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Pluviosa Mods ([personal profile] pluviosamods) wrote in [community profile] pluviooc2024-03-18 02:45 pm
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TEST DRIVE 02

TEST DRIVE

Hello, and welcome to the second Pluviosa Test Drive!

This Test Drive corresponds to Days 4-12 in the ship calendar, and will run until around the game's next major event. You can get a better idea what's going on in the most recent Game Update which covers Days 5-8. Currently, character IC housing is not in operation yet; it is expected to open on Day 9 (part of the way through the Test Drive period). Otherwise, the ship is largely in the state described on the Setting page and in other game information.

Test Drive threads involving characters who are accepted are considered canon to the events of the game unless otherwise agreed by players/mods. Pluviosa does not do welcome mingle logs nor does it have any kind of in-character welcome information, making your test drive threads your character's arrival to the game setting. That said, mod-run interactions such as formal exploration and/or interactions with the Ship as an NPC are not available on the Test Drive.

It is advised that potential players familiarize themselves with the Premise page, the Rules/Session Zero page, and at least the first few paragraphs of the Setting page. As Pluviosa is a horror game, we especially encourage players to be aware of the content warnings that will be major themes of the game. If you have any further questions, you can ask them on the QUESTIONS header in the comments!

If you're test driving a character, you're welcome to join the game Discord and hang out and meet your fellow players!

ARRIVAL - LIKE THE RAIN


You wake up. You remember waking up, right? In another place, another time...

There's blood running down your fingers. Outside, the rain isn't pounding, yet, just a gentle patter...

Or is it?


As characters gain fuller awareness of their surroundings, they will realize that there is, in fact, no blood on their hands (save any that might have already been there). It feels as though they lost focus for a moment and hallucinated, but the hallucination ended with them somewhere else entirely.

There is not actually the sound of rain. If characters are near enough to a window, balcony, or even a hole in the ceiling, they will find that it is cloudless, beaming sunlight outside. The emptiness in the distance rolls on and on, completely absent any signs of life.

That being, of course, because the signs of life are all in here. Characters might wake up on any of the decks on the upper side of the ship - anywhere that isn't the cafeteria or lounge where previous arrivals spend most of their time is free game. This also means, of course, that they have the jungle of plants to contend with...

LIGHTS ON, SHOW START


Most areas in the ship are dark when characters arrive. That doesn't mean that they stay dark. Occasionally, lights overhead flicker on and off for a few minutes at a time.

The problem with this isn't the lights themselves (cool white and kind of industrial). It's the reaction that the addition of the extra light causes the plants in the dark areas of the ship that's cause for alarm. To describe the growth as explosive isn't an understatement - vines, saplings, and even thicker branches surge with growth, pushing outwards towards the distant sunlight and upwards towards the flickering bulbs.

The growth is sudden enough to take all but the most aware characters by surprise, and if they're in the wrong corner of the room, it's very easy to get tangled up, wedged in by a tree trunk, or otherwise trapped against some corner or wall. If you're lucky and skilled, you might be able to cut yourself out from there (or break down the wall you're shoved up against), but otherwise, there's only one solution left.

Yell like your life depends on it, and hope somebody out there can hear you. And that whoever hears is someone who is inclined to help, rather than leaving you there. Or worse.

Oh, and the lights flicker back off after a few minutes, of course. Hopefully you're not waiting for rescue in the dark (with the smell of mold and the general faint dampness of the forest) for too long.

TILT-A-WORLD


Occasionally, the whole ship tilts.

This is not simply the side to side motion of a ship on the water (or the equivalent motion brought on by the way this particular ship moves); it's an extremely forward or backward tilt that sends things sliding across the floor if they aren't secured by roots or something else. Unlike storm-tossed ships, the tilt is somewhat prolonged - rather than everything sliding back and forth a couple times a minute, the tilt lasts for five, ten, maybe as much as twenty minutes.

