pluviosamods: (Default)
Pluviosa Mods ([personal profile] pluviosamods) wrote in [community profile] pluviooc2024-03-18 02:45 pm
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TEST DRIVE 02

TEST DRIVE

Hello, and welcome to the second Pluviosa Test Drive!

This Test Drive corresponds to Days 4-12 in the ship calendar, and will run until around the game's next major event. You can get a better idea what's going on in the most recent Game Update which covers Days 5-8. Currently, character IC housing is not in operation yet; it is expected to open on Day 9 (part of the way through the Test Drive period). Otherwise, the ship is largely in the state described on the Setting page and in other game information.

Test Drive threads involving characters who are accepted are considered canon to the events of the game unless otherwise agreed by players/mods. Pluviosa does not do welcome mingle logs nor does it have any kind of in-character welcome information, making your test drive threads your character's arrival to the game setting. That said, mod-run interactions such as formal exploration and/or interactions with the Ship as an NPC are not available on the Test Drive.

It is advised that potential players familiarize themselves with the Premise page, the Rules/Session Zero page, and at least the first few paragraphs of the Setting page. As Pluviosa is a horror game, we especially encourage players to be aware of the content warnings that will be major themes of the game. If you have any further questions, you can ask them on the QUESTIONS header in the comments!

If you're test driving a character, you're welcome to join the game Discord and hang out and meet your fellow players!

ARRIVAL - LIKE THE RAIN


You wake up. You remember waking up, right? In another place, another time...

There's blood running down your fingers. Outside, the rain isn't pounding, yet, just a gentle patter...

Or is it?


As characters gain fuller awareness of their surroundings, they will realize that there is, in fact, no blood on their hands (save any that might have already been there). It feels as though they lost focus for a moment and hallucinated, but the hallucination ended with them somewhere else entirely.

There is not actually the sound of rain. If characters are near enough to a window, balcony, or even a hole in the ceiling, they will find that it is cloudless, beaming sunlight outside. The emptiness in the distance rolls on and on, completely absent any signs of life.

That being, of course, because the signs of life are all in here. Characters might wake up on any of the decks on the upper side of the ship - anywhere that isn't the cafeteria or lounge where previous arrivals spend most of their time is free game. This also means, of course, that they have the jungle of plants to contend with...

LIGHTS ON, SHOW START


Most areas in the ship are dark when characters arrive. That doesn't mean that they stay dark. Occasionally, lights overhead flicker on and off for a few minutes at a time.

The problem with this isn't the lights themselves (cool white and kind of industrial). It's the reaction that the addition of the extra light causes the plants in the dark areas of the ship that's cause for alarm. To describe the growth as explosive isn't an understatement - vines, saplings, and even thicker branches surge with growth, pushing outwards towards the distant sunlight and upwards towards the flickering bulbs.

The growth is sudden enough to take all but the most aware characters by surprise, and if they're in the wrong corner of the room, it's very easy to get tangled up, wedged in by a tree trunk, or otherwise trapped against some corner or wall. If you're lucky and skilled, you might be able to cut yourself out from there (or break down the wall you're shoved up against), but otherwise, there's only one solution left.

Yell like your life depends on it, and hope somebody out there can hear you. And that whoever hears is someone who is inclined to help, rather than leaving you there. Or worse.

Oh, and the lights flicker back off after a few minutes, of course. Hopefully you're not waiting for rescue in the dark (with the smell of mold and the general faint dampness of the forest) for too long.

TILT-A-WORLD


Occasionally, the whole ship tilts.

This is not simply the side to side motion of a ship on the water (or the equivalent motion brought on by the way this particular ship moves); it's an extremely forward or backward tilt that sends things sliding across the floor if they aren't secured by roots or something else. Unlike storm-tossed ships, the tilt is somewhat prolonged - rather than everything sliding back and forth a couple times a minute, the tilt lasts for five, ten, maybe as much as twenty minutes.

Although it's not enough to knock a well-balanced character off their feet, it's quite likely that new arrivals will not be particularly on-balance. And attempting to traverse the ship with the tilt is a tall order... especially when the ship's angle does unexpectedly change... to the exact opposite direction. All that goes up the mountain must go back down, and a glance out the windows reveals that that's exactly what's going on, as the ship progresses across a mountainous landscape without real regard for the concept of mountain passes.

And for characters who have managed to make their way to the "civilized" parts of the ship, namely the cafeteria and the lounge above it... None of the furniture in these areas is secured. The cafeteria carts under the direct control of the Ship don't seem as inclined to go anywhere, but the tables and chairs in the cafeteria and the couches and armchairs upstairs... Well, it's a good thing both spaces are surrounded by railings. Large chunks of tree trunk also still littler the lounge, sliding back and forth and occasionally rolling with great force across the floor.

Better hold on tight.

