will realize that there is, in fact, no blood on their hands (save any that might have already been there). It feels as though they lost focus for a moment and hallucinated, but the hallucination ended with them somewhere else entirely.

There is not actually the sound of rain. If characters are near enough to a window, balcony, or even a hole in the ceiling, they will find that it is cloudless, beaming sunlight outside. The emptiness in the distance rolls on and on, completely absent any signs of life.

That being, of course, because the signs of life are all in here. Characters might wake up on any of the decks on the upper side of the ship - anywhere that isn't the cafeteria or lounge where previous arrivals spend most of their time is free game. This also means, of course, that they have the jungle of plants to contend with...

LIGHTS ON, SHOW START


Most areas in the ship are dark when characters arrive. That doesn't mean that they stay dark. Occasionally, lights overhead flicker on and off for a few minutes at a time.

The problem with this isn't the lights themselves (cool white and kind of industrial). It's the reaction that the addition of the extra light causes the plants in the dark areas of the ship that's cause for alarm. To describe the growth as explosive isn't an understatement - vines, saplings, and even thicker branches surge with growth, pushing outwards towards the distant sunlight and upwards towards the flickering bulbs.

The growth is sudden enough to take all but the most aware characters by surprise, and if they're in the wrong corner of the room, it's very easy to get tangled up, wedged in by a tree trunk, or otherwise trapped against some corner or wall. If you're lucky and skilled, you might be able to cut yourself out from there (or break down the wall you're shoved up against), but otherwise, there's only one solution left.

Yell like your life depends on it, and hope somebody out there can hear you. And that whoever hears is someone who is inclined to help, rather than leaving you there. Or worse.

Oh, and the lights flicker back off after a few minutes, of course. Hopefully you're not waiting for rescue in the dark (with the smell of mold and the general faint dampness of the forest) for too long.

TILT-A-WORLD


Occasionally, the whole ship tilts.

This is not simply the side to side motion of a ship on the water (or the equivalent motion brought on by the way this particular ship moves); it's an extremely forward or backward tilt that sends things sliding across the floor if they aren't secured by roots or something else. Unlike storm-tossed ships, the tilt is somewhat prolonged - rather than everything sliding back and forth a couple times a minute, the tilt lasts for five, ten, maybe as much as twenty minutes.

Although it's not enough to knock a well-balanced character off their feet, it's quite likely that new arrivals will not be particularly on-balance. And attempting to traverse the ship with the tilt is a tall order... especially when the ship's angle does unexpectedly change... to the exact opposite direction. All that goes up the mountain must go back down, and a glance out the windows reveals that that's exactly what's going on, as the ship progresses across a mountainous landscape without real regard for the concept of mountain passes.

And for characters who have managed to make their way to the "civilized" parts of the ship, namely the cafeteria and the lounge above it... None of the furniture in these areas is secured. The cafeteria carts under the direct control of the Ship don't seem as inclined to go anywhere, but the tables and chairs in the cafeteria and the couches and armchairs upstairs... Well, it's a good thing both spaces are surrounded by railings. Large chunks of tree trunk also still littler the lounge, sliding back and forth and occasionally rolling with great force across the floor.

Better hold on tight.

SOMETHING WHISTLING


While wandering around the ship's interior, characters might occasionally hear a person whistling.

The sound always seems to be coming from just around the corner, but it sounds alive in a way that other sounds don't. Maybe more alive, even, than the rustle of leaves, the occasional drip of water, and the sounds of things sliding back and forth across the grimy, leaf-covered floors. The whistler, whoever they are, doesn't actively respond if called out to - but the whistling does pause, as though indicating that the call was heard, before starting up again.

If characters choose to follow the whistling, they're inevitably led to the same place - somewhere overlooking the great gap down the middle of the ship, whether an internal suite's balcony, one of the bridges crossing between the two halves, or one of the hallways that runs alongside it. Once they're there, there's no whistler in sight; however, characters will be filled with the overwhelming urge to look over the edge of the railing and down into the lower parts of the ship.

Exactly what they experience after looking down varies. Some will hallucinate that they've fallen over the side, feeling their balance go haywire and seeing the floor rushing up to them right up until the moment of "impact," at which everything returns to normal. Some will feel a stranger's hands on their shoulders, threatening to push them over with a great shove that goes through them with incorporeal fingers. Some will just hear unidentifiable laughter right up close to their ears, and experience the distinct sensation that there's someone laughing at them, in a haha-made-you-look kind of way.

But whatever happens, when they look up, there's no one there - or at least not anyone that physically close to them. The one good thing about being drawn to the middle section of the ship by whatever prankster this is is that it makes it a lot easier to run into people if you're all drawn to the same, highly visible place.

And at least the other person is flesh and blood, right? Probably.
undisturbedfreedom: (do I have to explain this to you)

More Whistling

[personal profile] undisturbedfreedom 2024-05-04 06:55 pm (UTC)(link)
The whistler, whoever it was, led Alhaitham through a few rooms before he realized there was no one there, as much as it tried to seem like it was. Whatever was making that noise was trying something - possibly to lead him into a trap. Although he isn't sure it was having any mental influence, he turns the noise cancelling on his headphones up just in case, and continues looking around more cautiously. He can still hear it faintly, but he doesn't try to follow it. He does see someone else passing - a flash of blond hair and bright colours that make him think of Kaveh - but no, that's not him, and that's for the best, because the last thing he needs is a round of his roommate's dramatics in the middle of all of this.

The strange man does seem to be following the whistling, though, so he slips out of the dark room he was in to trail them down the hallway, wondering what the end goal here is. He stays far enough back that he goes unnoticed, ready to respond if anything leaps out of the shadows.