Although it's not enough to knock a well-balanced character off their feet, it's quite likely that new arrivals will not be particularly on-balance. And attempting to traverse the ship with the tilt is a tall order... especially when the ship's angle does unexpectedly change... to the exact opposite direction. All that goes up the mountain must go back down, and a glance out the windows reveals that that's exactly what's going on, as the ship progresses across a mountainous landscape without real regard for the concept of mountain passes.

And for characters who have managed to make their way to the "civilized" parts of the ship, namely the cafeteria and the lounge above it... None of the furniture in these areas is secured. The cafeteria carts under the direct control of the Ship don't seem as inclined to go anywhere, but the tables and chairs in the cafeteria and the couches and armchairs upstairs... Well, it's a good thing both spaces are surrounded by railings. Large chunks of tree trunk also still littler the lounge, sliding back and forth and occasionally rolling with great force across the floor.

Better hold on tight.

SOMETHING WHISTLING


While wandering around the ship's interior, characters might occasionally hear a person whistling.

The sound always seems to be coming from just around the corner, but it sounds alive in a way that other sounds don't. Maybe more alive, even, than the rustle of leaves, the occasional drip of water, and the sounds of things sliding back and forth across the grimy, leaf-covered floors. The whistler, whoever they are, doesn't actively respond if called out to - but the whistling does pause, as though indicating that the call was heard, before starting up again.

If characters choose to follow the whistling, they're inevitably led to the same place - somewhere overlooking the great gap down the middle of the ship, whether an internal suite's balcony, one of the bridges crossing between the two halves, or one of the hallways that runs alongside it. Once they're there, there's no whistler in sight; however, characters will be filled with the overwhelming urge to look over the edge of the railing and down into the lower parts of the ship.

Exactly what they experience after looking down varies. Some will hallucinate that they've fallen over the side, feeling their balance go haywire and seeing the floor rushing up to them right up until the moment of "impact," at which everything returns to normal. Some will feel a stranger's hands on their shoulders, threatening to push them over with a great shove that goes through them with incorporeal fingers. Some will just hear unidentifiable laughter right up close to their ears, and experience the distinct sensation that there's someone laughing at them, in a haha-made-you-look kind of way.

But whatever happens, when they look up, there's no one there - or at least not anyone that physically close to them. The one good thing about being drawn to the middle section of the ship by whatever prankster this is is that it makes it a lot easier to run into people if you're all drawn to the same, highly visible place.

And at least the other person is flesh and blood, right? Probably.
alabaster_erudite: Dr. Ratio with a quiet, subdued look in his eyes. (thoughtful)

[personal profile] alabaster_erudite 2024-05-23 01:56 am (UTC)(link)

He shakes his head. "It's fine. I am glad you came to your senses in time before any harm could be done." For a second, just a brief second, he was worried she would do something drastic to prove herself to whatever visage she saw in his demeanor. Not unlike a certain gambler he had the fortune of getting to know.

He reaches a hand to her, palms up and offering an invitation — not necessarily a gesture for her to take his hand but more so extending the olive branch and to let her lead him — "I apologize if my conduct caused a misunderstanding. It was discourteous of me." His apology is genuine if not stilted from his blunt manner of speaking. "If it's any solace, congratulations on escaping from your previous predicament." Though, this new place, this ship as she stated earlier, isn't a perfect and exactly safe place to flee to... He's already said the words before he realized it unfortunately, so he quickly changes the topic in hopes of moving on from this blunder he made.

"Shall we move to safety, wherever that may be? On your lead, Miss Lucia Corina. I am trusting you to enlighten me with your knowledge on some answers as to what this ship we have landed ourselves in is." He makes way for her to step forward ahead of him in the path while shifting his language, to the best of his abilities. He can be nice... Though in most cases, it was counterproductive to his students and patients that quickly became lax in face of his clemency, but this wasn't one of those cases. He had a startling lack of information here. And the only way to combat that was to start seeking answers, no matter how skeptical he may be of its veracity given how mysterious the circumstances were.

luciacorina: (angelmaker)

