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Pluviosa Mods ([personal profile] pluviosamods) wrote in [community profile] pluviooc2024-03-18 02:45 pm
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TEST DRIVE 02

TEST DRIVE

Hello, and welcome to the second Pluviosa Test Drive!

This Test Drive corresponds to Days 4-12 in the ship calendar, and will run until around the game's next major event. You can get a better idea what's going on in the most recent Game Update which covers Days 5-8. Currently, character IC housing is not in operation yet; it is expected to open on Day 9 (part of the way through the Test Drive period). Otherwise, the ship is largely in the state described on the Setting page and in other game information.

Test Drive threads involving characters who are accepted are considered canon to the events of the game unless otherwise agreed by players/mods. Pluviosa does not do welcome mingle logs nor does it have any kind of in-character welcome information, making your test drive threads your character's arrival to the game setting. That said, mod-run interactions such as formal exploration and/or interactions with the Ship as an NPC are not available on the Test Drive.

It is advised that potential players familiarize themselves with the Premise page, the Rules/Session Zero page, and at least the first few paragraphs of the Setting page. As Pluviosa is a horror game, we especially encourage players to be aware of the content warnings that will be major themes of the game. If you have any further questions, you can ask them on the QUESTIONS header in the comments!

If you're test driving a character, you're welcome to join the game Discord and hang out and meet your fellow players!

ARRIVAL - LIKE THE RAIN


You wake up. You remember waking up, right? In another place, another time...

There's blood running down your fingers. Outside, the rain isn't pounding, yet, just a gentle patter...

Or is it?


As characters gain fuller awareness of their surroundings, they will realize that there is, in fact, no blood on their hands (save any that might have already been there). It feels as though they lost focus for a moment and hallucinated, but the hallucination ended with them somewhere else entirely.

There is not actually the sound of rain. If characters are near enough to a window, balcony, or even a hole in the ceiling, they will find that it is cloudless, beaming sunlight outside. The emptiness in the distance rolls on and on, completely absent any signs of life.

That being, of course, because the signs of life are all in here. Characters might wake up on any of the decks on the upper side of the ship - anywhere that isn't the cafeteria or lounge where previous arrivals spend most of their time is free game. This also means, of course, that they have the jungle of plants to contend with...

LIGHTS ON, SHOW START


Most areas in the ship are dark when characters arrive. That doesn't mean that they stay dark. Occasionally, lights overhead flicker on and off for a few minutes at a time.

The problem with this isn't the lights themselves (cool white and kind of industrial). It's the reaction that the addition of the extra light causes the plants in the dark areas of the ship that's cause for alarm. To describe the growth as explosive isn't an understatement - vines, saplings, and even thicker branches surge with growth, pushing outwards towards the distant sunlight and upwards towards the flickering bulbs.

The growth is sudden enough to take all but the most aware characters by surprise, and if they're in the wrong corner of the room, it's very easy to get tangled up, wedged in by a tree trunk, or otherwise trapped against some corner or wall. If you're lucky and skilled, you might be able to cut yourself out from there (or break down the wall you're shoved up against), but otherwise, there's only one solution left.

Yell like your life depends on it, and hope somebody out there can hear you. And that whoever hears is someone who is inclined to help, rather than leaving you there. Or worse.

Oh, and the lights flicker back off after a few minutes, of course. Hopefully you're not waiting for rescue in the dark (with the smell of mold and the general faint dampness of the forest) for too long.

TILT-A-WORLD


Occasionally, the whole ship tilts.

This is not simply the side to side motion of a ship on the water (or the equivalent motion brought on by the way this particular ship moves); it's an extremely forward or backward tilt that sends things sliding across the floor if they aren't secured by roots or something else. Unlike storm-tossed ships, the tilt is somewhat prolonged - rather than everything sliding back and forth a couple times a minute, the tilt lasts for five, ten, maybe as much as twenty minutes.