When the trail ends at the ledge, he pauses. Not that he has any fear of heights, but he doesn't want to startle the man in green into falling off. The way he sways as he stands there it looks almost like he's in a trance for a long moment before suddenly jerks and stumbles back sitting with a thump.

Alhaitham makes sure it's quiet - no more whistling - before he turns the noise filter back down. "You should probably be more cautious. Next time, try not following the mysterious noise into the darkness."
doomed_gambler: Aventurine facing to the right. He seems to have a humble smile as he holds his hat over his chest. (Totally sincere)

Re: More Whistling

[personal profile] doomed_gambler 2024-05-05 07:15 am (UTC)(link)
Aventurine startles at the sudden voice, rolling to his hands and knees so he can turn and see the new arrival properly. And it's--

A man? In green and black clothing of a style he doesn't recognize. And...headphones? Between the dry advice and the strange apparatus on his head, he's bizarrely reminded of Ratio's bust he wears sometimes. Which is a strange connection to make; they look nothing alike. Maybe of a similar muscular build...

"Perhaps, but where's the fun in that?" he chuckles thinly. He goes to stand up, dispelling his shields as he goes. "Until you arrived, it was the only point of interest to follow. A risk taken, a bet lost. Such is the game." His hand is trembling still, one tell he'd always struggled to keep under control. He tucks it behind his back, going into a slight bow. "Name's Aventurine. And who do I have the pleasure of meeting...?"
undisturbedfreedom: (might actually be listening)

[personal profile] undisturbedfreedom 2024-05-05 03:08 pm (UTC)(link)
The vanishing shimmer of amber energy attracts Alhaitham's attention - he hasn't seen a Vision anywhere on Aventurine's person, not while he was following and not now that he's turned around, either. Interesting... though he doesn't miss the barely perceptible tremble of his hand, either. No need to call it out, though. He knows how people react when you press on their vulnerabilities and this isn't that type of conversation. Yet. He nods in response to the introduction. "My name is Alhaitham. I haven't been here for long - I heard the whistling, so I wanted to see what happened to someone who followed it directly."

He doesn't apologize for not helping Aventurine or pulling him back from the edge. Why would he need to? It sounds like Aventurine knew he was taking a risk. "You looked like you were seeing something else while you were standing at the edge, before you fell backward. Were you experiencing a hallucination?"
doomed_gambler: Aventurine, wearing his glasses, his head thrown back in laughter, his eyes closed. (Laughing)

[personal profile] doomed_gambler 2024-05-07 07:03 am (UTC)(link)
"Well then, I hope you enjoyed the show, although I imagine it wasn't as impressive from the outside," he replies in good humor. No ill will shows in his face over Alhaitham offering no help. Why would it bother him? In fact, having help offered from a complete stranger might be the more alarming option. He wouldn't say no, but it's not like he expects it.

His eyes do widen slightly at the question. His hand shakes behind his back. Stupid. It wasn't even real. Falling to his death in Penacony never rattled him this much...

"Something like that," he admits, sighing. He looks back at the ledge, then quickly away. "I heard whistling, I followed. Then something pushed me over, and I fell straight to my death!" he chuckles, as if it were a joke shared lightly, a manic glint in his eyes. "Very lifelike for a hallucination, and that's from someone who spent a good amount of his last month in a dreamscape."
undisturbedfreedom: (do I have to explain this to you)

[personal profile] undisturbedfreedom 2024-05-15 04:51 am (UTC)(link)
"It was informative," is Alhaitham's dry response. And it was, in its way. Whatever was making the whistling did affect Aventurine's mind, clearly strongly enough to alter his perception of his surroundings. Alhaitham didn't see or hear any presence besides the two of them - though with his noise cancelling dialed up that's not conclusive - so whatever it is is likely to be incorporeal. He hasn't come to any conclusions yet, but there's no rush. Whatever it was doesn't seem to have stuck around.

"Most people would find hallucinating a fall to their death upsetting," he notes. "Even if you consciously know it wasn't real, your mind experienced it that way, which means your body is responding to a crisis that never happened and the energy doesn't have anywhere to go. You might want to sit back down again." He doesn't want Aventurine falling over or something but he isn't the boss of him. The comment about the dreamscape catches his attention, his eyes narrowing briefly. "Where were you prior to your arrival here? It wasn't Sumeru City, was it?"
doomed_gambler: Aventurine smiles down at the camera, leaning a cheek on his hand. (Chatting)

Warning: Aven vaguely mentions his suicide attempts in Penacony

[personal profile] doomed_gambler 2024-05-15 09:15 pm (UTC)(link)
"Glad to help, then." Aventurine sobers up from his theatrics, deciding it was high time he got away from this ledge.

He raises an eyebrow at Alhaitham's explanations over his own reactions. "You'd think I'd be used to it with the sort of...risky tests I tried in Penacony. Still it was nothing like that," he mutters. He chuckles at the man's blunt advice. "You remind me of someone, talking like that. But no, I think I've dirtied my clothes enough on the floor, thank you," He says, dusting himself off as he walks closer to Alhaitham. He doesn't know him, but he's a living breathing being...supposedly. More to go off of than whatever was whistling earlier. Better chances to bet on.

His steps do falter when the man's tone changes and his eyes narrow. He tilts his head in innocent confusion. "My good man, I do not believe I've ever heard of Sumeru. What world is that?" He sighs, smiling."Most recently, I'd been wandering a great black sea in the domain of the aeon of Nihility. And before that I believe I was...killed? In the dreamscape of Penacony." For real that time too. Except when it wasn't.

He's...relieved to know now that was not his true end. He spreads his hands out disarmingly. "I have not heard of Sumeru, so I'm assuming you have not heard of Penacony in turn?"