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Pluviosa Mods ([personal profile] pluviosamods) wrote in [community profile] pluviooc2024-03-18 02:45 pm
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TEST DRIVE 02

TEST DRIVE

Hello, and welcome to the second Pluviosa Test Drive!

This Test Drive corresponds to Days 4-12 in the ship calendar, and will run until around the game's next major event. You can get a better idea what's going on in the most recent Game Update which covers Days 5-8. Currently, character IC housing is not in operation yet; it is expected to open on Day 9 (part of the way through the Test Drive period). Otherwise, the ship is largely in the state described on the Setting page and in other game information.

Test Drive threads involving characters who are accepted are considered canon to the events of the game unless otherwise agreed by players/mods. Pluviosa does not do welcome mingle logs nor does it have any kind of in-character welcome information, making your test drive threads your character's arrival to the game setting. That said, mod-run interactions such as formal exploration and/or interactions with the Ship as an NPC are not available on the Test Drive.

It is advised that potential players familiarize themselves with the Premise page, the Rules/Session Zero page, and at least the first few paragraphs of the Setting page. As Pluviosa is a horror game, we especially encourage players to be aware of the content warnings that will be major themes of the game. If you have any further questions, you can ask them on the QUESTIONS header in the comments!

If you're test driving a character, you're welcome to join the game Discord and hang out and meet your fellow players!

ARRIVAL - LIKE THE RAIN


You wake up. You remember waking up, right? In another place, another time...

There's blood running down your fingers. Outside, the rain isn't pounding, yet, just a gentle patter...

Or is it?


As characters gain fuller awareness of their surroundings, they will realize that there is, in fact, no blood on their hands (save any that might have already been there). It feels as though they lost focus for a moment and hallucinated, but the hallucination ended with them somewhere else entirely.

There is not actually the sound of rain. If characters are near enough to a window, balcony, or even a hole in the ceiling, they will find that it is cloudless, beaming sunlight outside. The emptiness in the distance rolls on and on, completely absent any signs of life.

That being, of course, because the signs of life are all in here. Characters might wake up on any of the decks on the upper side of the ship - anywhere that isn't the cafeteria or lounge where previous arrivals spend most of their time is free game. This also means, of course, that they have the jungle of plants to contend with...

LIGHTS ON, SHOW START


Most areas in the ship are dark when characters arrive. That doesn't mean that they stay dark. Occasionally, lights overhead flicker on and off for a few minutes at a time.

The problem with this isn't the lights themselves (cool white and kind of industrial). It's the reaction that the addition of the extra light causes the plants in the dark areas of the ship that's cause for alarm. To describe the growth as explosive isn't an understatement - vines, saplings, and even thicker branches surge with growth, pushing outwards towards the distant sunlight and upwards towards the flickering bulbs.

The growth is sudden enough to take all but the most aware characters by surprise, and if they're in the wrong corner of the room, it's very easy to get tangled up, wedged in by a tree trunk, or otherwise trapped against some corner or wall. If you're lucky and skilled, you might be able to cut yourself out from there (or break down the wall you're shoved up against), but otherwise, there's only one solution left.

Yell like your life depends on it, and hope somebody out there can hear you. And that whoever hears is someone who is inclined to help, rather than leaving you there. Or worse.

Oh, and the lights flicker back off after a few minutes, of course. Hopefully you're not waiting for rescue in the dark (with the smell of mold and the general faint dampness of the forest) for too long.

TILT-A-WORLD


Occasionally, the whole ship tilts.

This is not simply the side to side motion of a ship on the water (or the equivalent motion brought on by the way this particular ship moves); it's an extremely forward or backward tilt that sends things sliding across the floor if they aren't secured by roots or something else. Unlike storm-tossed ships, the tilt is somewhat prolonged - rather than everything sliding back and forth a couple times a minute, the tilt lasts for five, ten, maybe as much as twenty minutes.

Although it's not enough to knock a well-balanced character off their feet, it's quite likely that new arrivals will not be particularly on-balance. And attempting to traverse the ship with the tilt is a tall order... especially when the ship's angle does unexpectedly change... to the exact opposite direction. All that goes up the mountain must go back down, and a glance out the windows reveals that that's exactly what's going on, as the ship progresses across a mountainous landscape without real regard for the concept of mountain passes.

