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Pluviosa Mods ([personal profile] pluviosamods) wrote in [community profile] pluviooc2024-03-18 02:45 pm
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TEST DRIVE 02

TEST DRIVE

Hello, and welcome to the second Pluviosa Test Drive!

This Test Drive corresponds to Days 4-12 in the ship calendar, and will run until around the game's next major event. You can get a better idea what's going on in the most recent Game Update which covers Days 5-8. Currently, character IC housing is not in operation yet; it is expected to open on Day 9 (part of the way through the Test Drive period). Otherwise, the ship is largely in the state described on the Setting page and in other game information.

Test Drive threads involving characters who are accepted are considered canon to the events of the game unless otherwise agreed by players/mods. Pluviosa does not do welcome mingle logs nor does it have any kind of in-character welcome information, making your test drive threads your character's arrival to the game setting. That said, mod-run interactions such as formal exploration and/or interactions with the Ship as an NPC are not available on the Test Drive.

It is advised that potential players familiarize themselves with the Premise page, the Rules/Session Zero page, and at least the first few paragraphs of the Setting page. As Pluviosa is a horror game, we especially encourage players to be aware of the content warnings that will be major themes of the game. If you have any further questions, you can ask them on the QUESTIONS header in the comments!

If you're test driving a character, you're welcome to join the game Discord and hang out and meet your fellow players!

ARRIVAL - LIKE THE RAIN


You wake up. You remember waking up, right? In another place, another time...

There's blood running down your fingers. Outside, the rain isn't pounding, yet, just a gentle patter...

Or is it?


As characters gain fuller awareness of their surroundings, they will realize that there is, in fact, no blood on their hands (save any that might have already been there). It feels as though they lost focus for a moment and hallucinated, but the hallucination ended with them somewhere else entirely.

There is not actually the sound of rain. If characters are near enough to a window, balcony, or even a hole in the ceiling, they will find that it is cloudless, beaming sunlight outside. The emptiness in the distance rolls on and on, completely absent any signs of life.

That being, of course, because the signs of life are all in here. Characters might wake up on any of the decks on the upper side of the ship - anywhere that isn't the cafeteria or lounge where previous arrivals spend most of their time is free game. This also means, of course, that they have the jungle of plants to contend with...

LIGHTS ON, SHOW START


Most areas in the ship are dark when characters arrive. That doesn't mean that they stay dark. Occasionally, lights overhead flicker on and off for a few minutes at a time.

The problem with this isn't the lights themselves (cool white and kind of industrial). It's the reaction that the addition of the extra light causes the plants in the dark areas of the ship that's cause for alarm. To describe the growth as explosive isn't an understatement - vines, saplings, and even thicker branches surge with growth, pushing outwards towards the distant sunlight and upwards towards the flickering bulbs.

The growth is sudden enough to take all but the most aware characters by surprise, and if they're in the wrong corner of the room, it's very easy to get tangled up, wedged in by a tree trunk, or otherwise trapped against some corner or wall. If you're lucky and skilled, you might be able to cut yourself out from there (or break down the wall you're shoved up against), but otherwise, there's only one solution left.

Yell like your life depends on it, and hope somebody out there can hear you. And that whoever hears is someone who is inclined to help, rather than leaving you there. Or worse.

Oh, and the lights flicker back off after a few minutes, of course. Hopefully you're not waiting for rescue in the dark (with the smell of mold and the general faint dampness of the forest) for too long.

TILT-A-WORLD


Occasionally, the whole ship tilts.

This is not simply the side to side motion of a ship on the water (or the equivalent motion brought on by the way this particular ship moves); it's an extremely forward or backward tilt that sends things sliding across the floor if they aren't secured by roots or something else. Unlike storm-tossed ships, the tilt is somewhat prolonged - rather than everything sliding back and forth a couple times a minute, the tilt lasts for five, ten, maybe as much as twenty minutes.

Although it's not enough to knock a well-balanced character off their feet, it's quite likely that new arrivals will not be particularly on-balance. And attempting to traverse the ship with the tilt is a tall order... especially when the ship's angle does unexpectedly change... to the exact opposite direction. All that goes up the mountain must go back down, and a glance out the windows reveals that that's exactly what's going on, as the ship progresses across a mountainous landscape without real regard for the concept of mountain passes.

And for characters who have managed to make their way to the "civilized" parts of the ship, namely the cafeteria and the lounge above it... None of the furniture in these areas is secured. The cafeteria carts under the direct control of the Ship don't seem as inclined to go anywhere, but the tables and chairs in the cafeteria and the couches and armchairs upstairs... Well, it's a good thing both spaces are surrounded by railings. Large chunks of tree trunk also still littler the lounge, sliding back and forth and occasionally rolling with great force across the floor.

Better hold on tight.

SOMETHING WHISTLING


While wandering around the ship's interior, characters might occasionally hear a person whistling.

The sound always seems to be coming from just around the corner, but it sounds alive in a way that other sounds don't. Maybe more alive, even, than the rustle of leaves, the occasional drip of water, and the sounds of things sliding back and forth across the grimy, leaf-covered floors. The whistler, whoever they are, doesn't actively respond if called out to - but the whistling does pause, as though indicating that the call was heard, before starting up again.

