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Pluviosa Mods ([personal profile] pluviosamods) wrote in [community profile] pluviooc2024-03-18 02:45 pm
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TEST DRIVE 02

TEST DRIVE

Hello, and welcome to the second Pluviosa Test Drive!

This Test Drive corresponds to Days 4-12 in the ship calendar, and will run until around the game's next major event. You can get a better idea what's going on in the most recent Game Update which covers Days 5-8. Currently, character IC housing is not in operation yet; it is expected to open on Day 9 (part of the way through the Test Drive period). Otherwise, the ship is largely in the state described on the Setting page and in other game information.

Test Drive threads involving characters who are accepted are considered canon to the events of the game unless otherwise agreed by players/mods. Pluviosa does not do welcome mingle logs nor does it have any kind of in-character welcome information, making your test drive threads your character's arrival to the game setting. That said, mod-run interactions such as formal exploration and/or interactions with the Ship as an NPC are not available on the Test Drive.

It is advised that potential players familiarize themselves with the Premise page, the Rules/Session Zero page, and at least the first few paragraphs of the Setting page. As Pluviosa is a horror game, we especially encourage players to be aware of the content warnings that will be major themes of the game. If you have any further questions, you can ask them on the QUESTIONS header in the comments!

If you're test driving a character, you're welcome to join the game Discord and hang out and meet your fellow players!

ARRIVAL - LIKE THE RAIN


You wake up. You remember waking up, right? In another place, another time...

There's blood running down your fingers. Outside, the rain isn't pounding, yet, just a gentle patter...

Or is it?


As characters gain fuller awareness of their surroundings, they will realize that there is, in fact, no blood on their hands (save any that might have already been there). It feels as though they lost focus for a moment and hallucinated, but the hallucination ended with them somewhere else entirely.

There is not actually the sound of rain. If characters are near enough to a window, balcony, or even a hole in the ceiling, they will find that it is cloudless, beaming sunlight outside. The emptiness in the distance rolls on and on, completely absent any signs of life.

That being, of course, because the signs of life are all in here. Characters might wake up on any of the decks on the upper side of the ship - anywhere that isn't the cafeteria or lounge where previous arrivals spend most of their time is free game. This also means, of course, that they have the jungle of plants to contend with...

LIGHTS ON, SHOW START


Most areas in the ship are dark when characters arrive. That doesn't mean that they stay dark. Occasionally, lights overhead flicker on and off for a few minutes at a time.

The problem with this isn't the lights themselves (cool white and kind of industrial). It's the reaction that the addition of the extra light causes the plants in the dark areas of the ship that's cause for alarm. To describe the growth as explosive isn't an understatement - vines, saplings, and even thicker branches surge with growth, pushing outwards towards the distant sunlight and upwards towards the flickering bulbs.

The growth is sudden enough to take all but the most aware characters by surprise, and if they're in the wrong corner of the room, it's very easy to get tangled up, wedged in by a tree trunk, or otherwise trapped against some corner or wall. If you're lucky and skilled, you might be able to cut yourself out from there (or break down the wall you're shoved up against), but otherwise, there's only one solution left.

Yell like your life depends on it, and hope somebody out there can hear you. And that whoever hears is someone who is inclined to help, rather than leaving you there. Or worse.

Oh, and the lights flicker back off after a few minutes, of course. Hopefully you're not waiting for rescue in the dark (with the smell of mold and the general faint dampness of the forest) for too long.

TILT-A-WORLD


Occasionally, the whole ship tilts.

This is not simply the side to side motion of a ship on the water (or the equivalent motion brought on by the way this particular ship moves); it's an extremely forward or backward tilt that sends things sliding across the floor if they aren't secured by roots or something else. Unlike storm-tossed ships, the tilt is somewhat prolonged - rather than everything sliding back and forth a couple times a minute, the tilt lasts for five, ten, maybe as much as twenty minutes.

Although it's not enough to knock a well-balanced character off their feet, it's quite likely that new arrivals will not be particularly on-balance. And attempting to traverse the ship with the tilt is a tall order... especially when the ship's angle does unexpectedly change... to the exact opposite direction. All that goes up the mountain must go back down, and a glance out the windows reveals that that's exactly what's going on, as the ship progresses across a mountainous landscape without real regard for the concept of mountain passes.

And for characters who have managed to make their way to the "civilized" parts of the ship, namely the cafeteria and the lounge above it... None of the furniture in these areas is secured. The cafeteria carts under the direct control of the Ship don't seem as inclined to go anywhere, but the tables and chairs in the cafeteria and the couches and armchairs upstairs... Well, it's a good thing both spaces are surrounded by railings. Large chunks of tree trunk also still littler the lounge, sliding back and forth and occasionally rolling with great force across the floor.