And for characters who have managed to make their way to the "civilized" parts of the ship, namely the cafeteria and the lounge above it... None of the furniture in these areas is secured. The cafeteria carts under the direct control of the Ship don't seem as inclined to go anywhere, but the tables and chairs in the cafeteria and the couches and armchairs upstairs... Well, it's a good thing both spaces are surrounded by railings. Large chunks of tree trunk also still littler the lounge, sliding back and forth and occasionally rolling with great force across the floor.

Better hold on tight.

SOMETHING WHISTLING


While wandering around the ship's interior, characters might occasionally hear a person whistling.

The sound always seems to be coming from just around the corner, but it sounds alive in a way that other sounds don't. Maybe more alive, even, than the rustle of leaves, the occasional drip of water, and the sounds of things sliding back and forth across the grimy, leaf-covered floors. The whistler, whoever they are, doesn't actively respond if called out to - but the whistling does pause, as though indicating that the call was heard, before starting up again.

If characters choose to follow the whistling, they're inevitably led to the same place - somewhere overlooking the great gap down the middle of the ship, whether an internal suite's balcony, one of the bridges crossing between the two halves, or one of the hallways that runs alongside it. Once they're there, there's no whistler in sight; however, characters will be filled with the overwhelming urge to look over the edge of the railing and down into the lower parts of the ship.

Exactly what they experience after looking down varies. Some will hallucinate that they've fallen over the side, feeling their balance go haywire and seeing the floor rushing up to them right up until the moment of "impact," at which everything returns to normal. Some will feel a stranger's hands on their shoulders, threatening to push them over with a great shove that goes through them with incorporeal fingers. Some will just hear unidentifiable laughter right up close to their ears, and experience the distinct sensation that there's someone laughing at them, in a haha-made-you-look kind of way.

But whatever happens, when they look up, there's no one there - or at least not anyone that physically close to them. The one good thing about being drawn to the middle section of the ship by whatever prankster this is is that it makes it a lot easier to run into people if you're all drawn to the same, highly visible place.

And at least the other person is flesh and blood, right? Probably.
eclipsedsoul: (m angy)

ur very welcome :D

[personal profile] eclipsedsoul 2024-06-02 09:42 am (UTC)(link)
Even thousands of years and almost as many lifetimes removed from being a simple soldier of Agnus, filled with adoration and worship for her Queen, M still feels an innate flicker of offense at Logos--Malos--calling Queen Nia a brat; Queen Nia is, and has always been, one of the only true forces of good in Aionios. The Ouroboros stones she drops down from the Cloudkeep when they are ready one of the only reasons that a flicker of resistance still burns across the eternal now, keeping alive all that would become stagnant erosion.

More than offense, though, is the familiarity of it that gives her pause: she knew that Queen Nia had some sort of connection to Logos. It trips at something deep inside of her, to know that Nia had a connection to Malos; in a world that was different, would she have known him, too?

(She isn't going to delude herself. She might not be willing to think it in so many words, because thinking of motherhood and could have beens regarding it hurts...but she knows what Nia is to her, beyond just the Queen whose kingdom she wishes she'd never left.)

She squints a little at him when he talks of the world being destroyed before he was born; she knows the entire reason the world was saved--for a given value of saving--is because he existed prior to its end. She chalks it up to his injuries; he must be confused.

"Yes, Blades," M says, as patiently as she can--reaches for a weapon nothing like those of the current Ouroboros, or any of the allies they've fought alongside to her knowledge. That...would be a little too heavy. The answer that comes to her is from an early Mio life--an Agnian tactician who'd fought with a scythe Blade, but had been most adept at healing with ether. The weapon would remind her a little of X, but thankfully, the design is pale whites and blues and gold, distinctly Agnian in style in a way that aberration of X's isn't. "Hold still," she says, and calls it from her mind to her hands, trying to turn the rusty gears in her brain that once existed to heal people.
unihilism: (you're starting to PISS ME OFF)

well anyway let's get serious

[personal profile] unihilism 2024-06-02 10:11 am (UTC)(link)
Imagine; another time, another universe, another outcome. He could have, possibly, been her uncle. Maybe he wouldn't have been a GOOD uncle, but even after turning her back on Torna, it's not like Malos loved Nia any less. It's all he knows how to do. Love, and destroy.

But this isn't about that.

This is about her reaching into the ether and calling Akhos' weapon. He does not hold still. He throws himself at her, anger fueling him, pain forgotten. He grabs the scythe, he knocks her to the ground - easy feat, he's twice her size - and he rips the scythe from her with one hand, pinning her to the ground with his other.

"Why do you have this!? Where's Akhos!?"

