pluviosamods: (Default)
Pluviosa Mods ([personal profile] pluviosamods) wrote in [community profile] pluviooc2024-03-18 02:45 pm
Entry tags:

TEST DRIVE 02

TEST DRIVE

Hello, and welcome to the second Pluviosa Test Drive!

This Test Drive corresponds to Days 4-12 in the ship calendar, and will run until around the game's next major event. You can get a better idea what's going on in the most recent Game Update which covers Days 5-8. Currently, character IC housing is not in operation yet; it is expected to open on Day 9 (part of the way through the Test Drive period). Otherwise, the ship is largely in the state described on the Setting page and in other game information.

Test Drive threads involving characters who are accepted are considered canon to the events of the game unless otherwise agreed by players/mods. Pluviosa does not do welcome mingle logs nor does it have any kind of in-character welcome information, making your test drive threads your character's arrival to the game setting. That said, mod-run interactions such as formal exploration and/or interactions with the Ship as an NPC are not available on the Test Drive.

It is advised that potential players familiarize themselves with the Premise page, the Rules/Session Zero page, and at least the first few paragraphs of the Setting page. As Pluviosa is a horror game, we especially encourage players to be aware of the content warnings that will be major themes of the game. If you have any further questions, you can ask them on the QUESTIONS header in the comments!

If you're test driving a character, you're welcome to join the game Discord and hang out and meet your fellow players!

ARRIVAL - LIKE THE RAIN


You wake up. You remember waking up, right? In another place, another time...

There's blood running down your fingers. Outside, the rain isn't pounding, yet, just a gentle patter...

Or is it?


As characters gain fuller awareness of their surroundings, they will realize that there is, in fact, no blood on their hands (save any that might have already been there). It feels as though they lost focus for a moment and hallucinated, but the hallucination ended with them somewhere else entirely.

There is not actually the sound of rain. If characters are near enough to a window, balcony, or even a hole in the ceiling, they will find that it is cloudless, beaming sunlight outside. The emptiness in the distance rolls on and on, completely absent any signs of life.

That being, of course, because the signs of life are all in here. Characters might wake up on any of the decks on the upper side of the ship - anywhere that isn't the cafeteria or lounge where previous arrivals spend most of their time is free game. This also means, of course, that they have the jungle of plants to contend with...

LIGHTS ON, SHOW START


Most areas in the ship are dark when characters arrive. That doesn't mean that they stay dark. Occasionally, lights overhead flicker on and off for a few minutes at a time.

The problem with this isn't the lights themselves (cool white and kind of industrial). It's the reaction that the addition of the extra light causes the plants in the dark areas of the ship that's cause for alarm. To describe the growth as explosive isn't an understatement - vines, saplings, and even thicker branches surge with growth, pushing outwards towards the distant sunlight and upwards towards the flickering bulbs.

The growth is sudden enough to take all but the most aware characters by surprise, and if they're in the wrong corner of the room, it's very easy to get tangled up, wedged in by a tree trunk, or otherwise trapped against some corner or wall. If you're lucky and skilled, you might be able to cut yourself out from there (or break down the wall you're shoved up against), but otherwise, there's only one solution left.

Yell like your life depends on it, and hope somebody out there can hear you. And that whoever hears is someone who is inclined to help, rather than leaving you there. Or worse.

Oh, and the lights flicker back off after a few minutes, of course. Hopefully you're not waiting for rescue in the dark (with the smell of mold and the general faint dampness of the forest) for too long.

TILT-A-WORLD


Occasionally, the whole ship tilts.

This is not simply the side to side motion of a ship on the water (or the equivalent motion brought on by the way this particular ship moves); it's an extremely forward or backward tilt that sends things sliding across the floor if they aren't secured by roots or something else. Unlike storm-tossed ships, the tilt is somewhat prolonged - rather than everything sliding back and forth a couple times a minute, the tilt lasts for five, ten, maybe as much as twenty minutes.

Although it's not enough to knock a well-balanced character off their feet, it's quite likely that new arrivals will not be particularly on-balance. And attempting to traverse the ship with the tilt is a tall order... especially when the ship's angle does unexpectedly change... to the exact opposite direction. All that goes up the mountain must go back down, and a glance out the windows reveals that that's exactly what's going on, as the ship progresses across a mountainous landscape without real regard for the concept of mountain passes.

And for characters who have managed to make their way to the "civilized" parts of the ship, namely the cafeteria and the lounge above it... None of the furniture in these areas is secured. The cafeteria carts under the direct control of the Ship don't seem as inclined to go anywhere, but the tables and chairs in the cafeteria and the couches and armchairs upstairs... Well, it's a good thing both spaces are surrounded by railings. Large chunks of tree trunk also still littler the lounge, sliding back and forth and occasionally rolling with great force across the floor.

Better hold on tight.

SOMETHING WHISTLING


While wandering around the ship's interior, characters might occasionally hear a person whistling.

The sound always seems to be coming from just around the corner, but it sounds alive in a way that other sounds don't. Maybe more alive, even, than the rustle of leaves, the occasional drip of water, and the sounds of things sliding back and forth across the grimy, leaf-covered floors. The whistler, whoever they are, doesn't actively respond if called out to - but the whistling does pause, as though indicating that the call was heard, before starting up again.

If characters choose to follow the whistling, they're inevitably led to the same place - somewhere overlooking the great gap down the middle of the ship, whether an internal suite's balcony, one of the bridges crossing between the two halves, or one of the hallways that runs alongside it. Once they're there, there's no whistler in sight; however, characters will be filled with the overwhelming urge to look over the edge of the railing and down into the lower parts of the ship.

