pluviosamods: (Default)
Pluviosa Mods ([personal profile] pluviosamods) wrote in [community profile] pluviooc2024-03-18 02:45 pm
Entry tags:

TEST DRIVE 02

TEST DRIVE

Hello, and welcome to the second Pluviosa Test Drive!

This Test Drive corresponds to Days 4-12 in the ship calendar, and will run until around the game's next major event. You can get a better idea what's going on in the most recent Game Update which covers Days 5-8. Currently, character IC housing is not in operation yet; it is expected to open on Day 9 (part of the way through the Test Drive period). Otherwise, the ship is largely in the state described on the Setting page and in other game information.

Test Drive threads involving characters who are accepted are considered canon to the events of the game unless otherwise agreed by players/mods. Pluviosa does not do welcome mingle logs nor does it have any kind of in-character welcome information, making your test drive threads your character's arrival to the game setting. That said, mod-run interactions such as formal exploration and/or interactions with the Ship as an NPC are not available on the Test Drive.

It is advised that potential players familiarize themselves with the Premise page, the Rules/Session Zero page, and at least the first few paragraphs of the Setting page. As Pluviosa is a horror game, we especially encourage players to be aware of the content warnings that will be major themes of the game. If you have any further questions, you can ask them on the QUESTIONS header in the comments!

If you're test driving a character, you're welcome to join the game Discord and hang out and meet your fellow players!

ARRIVAL - LIKE THE RAIN


You wake up. You remember waking up, right? In another place, another time...

There's blood running down your fingers. Outside, the rain isn't pounding, yet, just a gentle patter...

Or is it?


As characters gain fuller awareness of their surroundings, they will realize that there is, in fact, no blood on their hands (save any that might have already been there). It feels as though they lost focus for a moment and hallucinated, but the hallucination ended with them somewhere else entirely.

There is not actually the sound of rain. If characters are near enough to a window, balcony, or even a hole in the ceiling, they will find that it is cloudless, beaming sunlight outside. The emptiness in the distance rolls on and on, completely absent any signs of life.

That being, of course, because the signs of life are all in here. Characters might wake up on any of the decks on the upper side of the ship - anywhere that isn't the cafeteria or lounge where previous arrivals spend most of their time is free game. This also means, of course, that they have the jungle of plants to contend with...

LIGHTS ON, SHOW START


Most areas in the ship are dark when characters arrive. That doesn't mean that they stay dark. Occasionally, lights overhead flicker on and off for a few minutes at a time.

The problem with this isn't the lights themselves (cool white and kind of industrial). It's the reaction that the addition of the extra light causes the plants in the dark areas of the ship that's cause for alarm. To describe the growth as explosive isn't an understatement - vines, saplings, and even thicker branches surge with growth, pushing outwards towards the distant sunlight and upwards towards the flickering bulbs.

The growth is sudden enough to take all but the most aware characters by surprise, and if they're in the wrong corner of the room, it's very easy to get tangled up, wedged in by a tree trunk, or otherwise trapped against some corner or wall. If you're lucky and skilled, you might be able to cut yourself out from there (or break down the wall you're shoved up against), but otherwise, there's only one solution left.

Yell like your life depends on it, and hope somebody out there can hear you. And that whoever hears is someone who is inclined to help, rather than leaving you there. Or worse.

Oh, and the lights flicker back off after a few minutes, of course. Hopefully you're not waiting for rescue in the dark (with the smell of mold and the general faint dampness of the forest) for too long.

TILT-A-WORLD


Occasionally, the whole ship tilts.

This is not simply the side to side motion of a ship on the water (or the equivalent motion brought on by the way this particular ship moves); it's an extremely forward or backward tilt that sends things sliding across the floor if they aren't secured by roots or something else. Unlike storm-tossed ships, the tilt is somewhat prolonged - rather than everything sliding back and forth a couple times a minute, the tilt lasts for five, ten, maybe as much as twenty minutes.