Although it's not enough to knock a well-balanced character off their feet, it's quite likely that new arrivals will not be particularly on-balance. And attempting to traverse the ship with the tilt is a tall order... especially when the ship's angle does unexpectedly change... to the exact opposite direction. All that goes up the mountain must go back down, and a glance out the windows reveals that that's exactly what's going on, as the ship progresses across a mountainous landscape without real regard for the concept of mountain passes.

And for characters who have managed to make their way to the "civilized" parts of the ship, namely the cafeteria and the lounge above it... None of the furniture in these areas is secured. The cafeteria carts under the direct control of the Ship don't seem as inclined to go anywhere, but the tables and chairs in the cafeteria and the couches and armchairs upstairs... Well, it's a good thing both spaces are surrounded by railings. Large chunks of tree trunk also still littler the lounge, sliding back and forth and occasionally rolling with great force across the floor.

Better hold on tight.

SOMETHING WHISTLING


While wandering around the ship's interior, characters might occasionally hear a person whistling.

The sound always seems to be coming from just around the corner, but it sounds alive in a way that other sounds don't. Maybe more alive, even, than the rustle of leaves, the occasional drip of water, and the sounds of things sliding back and forth across the grimy, leaf-covered floors. The whistler, whoever they are, doesn't actively respond if called out to - but the whistling does pause, as though indicating that the call was heard, before starting up again.

If characters choose to follow the whistling, they're inevitably led to the same place - somewhere overlooking the great gap down the middle of the ship, whether an internal suite's balcony, one of the bridges crossing between the two halves, or one of the hallways that runs alongside it. Once they're there, there's no whistler in sight; however, characters will be filled with the overwhelming urge to look over the edge of the railing and down into the lower parts of the ship.

Exactly what they experience after looking down varies. Some will hallucinate that they've fallen over the side, feeling their balance go haywire and seeing the floor rushing up to them right up until the moment of "impact," at which everything returns to normal. Some will feel a stranger's hands on their shoulders, threatening to push them over with a great shove that goes through them with incorporeal fingers. Some will just hear unidentifiable laughter right up close to their ears, and experience the distinct sensation that there's someone laughing at them, in a haha-made-you-look kind of way.

But whatever happens, when they look up, there's no one there - or at least not anyone that physically close to them. The one good thing about being drawn to the middle section of the ship by whatever prankster this is is that it makes it a lot easier to run into people if you're all drawn to the same, highly visible place.

And at least the other person is flesh and blood, right? Probably.
thelifeofafaker: (smiiiile)

[personal profile] thelifeofafaker 2024-06-03 05:32 pm (UTC)(link)
“Good with your guns, then, cowboy?” Her grin sharpens. She likes guns, they have potential.

“I’m not getting up to anything at all! Besides using the hallway as a slide. I’ve just gotten here, I haven’t found anything fun yet! But you’re more fun than plants, clockstucker.”
screwubbaboo: (fork yeah)

[personal profile] screwubbaboo 2024-06-03 05:37 pm (UTC)(link)
"Best in the forkin' business, baby." Or at least one of the most notorious in the business.

Boothill pushes his hat back with a grin. "Well now, that's just muddlefudgin' flattery. Always happy to entertain." Oh, he knows how to deal with the Fools. Letting them get under your skin's just going to make them giggle and poke even harder. Best to let them get their jollies and go with the flow. "You wanna come along with me and see if we can't find some real fun?"
thelifeofafaker: (:))

[personal profile] thelifeofafaker 2024-06-03 05:42 pm (UTC)(link)
“You’ll have to show me sometime, sharpshooter!” Are her eyes glowing, or is it the light?

“That sounds good to me!” She chirps, bouncing on her toes. Either he finds something interesting, or he can be interesting, and either way it’s better than just the hallway, even if she was doing her best with that. “What’s your name, cowboy? I’m Sparkle!”
screwubbaboo: (Default)

[personal profile] screwubbaboo 2024-06-03 05:52 pm (UTC)(link)
"Sure, if we can find somewhere we can get some decent forkin' range. Gotta make sure I'm shootin' to impress, after all." He's seen a glow like that before in another pair of eyes, but he doesn't mention it. He has no idea how Emanators of Elation get along with each other - some Emanators from the same path can work together but some fight like cats and dogs.