Exactly what they experience after looking down varies. Some will hallucinate that they've fallen over the side, feeling their balance go haywire and seeing the floor rushing up to them right up until the moment of "impact," at which everything returns to normal. Some will feel a stranger's hands on their shoulders, threatening to push them over with a great shove that goes through them with incorporeal fingers. Some will just hear unidentifiable laughter right up close to their ears, and experience the distinct sensation that there's someone laughing at them, in a haha-made-you-look kind of way.

But whatever happens, when they look up, there's no one there - or at least not anyone that physically close to them. The one good thing about being drawn to the middle section of the ship by whatever prankster this is is that it makes it a lot easier to run into people if you're all drawn to the same, highly visible place.

And at least the other person is flesh and blood, right? Probably.
highjustice: (let me explain)

[personal profile] highjustice 2024-06-02 07:32 am (UTC)(link)
"I suppose it is an answer of a sort, at that." He can't help but be curious, but if it's something that the girl doesn't want to explain at the moment, he won't push her.

After all, what she says next is both more interesting and more concerning. Neuvillette pauses, considers, and very carefully says, "It seems that this place works according to only its own rules. This isn't the first time I've encountered things that 'should not' occur."
composingthefuture: (Default)

[personal profile] composingthefuture 2024-06-02 08:46 am (UTC)(link)
Miku nods slowly, thinking. "I see. I suppose if this is a place different to anything I'm familiar with...it makes sense that the rules are different." It makes sense, but is anxiety inducing. Not knowing the rules means not knowing when you've made a mistake.

"Do you know what some of the rules of this place are, Neuvillette-san?" She's very sorry to be asking so many questions without many answers of her own to offer in turn, but Neuvillette-san gives off an air of someone who can be trusted, both in general and in matters of knowledge.
highjustice: (tldr in progress)

[personal profile] highjustice 2024-06-02 09:10 am (UTC)(link)
"Only what I can observe for myself. It is isolated from any other place I have ever known, and whether because of that or for some other reason, my power does not extend nearly so far as it did in Fontaine." The rain does not obey him here, intentionally or emotionally, beyond a few dozen meters - not even to the end of his line of sight in many places.

"That aside, there are a few others here from my world and even nation of origin, and we seem to have been drawn into this place from different times. It is not so simple as some of our number being missing memories, either, as certain physical traits have, from my perspective, also not changed upon the persons of those who are from 'the past.'"
composingthefuture: (alt miku)

[personal profile] composingthefuture 2024-06-02 09:27 am (UTC)(link)
Miku nods, because she appreciates Neuvillette-san's honesty and forthrightness, even if she only stood a fraction of what he was saying. Some of it, she thinks, is just a lack of comprehension from lack of context, at least.

"Miku is Miku," she says. "Which is to say--I am an aspect of a concept, in...very broad terms. I usually can only physically interact with people through...a sort of dream. So wherever we are...it has that power, too." It's always good to help people fill out dot points.

She tilts her head thoughtfully. "Powers, Neuvillette-san?" she wonders. "I have some too, but I am not sure how well they would apply outside of my SEKAI..."
highjustice: (HM.)

[personal profile] highjustice 2024-06-02 09:45 am (UTC)(link)
"Dreams are outside the sphere of my knowledge, I'm afraid; the God of Verdure holds court over them, not I. Though I suppose I cannot say I am surprised; if dreams were to become real anywhere, it would be in a place so replete with Dendro energy."

That is to say, plants. So very, very many plants.

Of course, that clarifies nothing for Miku, so he says, "I am the guardian of Teyvat's Primordial Sea, and under normal circumstances, water - including that of weather effects - responds easily to my will. However, the storm in which the first group of us arrived paid me no heed at all."
composingthefuture: (alt miku)

[personal profile] composingthefuture 2024-06-03 11:52 am (UTC)(link)
Miku...doesn't know what verdure means. Not immediately; after a moment's thought, the answer comes to her. Some sort of...god of plants? She doesn't know how she feels about god being real, but there are all sorts of SEKAI out there. It stands to reason...there's all sorts of sekai out there, too. "Yes," she agrees, eyeing the growth that's all around them, "I suppose so, though I'm not sure what plants have to do with dreams...?" Something unique to Neuvillette-san's world, maybe.

Alas, the more he speaks, the more lost she gets. She's thankful he explains what he means he is capable, if not what he does. She nods thoughtfully. "My powers are more based in emotion," she offers. Truth for truth. She loves honesty. "I was made to sing, and my songs are...vessels, for emotion. Communication." Not as useful as water manipulation, maybe--even if Neuvillette-san's powers apparently aren't working as usual here?--but she could calm down a crowd in a pinch, if need be.
highjustice: (smile)

[personal profile] highjustice 2024-06-09 04:58 pm (UTC)(link)
"Most of the elements of Teyvat also hold some more... esoteric aspects. Dendro is one of the most complex, but an elemancy lecture can wait."

For now, though, he smiles, perhaps unpexectedly. "Though I would say we have something in common, at that - my own element, Hydro, is also a carrier of emotion. Tears, in particular, carry the strongest and most unreserved emotions of humans and other beings, though I'm sensitive to such emotions in all but the purest water." He seems genuinely pleased and warmed to have the chance to talk to someone who might understand this, even if through a different medium.