Although it's not enough to knock a well-balanced character off their feet, it's quite likely that new arrivals will not be particularly on-balance. And attempting to traverse the ship with the tilt is a tall order... especially when the ship's angle does unexpectedly change... to the exact opposite direction. All that goes up the mountain must go back down, and a glance out the windows reveals that that's exactly what's going on, as the ship progresses across a mountainous landscape without real regard for the concept of mountain passes.

And for characters who have managed to make their way to the "civilized" parts of the ship, namely the cafeteria and the lounge above it... None of the furniture in these areas is secured. The cafeteria carts under the direct control of the Ship don't seem as inclined to go anywhere, but the tables and chairs in the cafeteria and the couches and armchairs upstairs... Well, it's a good thing both spaces are surrounded by railings. Large chunks of tree trunk also still littler the lounge, sliding back and forth and occasionally rolling with great force across the floor.

Better hold on tight.

SOMETHING WHISTLING


While wandering around the ship's interior, characters might occasionally hear a person whistling.

The sound always seems to be coming from just around the corner, but it sounds alive in a way that other sounds don't. Maybe more alive, even, than the rustle of leaves, the occasional drip of water, and the sounds of things sliding back and forth across the grimy, leaf-covered floors. The whistler, whoever they are, doesn't actively respond if called out to - but the whistling does pause, as though indicating that the call was heard, before starting up again.

If characters choose to follow the whistling, they're inevitably led to the same place - somewhere overlooking the great gap down the middle of the ship, whether an internal suite's balcony, one of the bridges crossing between the two halves, or one of the hallways that runs alongside it. Once they're there, there's no whistler in sight; however, characters will be filled with the overwhelming urge to look over the edge of the railing and down into the lower parts of the ship.

Exactly what they experience after looking down varies. Some will hallucinate that they've fallen over the side, feeling their balance go haywire and seeing the floor rushing up to them right up until the moment of "impact," at which everything returns to normal. Some will feel a stranger's hands on their shoulders, threatening to push them over with a great shove that goes through them with incorporeal fingers. Some will just hear unidentifiable laughter right up close to their ears, and experience the distinct sensation that there's someone laughing at them, in a haha-made-you-look kind of way.

But whatever happens, when they look up, there's no one there - or at least not anyone that physically close to them. The one good thing about being drawn to the middle section of the ship by whatever prankster this is is that it makes it a lot easier to run into people if you're all drawn to the same, highly visible place.

And at least the other person is flesh and blood, right? Probably.
doomed_gambler: Aventurine looking to the side, smiling while talking. (Chatting 1)

[personal profile] doomed_gambler 2024-06-13 07:13 am (UTC)(link)
"Aw, you sure know how to flatter a guy~" Aventurine chuckles, giving a wink for good measure. Should he mess with the guy who'd just had a gun to his head? Absolutely not. Unfortunately, teasing settles his nerves. Still, it was nice to know not everyone just believes the rumors about his people, even if he'd used said rumors to his advantage over the years. The IPC does like to spread bad rep about its targets...Boothill included, it seemed.

His smile sobers a little at the response about his people..."Ah, I'd guessed as much. Still worth asking a well traveled Galaxy Ranger such as yourself," he says, looking down to pick another wood chip out of his salad. Couldn't hurt to ask. Does the lonely ache flare in his chest? Yeah, but that's normal. It's fine.

Aventurine snorts at Boothill's misgivings about Ratio. Fair. Absolutely fair. The good doctor had that effect on people. The pain gives way to amusement as he looks back up. "Yeah, that one! Not the easiest to get along with by a long shot, but he's a man of his word. He's good for digging up...information I can't get to." He doesn't have the reputation Aventurine does, so it's easier for him to fly under the radar. And the Intelligencia information exchange had been going well last he'd checked...he should check in on that again. For his new...friend here. He grins. "That it is. Good strategy, that one." Because gathering what he'd needed from the inside could be frustrating sometimes. It's good to remember the goal, the stakes.