He heads down the hallway, adjusting his stride automatically for her shorter legs. "You can just call me Boothill. Sparkle, huh? Seems to me I've heard that name a time or two before."
thelifeofafaker: (hm)

[personal profile] thelifeofafaker 2024-06-03 05:59 pm (UTC)(link)
“Mm, it is cramped in here, isn’t it? Perhaps there’s something bigger on another floor. All those doors,” she waves her hand vaguely at the wall, “are just overgrown bedrooms. Up or down, do you think?”

She skips cheerfully along next to him. She likes when someone is willing to play along with her and not just brush her off and insist on being boring. “My pleasure, Boothill! I’m terribly flattered to know you’ve heard of me—as an idol, or since I stepped out onto the larger stage?” His name rings a bell as well—wanted by the IPC, she does believe. How very interesting.
Edited (Add sentence) 2024-06-03 20:57 (UTC)
screwubbaboo: (tip of the hat)

[personal profile] screwubbaboo 2024-06-05 03:39 pm (UTC)(link)
"Well, I've been up and saw nothin' but a lot of trees, so how about we try down? Even if we don't find space, we might find something more interesting than a buncha fudged-up plants." Something to break or disable (or explode) to stop the ship so they can escape, for instance. Boothill has places to be.

"Oh, I'm not up on what people call popular culture, but I am acquainted with a couple of your masked pals. Even stopped by the Tavern when things got dull, listened to a few stories. Seems like you're somewhat notorious." Which is not an insult, coming from Boothill - considering he certainly commits to his own notoriety.
thelifeofafaker: (another grin)

[personal profile] thelifeofafaker 2024-06-05 07:32 pm (UTC)(link)
“Works for me!” A goldfish made of light explodes into a cloud of red flower petals. “Must be engines somewhere, right? Are you much of a mechanic, cowboy?”

She claps her hands, delighted. “Oh, I see! You’re not one of the Laughter’s, but you appreciate us!” She grins a little too wide. “Notorious, eh? I might think you’re trying to flatter me, Boothill!” A red and white pistol appears out of nowhere to spin around her finger for a moment, then vanishes again. “People do say so very many things about me, it’s wonderful.”
screwubbaboo: (Default)

[personal profile] screwubbaboo 2024-06-05 11:39 pm (UTC)(link)
"I take care of my own maintenance." He gestures to his front, which is pretty clearly metal plating. "At least, the routine stuff. I wouldn't call myself a forkin' expert on anything else, but I'm pretty fudging good at taking stuff apart, if you get my drift." He means blowing it up.

He laughs. Sure, some people might find that grin disturbing but plenty of people say that about his own smile. Nothin' wrong with a little crazy. "What's not to like? You know how to have a good time, your bar stocks decent malt juice, and you can set up one heck of a distraction with the right motivation." Which is usually 'it would be really funny and make the IPC (boring!) look like idiots'. "And hey, I ain't sellin' you no bullshirt. It ain't flattery if it's true. Hey, nice gun - how's it shoot?"
thelifeofafaker: (gun to head)

[personal profile] thelifeofafaker 2024-06-05 11:52 pm (UTC)(link)
Sparkle giggles. "Lots of things are more fun broken down to their parts! Really lets you get a look at what makes things tick." Boothill seems more fun intact and functional, though. Especially if he's going to help!

"It's sad, how many people don't appreciate having a good time." She skips backwards so she can pout at him dramatically. "Aventurine of Stratagems didn't appreciate me at all. And he was invited to the Tavern once, before his pretty Avgin eyes were all draped in gilded chains! I certainly don't know why he chose the IPC over the Laughter. The Preservation is boring."

She flutters her eyelashes at him with a grin. "I'll take the compliment then, cowboy! And my gun shoots exactly how it's most interesting to." Without hesitation, she pulls it out of nowhere again, cocks it against her temple, and fires an explosion of confetti. "Bang!"