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Pluviosa Mods ([personal profile] pluviosamods) wrote in [community profile] pluviooc2024-03-18 02:45 pm
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TEST DRIVE 02

TEST DRIVE

Hello, and welcome to the second Pluviosa Test Drive!

This Test Drive corresponds to Days 4-12 in the ship calendar, and will run until around the game's next major event. You can get a better idea what's going on in the most recent Game Update which covers Days 5-8. Currently, character IC housing is not in operation yet; it is expected to open on Day 9 (part of the way through the Test Drive period). Otherwise, the ship is largely in the state described on the Setting page and in other game information.

Test Drive threads involving characters who are accepted are considered canon to the events of the game unless otherwise agreed by players/mods. Pluviosa does not do welcome mingle logs nor does it have any kind of in-character welcome information, making your test drive threads your character's arrival to the game setting. That said, mod-run interactions such as formal exploration and/or interactions with the Ship as an NPC are not available on the Test Drive.

It is advised that potential players familiarize themselves with the Premise page, the Rules/Session Zero page, and at least the first few paragraphs of the Setting page. As Pluviosa is a horror game, we especially encourage players to be aware of the content warnings that will be major themes of the game. If you have any further questions, you can ask them on the QUESTIONS header in the comments!

If you're test driving a character, you're welcome to join the game Discord and hang out and meet your fellow players!

ARRIVAL - LIKE THE RAIN


You wake up. You remember waking up, right? In another place, another time...

There's blood running down your fingers. Outside, the rain isn't pounding, yet, just a gentle patter...

Or is it?


As characters gain fuller awareness of their surroundings, they will realize that there is, in fact, no blood on their hands (save any that might have already been there). It feels as though they lost focus for a moment and hallucinated, but the hallucination ended with them somewhere else entirely.

There is not actually the sound of rain. If characters are near enough to a window, balcony, or even a hole in the ceiling, they will find that it is cloudless, beaming sunlight outside. The emptiness in the distance rolls on and on, completely absent any signs of life.

That being, of course, because the signs of life are all in here. Characters might wake up on any of the decks on the upper side of the ship - anywhere that isn't the cafeteria or lounge where previous arrivals spend most of their time is free game. This also means, of course, that they have the jungle of plants to contend with...

LIGHTS ON, SHOW START


Most areas in the ship are dark when characters arrive. That doesn't mean that they stay dark. Occasionally, lights overhead flicker on and off for a few minutes at a time.

The problem with this isn't the lights themselves (cool white and kind of industrial). It's the reaction that the addition of the extra light causes the plants in the dark areas of the ship that's cause for alarm. To describe the growth as explosive isn't an understatement - vines, saplings, and even thicker branches surge with growth, pushing outwards towards the distant sunlight and upwards towards the flickering bulbs.

The growth is sudden enough to take all but the most aware characters by surprise, and if they're in the wrong corner of the room, it's very easy to get tangled up, wedged in by a tree trunk, or otherwise trapped against some corner or wall. If you're lucky and skilled, you might be able to cut yourself out from there (or break down the wall you're shoved up against), but otherwise, there's only one solution left.

Yell like your life depends on it, and hope somebody out there can hear you. And that whoever hears is someone who is inclined to help, rather than leaving you there. Or worse.

Oh, and the lights flicker back off after a few minutes, of course. Hopefully you're not waiting for rescue in the dark (with the smell of mold and the general faint dampness of the forest) for too long.

TILT-A-WORLD


Occasionally, the whole ship tilts.

This is not simply the side to side motion of a ship on the water (or the equivalent motion brought on by the way this particular ship moves); it's an extremely forward or backward tilt that sends things sliding across the floor if they aren't secured by roots or something else. Unlike storm-tossed ships, the tilt is somewhat prolonged - rather than everything sliding back and forth a couple times a minute, the tilt lasts for five, ten, maybe as much as twenty minutes.

Although it's not enough to knock a well-balanced character off their feet, it's quite likely that new arrivals will not be particularly on-balance. And attempting to traverse the ship with the tilt is a tall order... especially when the ship's angle does unexpectedly change... to the exact opposite direction. All that goes up the mountain must go back down, and a glance out the windows reveals that that's exactly what's going on, as the ship progresses across a mountainous landscape without real regard for the concept of mountain passes.

And for characters who have managed to make their way to the "civilized" parts of the ship, namely the cafeteria and the lounge above it... None of the furniture in these areas is secured. The cafeteria carts under the direct control of the Ship don't seem as inclined to go anywhere, but the tables and chairs in the cafeteria and the couches and armchairs upstairs... Well, it's a good thing both spaces are surrounded by railings. Large chunks of tree trunk also still littler the lounge, sliding back and forth and occasionally rolling with great force across the floor.

Better hold on tight.

SOMETHING WHISTLING


While wandering around the ship's interior, characters might occasionally hear a person whistling.

The sound always seems to be coming from just around the corner, but it sounds alive in a way that other sounds don't. Maybe more alive, even, than the rustle of leaves, the occasional drip of water, and the sounds of things sliding back and forth across the grimy, leaf-covered floors. The whistler, whoever they are, doesn't actively respond if called out to - but the whistling does pause, as though indicating that the call was heard, before starting up again.