Better hold on tight.

SOMETHING WHISTLING


While wandering around the ship's interior, characters might occasionally hear a person whistling.

The sound always seems to be coming from just around the corner, but it sounds alive in a way that other sounds don't. Maybe more alive, even, than the rustle of leaves, the occasional drip of water, and the sounds of things sliding back and forth across the grimy, leaf-covered floors. The whistler, whoever they are, doesn't actively respond if called out to - but the whistling does pause, as though indicating that the call was heard, before starting up again.

If characters choose to follow the whistling, they're inevitably led to the same place - somewhere overlooking the great gap down the middle of the ship, whether an internal suite's balcony, one of the bridges crossing between the two halves, or one of the hallways that runs alongside it. Once they're there, there's no whistler in sight; however, characters will be filled with the overwhelming urge to look over the edge of the railing and down into the lower parts of the ship.

Exactly what they experience after looking down varies. Some will hallucinate that they've fallen over the side, feeling their balance go haywire and seeing the floor rushing up to them right up until the moment of "impact," at which everything returns to normal. Some will feel a stranger's hands on their shoulders, threatening to push them over with a great shove that goes through them with incorporeal fingers. Some will just hear unidentifiable laughter right up close to their ears, and experience the distinct sensation that there's someone laughing at them, in a haha-made-you-look kind of way.

But whatever happens, when they look up, there's no one there - or at least not anyone that physically close to them. The one good thing about being drawn to the middle section of the ship by whatever prankster this is is that it makes it a lot easier to run into people if you're all drawn to the same, highly visible place.

And at least the other person is flesh and blood, right? Probably.
thelifeofafaker: (haha)

I'm sorry about the elevator buttons

[personal profile] thelifeofafaker 2024-06-13 04:03 pm (UTC)(link)
Sparkle giggles, delighted to have found something that works. "Oh, but don't you like being lauded as the people's champion, outside of their ivory tower Genius Society?"

More people means more fun, so she's quite happy with that. "I wonder who else we'll find! Ordinary people, or representatives of Aeons like me..." The taunt about Nous ignoring him is glaring, but almost off-handed. She bounces into the elevator when it arrives, peering at the bank of buttons to see how many there are. Then, just to be annoying, she pushes all of them.
alabaster_erudite: Dr. Ratio, eyes narrowed, with a flat expression. (deadpan)

don't apologize he deserves this

[personal profile] alabaster_erudite 2024-06-16 07:26 pm (UTC)(link)

He eyes the Fool carefully as she strides into the elevator, watching her make barbed quips. It’s almost a pity, to have his heart stirred up at once only to cool from its affliction once the ailment and her intentions have been identified. His chest still burns, but it’s a heat he can quench with insight and rationale.

He passes over the elevator’s threshold and Sparkle’s comment, not deigning her with a response, and watches her mash on all the buttons with reckless abandon. He pinches his nose bridge with his index and thumb. "Ordinary or not, it seems you’ll have more people to toy with in this abandoned luxury playground." He wonders how many will he have to tend to in her warpath for Elation before dashing the thought entirely for the headache it brought.

The elevator door closes and he hears a loud buzzer sound ring out in the small space, signaling some sort of error. He finally lets out the sigh he was holding for so long and presses what he thinks would take him to the highest floor they could see, hoping to get a visual of where exactly they were at.

Edited (fixing for elevator lore) 2024-06-23 01:53 (UTC)
thelifeofafaker: (were you scared just now?)

[personal profile] thelifeofafaker 2024-06-24 10:50 pm (UTC)(link)
"You think we have company, Doctor Preservation?" She leans back against the wall, propping her foot against it and looking up (way, way up) at Ratio. "Not just a Mundanite and a Fool all alone?"
alabaster_erudite: Dr. Ratio, unmasked, eyes staring straight ahead focused with a neutral, stoic expression. (Default)

[personal profile] alabaster_erudite 2024-07-05 06:01 am (UTC)(link)

The elevator this time doesn’t blare with a loud sound. It seems like he punched in the right thing. Though he is not quite sure what the second button prompt was.

His nose scrunches at the new moniker she’s taken up now. Preservation? He groans as his brain starts coming up with rationales for why when he is all too aware that applying logic to a Fool is a tired effort.

He crosses his arm and leans on the wall adjacent to her. “That eager for some new fools to work with?” Amongst other things, if the facilities were working, then it stands to reason that people or something were keeping it running. And the way the buttons didn’t cake either of their fingertips with dust shows that there’s either this place has impeccable housekeeping which he loathes to believe seeing all the plants around or people have been using these elevators just as they were using them now, waiting for the elevator shaft to reach the top of this establishment.