SOMETHING WHISTLING


While wandering around the ship's interior, characters might occasionally hear a person whistling.

The sound always seems to be coming from just around the corner, but it sounds alive in a way that other sounds don't. Maybe more alive, even, than the rustle of leaves, the occasional drip of water, and the sounds of things sliding back and forth across the grimy, leaf-covered floors. The whistler, whoever they are, doesn't actively respond if called out to - but the whistling does pause, as though indicating that the call was heard, before starting up again.

If characters choose to follow the whistling, they're inevitably led to the same place - somewhere overlooking the great gap down the middle of the ship, whether an internal suite's balcony, one of the bridges crossing between the two halves, or one of the hallways that runs alongside it. Once they're there, there's no whistler in sight; however, characters will be filled with the overwhelming urge to look over the edge of the railing and down into the lower parts of the ship.

Exactly what they experience after looking down varies. Some will hallucinate that they've fallen over the side, feeling their balance go haywire and seeing the floor rushing up to them right up until the moment of "impact," at which everything returns to normal. Some will feel a stranger's hands on their shoulders, threatening to push them over with a great shove that goes through them with incorporeal fingers. Some will just hear unidentifiable laughter right up close to their ears, and experience the distinct sensation that there's someone laughing at them, in a haha-made-you-look kind of way.

But whatever happens, when they look up, there's no one there - or at least not anyone that physically close to them. The one good thing about being drawn to the middle section of the ship by whatever prankster this is is that it makes it a lot easier to run into people if you're all drawn to the same, highly visible place.

And at least the other person is flesh and blood, right? Probably.
astraldownpour: (Default)

taking a few. liberties .

[personal profile] astraldownpour 2024-05-24 08:08 pm (UTC)(link)
The sudden tilting was starting to become a bit commonplace at the moment: They'd been traversing over a mountain range for some time, now. Every tilt was... Not quite easy to predict, but becoming easier to handle, for him. Childe was ready, this time, for the dramatic tilt forward, gripping tightly at the overhead vines and branches.

However, his own preparedness didn't count for another person's, as he hears someone slipping down the hallway, being sent towards him. The poor fucker crashes into the wall, and Childe winces as he watches it happen. He's not sure if there was much he could have done, there.

He lets the other man gather his bearings, and then gaze out the window next to him, before moving a little closer, offering a hand.

"That was a nasty fall. Sorry about that. You alright?"

The concern in his voice is genuine. This had one one hell of a rough time for all the new passengers. Childe... Feels like he sort of recognizes this guy. Somehow. A cryo vision... Another guy from Teyvat. There were a lot of those here, huh. Weird. The Favonius Crest. Ah, yes. One of the Knights. He thinks he can kind of recognize the guy from the paperwork he'd glanced over on the way to Dragonspine, that one time.

"The journey isn't usually like this, promise."

That eye. A star-shaped pupil, like Pierro... He had one of those names, right? Ragnvindr? No, a different one. Something Abyssal, wasn't it? Childe's memory is a little unclear, but that could be because he is less so trying to remember a word on a page he'd read a few years ago, and more trying to remember the whispers of a name that echoed throughout the Abyss when he was a child.

And perhaps.... Perhaps he was wrong. He'd been much more focused on the Thing he'd awoken, than on whatever the Mages and Heralds muttered to each other about.

"My name's Childe. A Knight of Favonius is the last person I expected to see here." A beat, before he adds, "How's Varka?"
frostwindknight: (Kaeya_surprised)

Shaking hands on taking some liberties

[personal profile] frostwindknight 2024-05-30 05:44 am (UTC)(link)
Kaeya has to blink away stars before he finally gets some focus. He doesn’t recognize the person offering his hand, at least not confidently. Maybe he’s seen him somewhere before, but maybe thats because he just crashed into a wall just now.

He tries to straighten up and take his hand. Mentally he’s throwing himself in a diplomatic role, much like how he would have to be during meetings. “I wasn’t expecting such a bumpy ride,” he chuckles. “But I’m glad to know that it’s not always like... this.”

“Is... something the matter?” he inquires when the ginger dark blue eyes seem to scan him a little longer than he’d like. He had to hand it for caution, for that was something he was certainly wanting to exercise himself.

That is when the man ends up slipping everything, and it finally clicks. A look of shock at the idea that standing before him wasn’t just someone from Teyvat but... Chidle... Of the Fatui of all people. Oh for once he is quite glad Diluc wasn’t here at the moment. It saves the complications.
Cat is out of the bag at the very least.

“Nice to meet you, Childe... I guess it is quite odd that the two of us are here.” Kaeya grins with a bit of a smirk. “Where are my manners? My name is Kaeya Albeirch.” He shrugs, “Hard to say since he’s still on his expedition, he wrote to us recently; so the Grandmaster is alive and well. I’m afraid that’s as much as I can give.”