If characters choose to follow the whistling, they're inevitably led to the same place - somewhere overlooking the great gap down the middle of the ship, whether an internal suite's balcony, one of the bridges crossing between the two halves, or one of the hallways that runs alongside it. Once they're there, there's no whistler in sight; however, characters will be filled with the overwhelming urge to look over the edge of the railing and down into the lower parts of the ship.

Exactly what they experience after looking down varies. Some will hallucinate that they've fallen over the side, feeling their balance go haywire and seeing the floor rushing up to them right up until the moment of "impact," at which everything returns to normal. Some will feel a stranger's hands on their shoulders, threatening to push them over with a great shove that goes through them with incorporeal fingers. Some will just hear unidentifiable laughter right up close to their ears, and experience the distinct sensation that there's someone laughing at them, in a haha-made-you-look kind of way.

But whatever happens, when they look up, there's no one there - or at least not anyone that physically close to them. The one good thing about being drawn to the middle section of the ship by whatever prankster this is is that it makes it a lot easier to run into people if you're all drawn to the same, highly visible place.

And at least the other person is flesh and blood, right? Probably.
doomed_gambler: (Hat tip)

Is it lucky or not to barely dodge a punch to the face (probably yes)

[personal profile] doomed_gambler 2024-05-29 07:20 am (UTC)(link)
Aventurine had, again, been unable to sleep so. For lack of better things to do, he remembers the Iudex telling him about the farms and crops on board, and that seemed interesting enough, to check out where all the food comes from. There are cranberry pools on the pool deck, right? That’s easy enough to find. So he traverses the ship, flipping a coin the whole way to practice his balance.

Except when he approaches the area, he hears commotion on the other side of the wall. He looks over soon enough to note the plant choked doorway before—

The doorway implodes with shattered ice, plants, and a large gauntleted fist—

Aventurine yelps, backpedaling hard, his shields flashing into view to block the flying debris. Well. That was close.

He blinks, eyes adjusting to the light from outside, focusing on the figure in the now somewhat cleared doorway. Huh. New guy? Might as well keep the shields up if he needs to keep whacking weeds. Or decides to take a swing at a much smaller gambler. He makes an effort to appear as harmless as possible.

“Well then! A rather explosive entry, if I do say so myself!” He cheers, clapping slowly. “I’d offer to help, but it looks like you’ve got things well in hand there.” He will not mention how the last time he tried to clear vines with his power, he promptly collapsed for overusing his already depleted reserves. New guy doesn’t need to know that. Instead he just smiles. “We haven’t met. I’m Aventurine; are you new here?” Odd time to introduce himself, but there never seemed to be a good time for that on this ship…
Edited (Html fix!) 2024-05-29 16:28 (UTC)
chainedcerberus: (punch)

[personal profile] chainedcerberus 2024-05-30 12:03 am (UTC)(link)
Wriothesley hears Aventurine's yelp and pulls the punch as much as he can, considering he just used one of his strongest strikes. The frozen plant matter falls away and reveals his unlucky near-victim. At least he's still on his feet and - those are shields, so hopefully he didn't take much of a hit. "Are you all right? I didn't realize there was anyone on the other side." Wriothesley banishes his gauntlet and brushes broken leaves off his chest, looking Aventurine over to make sure he wasn't hurt.

That cheer and clap is an almost suspiciously quick recovery, but if the guy wants to save face about almost getting punched in the face, Wriothesley won't call him out on it. "Thanks, but I hope I'm more or less done with the gardening - this hallway looks clear?" He looks around just to make sure but he doesn't see too many vines - at least, not like the ones that were choking the pools.

At Aventurine's introduction, he offers a hand, now just covered with black handwraps with a silver ring on each finger rather than the gauntlets. "Nice to meet you, Mr. Aventurine. I'm Wriothesley, and since I have no idea where I am I'm going to go ahead and say yeah, I'm new. Where are we?"
doomed_gambler: (Chatting 2)

[personal profile] doomed_gambler 2024-06-01 07:29 am (UTC)(link)
Aventurine stares as the gauntlet just. Disappears. Imaginary energy? Doesn’t feel like it, and he saw ice…he laughs good naturedly, holding his arms out to display no injury. “Fit as a fiddle, good sir, thank you for the concern.” And for once it’s true. He’s a little tired, but that’s normal lately. And a headache…on that thought, he dispels his shields with a flick of the wrist.

He looks with the man, realizing he’s right. Aventurine had to step around some roots and vines around here, but nothing like what the guy just punched through. He shrugs, smiling. “Fair enough.”

He takes the hand, giving it a firm, business-like shake. He liked the guy’s candor. It was a bit intimidating how small his own hand was in Wriothesley’s grasp. “Pleasure! And ah yeah, I know that feeling. Well!” When the handshake is done, he’ll open his arms up like a showman would to the area around them. “From what I’ve gathered, looks like we’re on a walking ship that’s endlessly traversing a planet called Matye. The plants here grow really fast, as I’m sure you’ve noticed already.” He hums, thinking more about the most useful basic info. “There are other people here, none of which originate from the ship itself. I’m…well, directly speaking, from a planet called Penacony—long story. Where are you from, Mr. Wriothesley?”