"Ha, maybe so. Although seeing as how you handle your weapons, it's probably not the only reason," Aventurine hums, remembering several incident reports passing his desk regarding the cyborg cowboy sitting across from him. Looking at his lunch though, he's gotta wonder..."Well, now that the cards are on the table, did you wanna grab something to eat? I might need to get something different myself..." Too many wood chips. Not that his appetite was all that intact anymore. He's mainly just curious if the guy...needed to eat. Or even could?
screwubbaboo: (tip of the hat)

[personal profile] screwubbaboo 2024-06-16 01:35 am (UTC)(link)
"Well, all this -" He gestures to his torso - "Ain't the only thing that's silver." Boothill is completely unfazed by the teasing comment, and willing to give as good as he gets now that they've settled their differences for the moment. Aventurine's willing to be an ally and while that may not be quite a friend, it's as close as Boothill usually gets these days. He's gotta take his fun where he can.

"I suppose if he's already known to be an egghead it ain't outta place for him to look for additional data." Sure, it might look weird for him to ask 'hey, where's Oswaldo Schneider', but data that might lead to Oswaldo Schneider - flight plans, development options, that kinda corporate bullshit - might be easier to access.

"Oh, you think?" Boothill preens a little. "Guess I am a quicker draw than most of the chuckleforks they send after me." At the mention of Aventurine's salad he glances down at it and raises an eyebrow. "Sorry, guess I added some extra fiber to that for ya. What's on offer around here? Any chance of some malt juice?" His system works pretty well for converting anything he can chew and swallow into fuel - nice and efficient. Sure, only the strongest flavours get through but he still likes eating.
doomed_gambler: (Hat tip)

[personal profile] doomed_gambler 2024-07-05 09:13 am (UTC)(link)
It takes Aventurine a beat to catch Boothill's meaning, but when he does he lets out a low laugh. "I can see that," he says, and he does. He's realizing that the man also seems to play into his rough and tumble appearance to get past peoples' guards, and to cover a truly quick, clever mind.

He can admire the hustle. This can be fun.

Aventurine does snort at the 'egghead' comment. "You should call him that to his face sometime, it'll be funny," he laughs, covering his mouth. "But seriously, you don't have to wait for me to introduce you. Last I checked, Ratio's fixing up the abandoned clinic on deck r3 and doesn't mind people popping in. I mean, it might be awkward to just open with "hey, what do you know about Oswaldo Schneider" but you...don't seem the type to worry about that." Aventurine smiles. Boothill just greeted him with a gun to his head, and now they're chatting just fine. The man didn't seem to do 'awkward'.

"I do indeed! Why else would you have such a high bounty?" Also, by Qlipoth they do their best, but the recruits the IPC's been getting and training lately have been, as Boothill said, of the 'chucklefork' variety. He doesn't need to say that.

Aventurine huffs quietly in amusement. "Fiber is one way to put it. And as for the selection!" He stands with a flourish, stepping over to the food offerings, expecting Boothill to follow. Aventurine needs to get himself something else anyway. "The ship makes the usual stuff; pasta, salads, chili, things like that. Lately there have been more potatoes and pickles though." He'll grab himself a plate of pasta this time. Seemed nice.

"And unfortunately, there's no alcohol here as far as I know. Believe me, I checked," he adds, grumbling. He thinks back on what Neuvillette told him. "I do think the ship has wheat and barley fields on one of its supply decks, though. And since we're getting fermented foods like pickles, it's...possible you could make your own 'malt juice'? Don't know where the fermentation is happening." He shoots the cowboy a considering look. "If you go to get some plants, I've been told that staying too long on the supply decks can give you a nasty headache if you stay too long. ....can you even get headaches?" His head looks organic, but you never know how the cybernetic features are integrated...