Could Akhos be alive? Is she driving him!? That's not how flesh eaters work! And Akhos - died, didn't he? But so did Malos. And if Malos is here...
Edited (whatever. whole ham. whatever.) 2024-06-02 10:15 (UTC)
eclipsedsoul: (m happy (very rare!))

uhhhhh tw here for m's incredibly bad brain (abusive relationship+suicidal ideation)

[personal profile] eclipsedsoul 2024-06-02 10:30 am (UTC)(link)
M isn't expecting the attack--they'd been talking fine before, and he'd just willing trusted her to heal him--

She isn't expecting the attack, but here's a key thing about M: she's always waiting for that other shoe to drop. Malos' rage both is and isn't anything like N's; just as quick to spark, but directed at her.

There's something almost thrilling in it, something that sparks at something eager and dulled inside of her. A hope she'd lost, and rekindled, and woken up here to discard again.

N's anger and hatred were terrible things, because while they were for her and because of her--they were never directed at her. Never would a fit of rage turn on her; never could she rely on his violence to be directed where she wanted it to be--at herself.

Another key thing, about M, who has learned how to play the part of someone else even with in her own mind through centuries of brutal practical work:

She is, to her core, a liar. And selfish.

"Akhos? Who?" The words are truth, but the taunting grin she wears delivers them with a meaning well beyond sincere questions. "That's my Blade. I took it, you see. And you don't go handing back spoils of war."
unihilism: (you're starting to PISS ME OFF)

[personal profile] unihilism 2024-06-02 11:29 am (UTC)(link)
She's grinning, and Malos shouldn't fault her, really, sincerely, because he gets it - not in the same way, but he gets it, the thrill of battle, the excitement of a fight when you don't usually get to indulge. But what her grin actually does is piss him off, because they're still talking about--

"That's his weapon! Akhos! He was my FRIEND." He screams in her face, his grip on her tightening dangerously. "What do you mean your Blade!? Spoils of war - don't give me that crap! He's not even here to be channeling ether to you!!!"
eclipsedsoul: (m neutral silence)

[personal profile] eclipsedsoul 2024-06-03 12:24 pm (UTC)(link)
Ah. Akhos...was that his name? M honestly can't remember. It's been so long since she was that Mio; it's a miracle she remembered enough of his weapon to call it to hand. She gets the sense, though...that whatever Malos thinks he means by Blade, it's not what she means.

A part of her sees his pain and fear and wants to explain that to him--to try and offer him some form of comfort; to reassure him that she'd done nothing to his friend to gain this weapon. Had gained it because she had been, in another life, also his friend.

That part of her, unfortunately, isn't as strong as one very simple fact: she would very much like to die now, please.

And the best way to get what she wants? Act like she knows exactly what Malos is talking about. Act like she's never acted before, because if this is her last chance to finally end it, she needs it to be convincing. She needs it to be real.

She thinks, as hard as she can, of what she knows about the old world. It's not much, but...

"What did you think I meant, when I said you helped save the world?" She needles him. "Look at me. You know I'm not from the same time as you. Aren't you curious, just what was changed in the world through the saving of it?" She thinks of Nia, and how she'd always used that crystal on her chest instead of an Iris; lets her own gaze flicker to the cracked core on Malos' chest. Data storage, eh? "When all the data in your core was uploaded to Origin...your friend Akhos must have come along for the ride. And then, once I found him, well..." She waggles her fingers on the hand that had held the scythe and forces another smile to her face--a cruel baring of her teeth that she models off of N. "I'm sure you can figure out the rest, right, Logos?"
unihilism: - one with less rain ] (sword of destruction)

[personal profile] unihilism 2024-06-08 06:59 am (UTC)(link)
"That's not my name!"

His hand goes from her chest to her throat. His mind spins. Origin? It doesn't matter. He knows what she means - yes - god - he can figure out the rest. All the data he collected to create a new world - why? why? - who CARES why -

'Akhos is dead, you bastard' cries Nia's voice in his memory. Even in another world, another universe, another lifetime, he still couldn't save -

He clings to Akhos' scythe. His grip tightens around her throat. But he doesn't press down, doesn't exert the final force that would snap her pretty neck - not yet. Something's... not... right... Something in her eyes.

"What the hell is wrong with you."

But he knows the answer to that, doesn't he? He never cared much if he died or not - he never wanted to as much as he simply didn't care. But he's seen Jin. Oh, has he seen Jin. Those are the eyes of someone who wants to die, someone who can't die, and...

Does he grant her wish? He hesitates, instead.
Edited 2024-06-08 07:05 (UTC)