[personal profile] luciacorina 2024-05-24 11:41 pm (UTC)(link)
"Of course, sir-- Doctor. The habitable areas are... this way." She leads the way to the hallway leading to the stairs--the elevators make her nervous. "The ship itself has a voice, and has told us some few things about itself. It claimed to have been commissioned over seven hundred years ago, and that its last passengers has disembarked over three hundred years ago. It was... unclear on what had happened to them, or the captain, who had apparently been gone even longer. There's... a bubble of some strange material around the ship? It claims the environment outside is deadly." She shakes her head. "It also claims not to know how we arrived here, or why, or how we all speak the same language, its language."
alabaster_erudite: Dr. Ratio looking down with his lips parted and eyes wide. (surprised)

i'm sorry he was seconds away from asking if someone was a wubaboo

[personal profile] alabaster_erudite 2024-06-05 09:07 pm (UTC)(link)

"How curious," he mutters to himself as he takes in the information. "So the outside world is supposedly inhabitable and its main purpose is to provide shelter to whatever poor souls have found themselves here unbeknownst to its knowledge? How benevolent." He drawls out the final word, clearly conveying his skepticism in the retold narrative.

He follows her to the stairs, keeping pace with her guidance. Upon seeing her skirts swaying as they climbed the stairs, Veritas remembers the oddity he witnessed earlier when she passed through the plants. He wonders if she is a one of the species made of pure energy, one of the Astral Spirits whose origins and family tree are still being studied to this day like the Heliobi or Wubaboos. While he doubts a Wubaboo is this... advanced, he can believe a heliobus could adopt human features.

Before he could start to inquire such a thing, he tilts his head. "Wait a moment, the same language?" He takes a moment to process the statement and its implications. Why would that be necessary to clarify if the Synesthesia Beacon made it possible for intergalactical communication to be ubiquitous? His mind reels in deep thought as he comes to an abrupt stop.

His thoughts. He was pondering these thoughts in a language he doesn't remember learning.

Untouched by the Synesthesia Beacon, his thoughts would remain unfiltered and untranslated. And he comes to the frightening conclusion that he had learned, or rather, a new language was implanted into his mind without his knowledge.

"I... What in the cosmos?... So it wasn't the Beacon at work letting us communicate, but this ship?"

luciacorina: (angelmaker)

[personal profile] luciacorina 2024-06-25 03:46 pm (UTC)(link)
"It claims a duty to its passengers, of which we now qualify, it seems." She smiles a little, thin and strained. "A safe place which we cannot leave."

"Beacon? I'm unsure how such could facilitate language. The ship, or whatever brought us here--as the ship itself seemed to not even understand the question of why we all spoke its language."
alabaster_erudite: Dr. Ratio with his chin tipped down, right hand at his chin with narrowed eyes seeming to be deeply contemplating something (or spacing out). (contemplative)

[personal profile] alabaster_erudite 2024-07-05 06:06 am (UTC)(link)

"You’re… not aware of what a Synesthesia Beacon does?" Veritas utters incredulously. That’s… In some extremely remote corners of the galaxy sure, but he’s starting to have a sinking suspicion that it’s not as simple as being in an undeveloped part of the universe. He quickly reassesses his thinking. "My apologies, I’ve been operating under the assumption that we’re still within the known cosmic universe. But if what you’re suggesting is true, then I believe my assumption is sorely wrong." He swears under his breath, moving to deactivate his Synesthesia Beacon. He should have known, he should have realized sooner. How could he have missed this?

He holds his chin in his hand, mind reeling with questions. He circles back to her first statement. "An obligation it intends to fulfill, of course. 'A safe place we cannot leave', yes, trapping people in an isolated chamber away from a dying world as a form of protection. What real difference does it make for it to to keep us from that world as dead to it as it is to us?" He scoffs at that notion. Clearly restoration and changing their circumstances was not in this ships' or whoever built this vessels' priorities.

"Miss Lucia Corina, what else do you know about this ship and the world it inhabits?"