If characters choose to follow the whistling, they're inevitably led to the same place - somewhere overlooking the great gap down the middle of the ship, whether an internal suite's balcony, one of the bridges crossing between the two halves, or one of the hallways that runs alongside it. Once they're there, there's no whistler in sight; however, characters will be filled with the overwhelming urge to look over the edge of the railing and down into the lower parts of the ship.

Exactly what they experience after looking down varies. Some will hallucinate that they've fallen over the side, feeling their balance go haywire and seeing the floor rushing up to them right up until the moment of "impact," at which everything returns to normal. Some will feel a stranger's hands on their shoulders, threatening to push them over with a great shove that goes through them with incorporeal fingers. Some will just hear unidentifiable laughter right up close to their ears, and experience the distinct sensation that there's someone laughing at them, in a haha-made-you-look kind of way.

But whatever happens, when they look up, there's no one there - or at least not anyone that physically close to them. The one good thing about being drawn to the middle section of the ship by whatever prankster this is is that it makes it a lot easier to run into people if you're all drawn to the same, highly visible place.

And at least the other person is flesh and blood, right? Probably.
frostwindknight: (pic#17183915)

Re: Wriothesley | Genshin Impact

[personal profile] frostwindknight 2024-05-17 09:18 pm (UTC)(link)
Kaeya wasn’t one to feel claustrophobic, but the amount of these tangled roots and foliage over this entire boat. The movement of quite of few of them had been quite the alarming revelation. It reminded him of the Cryo Regisvine not too far from Falcon Coast, rather a temperamental creature to say the least.

For a moment, he thought he could feel one up ahead, feeling the chill of ice rushing through the vines. He gripped his sword a little more tightly, keeping on guard just in case-

Kaeya wasn’t exactly expecting a fist to accompany the blast of ice. He managed to duck, nearly tripping over these insufferable vines again.. He manages to catch himself with a root and giving himself enough balance. Kaeya then felt the wriggling of it under his fingers and freezes it just in case, forcing it to think twice once he lets go. After that was taken care of, he sized up the man; about his height, strong build, and quite the gauntlets on him.

He pulls a wryly smile and greets the man, “Hello there. That’s one way to make an entrance.”
chainedcerberus: (happy to see you)

[personal profile] chainedcerberus 2024-05-17 10:12 pm (UTC)(link)
Wriothesley catches sight of the figure among the vines and pulls his punch just in time - he's concerned for a moment that he actually hit the man when it looks like he's about to go down, but no, he was just ducking out of the way - and using his own little bit of Cryo energy. Interesting. "Woah, sorry about that. I didn't realize there was anyone else in here."

He shakes his hand out, disengaging the gauntlet so it's no longer charged with energy, and offers a hand as he looks the other man over. Fairly young, more lightly built than he is, and a sword user. Good to know. "Have you seen any sign of a way out? I feel like I've been punching my way through these things for half an hour now and they don't seem to be getting less... enthusiastic."
frostwindknight: Kaeya, looking off to the side with a neutral expression (Default)

[personal profile] frostwindknight 2024-05-17 10:41 pm (UTC)(link)
“Considering everything going on, I don’t blame you,” Kaeya states, watching the vines twist and move towards them a little bit. Clingy would be the better word for them and rather unnerving considering they seem like just regular plants.

Kaeya watches the gauntlets cease their glowing with a flick of the wrist; cryo energy was at least some kind of familiarity. “I haven’t exactly yet, unfortunately, this place has been as much of a maze to you as it has been with me,” Kaeya mutters.

He grimaces at the very idea of how exactly much foliage is around that seems to went to grab someone; that was not exactly a pleasant image. Kaeya caves and decides to toss out a little bit of information in exchange for the promise of more, “I’d rather deal with other plant-like pests than these, if we are being honest.”
chainedcerberus: (Default)

[personal profile] chainedcerberus 2024-05-19 04:08 pm (UTC)(link)
"Maybe I should just try to get through one of the walls. Might be faster than carving through a forest to find a door that may or may not be there." If they're both Cryo users they might be able to freeze a section of the metal wall enough that it gets brittle enough to punch through. It depends how thick it is. "Let's try to clear away a section by the wall and see what we can do."

"Hmm... at least they're not throwing fireballs at us? Though at least a Regisvine would be staying in one place." This place being full of Whopperflowers would definitely be worse, though. With Regisvines you usually only need to deal with one of them at a time but Whopperflowers could cluster.
frostwindknight: (pic#17183915)

[personal profile] frostwindknight 2024-05-19 07:27 pm (UTC)(link)
Kaeya shoots a glance at the tangled roots and vines. He could catch some of the metal underneath, despite the fact the plants were still slithering like snakes. Kaeya bites back a grimace at the idea of sticking around the rather... lively envirnment.

“You know what? I think I’ll take that chance,” Kaeya responds as he takes his blade to start carving into the roots closest to them. The roots react like one would a cut, darting out to try to latch onto him. He has to blast out a bit of cryo as well as temporarily abandon the spot to slice at the vines. Annoying little things at the very least...

There’s something relieving about someone knowing what you were talking about, at least it meant there was some kind of connection. “Yes, both whopperflowers and regsivines have their own unique ways of being trouble,” he chuckles. “Though these vines are certainly wanting to create their own reputation.”

As he focuses back on the cutting away again with sword and cry, Kaeya feels at least comfortable enough to exchange names, “My name is Kaeya by the way.”