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Pluviosa Mods ([personal profile] pluviosamods) wrote in [community profile] pluviooc2024-03-18 02:45 pm
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TEST DRIVE 02

TEST DRIVE

Hello, and welcome to the second Pluviosa Test Drive!

This Test Drive corresponds to Days 4-12 in the ship calendar, and will run until around the game's next major event. You can get a better idea what's going on in the most recent Game Update which covers Days 5-8. Currently, character IC housing is not in operation yet; it is expected to open on Day 9 (part of the way through the Test Drive period). Otherwise, the ship is largely in the state described on the Setting page and in other game information.

Test Drive threads involving characters who are accepted are considered canon to the events of the game unless otherwise agreed by players/mods. Pluviosa does not do welcome mingle logs nor does it have any kind of in-character welcome information, making your test drive threads your character's arrival to the game setting. That said, mod-run interactions such as formal exploration and/or interactions with the Ship as an NPC are not available on the Test Drive.

It is advised that potential players familiarize themselves with the Premise page, the Rules/Session Zero page, and at least the first few paragraphs of the Setting page. As Pluviosa is a horror game, we especially encourage players to be aware of the content warnings that will be major themes of the game. If you have any further questions, you can ask them on the QUESTIONS header in the comments!

If you're test driving a character, you're welcome to join the game Discord and hang out and meet your fellow players!

ARRIVAL - LIKE THE RAIN


You wake up. You remember waking up, right? In another place, another time...

There's blood running down your fingers. Outside, the rain isn't pounding, yet, just a gentle patter...

Or is it?


As characters gain fuller awareness of their surroundings, they will realize that there is, in fact, no blood on their hands (save any that might have already been there). It feels as though they lost focus for a moment and hallucinated, but the hallucination ended with them somewhere else entirely.

There is not actually the sound of rain. If characters are near enough to a window, balcony, or even a hole in the ceiling, they will find that it is cloudless, beaming sunlight outside. The emptiness in the distance rolls on and on, completely absent any signs of life.

That being, of course, because the signs of life are all in here. Characters might wake up on any of the decks on the upper side of the ship - anywhere that isn't the cafeteria or lounge where previous arrivals spend most of their time is free game. This also means, of course, that they have the jungle of plants to contend with...

LIGHTS ON, SHOW START


Most areas in the ship are dark when characters arrive. That doesn't mean that they stay dark. Occasionally, lights overhead flicker on and off for a few minutes at a time.

The problem with this isn't the lights themselves (cool white and kind of industrial). It's the reaction that the addition of the extra light causes the plants in the dark areas of the ship that's cause for alarm. To describe the growth as explosive isn't an understatement - vines, saplings, and even thicker branches surge with growth, pushing outwards towards the distant sunlight and upwards towards the flickering bulbs.

The growth is sudden enough to take all but the most aware characters by surprise, and if they're in the wrong corner of the room, it's very easy to get tangled up, wedged in by a tree trunk, or otherwise trapped against some corner or wall. If you're lucky and skilled, you might be able to cut yourself out from there (or break down the wall you're shoved up against), but otherwise, there's only one solution left.

Yell like your life depends on it, and hope somebody out there can hear you. And that whoever hears is someone who is inclined to help, rather than leaving you there. Or worse.

Oh, and the lights flicker back off after a few minutes, of course. Hopefully you're not waiting for rescue in the dark (with the smell of mold and the general faint dampness of the forest) for too long.

TILT-A-WORLD


Occasionally, the whole ship tilts.

This is not simply the side to side motion of a ship on the water (or the equivalent motion brought on by the way this particular ship moves); it's an extremely forward or backward tilt that sends things sliding across the floor if they aren't secured by roots or something else. Unlike storm-tossed ships, the tilt is somewhat prolonged - rather than everything sliding back and forth a couple times a minute, the tilt lasts for five, ten, maybe as much as twenty minutes.

Although it's not enough to knock a well-balanced character off their feet, it's quite likely that new arrivals will not be particularly on-balance. And attempting to traverse the ship with the tilt is a tall order... especially when the ship's angle does unexpectedly change... to the exact opposite direction. All that goes up the mountain must go back down, and a glance out the windows reveals that that's exactly what's going on, as the ship progresses across a mountainous landscape without real regard for the concept of mountain passes.

And for characters who have managed to make their way to the "civilized" parts of the ship, namely the cafeteria and the lounge above it... None of the furniture in these areas is secured. The cafeteria carts under the direct control of the Ship don't seem as inclined to go anywhere, but the tables and chairs in the cafeteria and the couches and armchairs upstairs... Well, it's a good thing both spaces are surrounded by railings. Large chunks of tree trunk also still littler the lounge, sliding back and forth and occasionally rolling with great force across the floor.

Better hold on tight.

SOMETHING WHISTLING


While wandering around the ship's interior, characters might occasionally hear a person whistling.

The sound always seems to be coming from just around the corner, but it sounds alive in a way that other sounds don't. Maybe more alive, even, than the rustle of leaves, the occasional drip of water, and the sounds of things sliding back and forth across the grimy, leaf-covered floors. The whistler, whoever they are, doesn't actively respond if called out to - but the whistling does pause, as though indicating that the call was heard, before starting up again.

If characters choose to follow the whistling, they're inevitably led to the same place - somewhere overlooking the great gap down the middle of the ship, whether an internal suite's balcony, one of the bridges crossing between the two halves, or one of the hallways that runs alongside it. Once they're there, there's no whistler in sight; however, characters will be filled with the overwhelming urge to look over the edge of the railing and down into the lower parts of the ship.

Exactly what they experience after looking down varies. Some will hallucinate that they've fallen over the side, feeling their balance go haywire and seeing the floor rushing up to them right up until the moment of "impact," at which everything returns to normal. Some will feel a stranger's hands on their shoulders, threatening to push them over with a great shove that goes through them with incorporeal fingers. Some will just hear unidentifiable laughter right up close to their ears, and experience the distinct sensation that there's someone laughing at them, in a haha-made-you-look kind of way.

But whatever happens, when they look up, there's no one there - or at least not anyone that physically close to them. The one good thing about being drawn to the middle section of the ship by whatever prankster this is is that it makes it a lot easier to run into people if you're all drawn to the same, highly visible place.

And at least the other person is flesh and blood, right? Probably.
doomed_gambler: (Chatting 2)

You don't have to reply to this I know it's old but -yeet-

[personal profile] doomed_gambler 2024-07-10 04:56 am (UTC)(link)
Aventurine eyes the vision, curious. For a second he thought Childe was just going to hand it over, which was a bit alarming! He himself didn't hand over Jade's or Topaz's lightly...but the object was beautiful. Smaller than a Stoneheart, but he thinks he can feel some sort of power from it. Maybe. "It's pretty. And don't worry, I'm not the guy who likes to crack things open, haha," he laughs, holding his hands up. If this were shown to Ratio though, he might..."Not to mention, if it was given by divinity, I don't want to run the risk of being struck down."

"A problem with you...uh. Are you okay?" Probably a bit too personal to ask upon just meeting. But the guy helped him, if there's a possibility of helping Childe...

Which is a rich thought from a guy leaning on the wall wheezing for breath. Aventurine waves off Childe's apology. "You're fine, you're fine-" wheeze, "-I think this has to do with-" deep breath, "-before ship stuff. I'm usually made of sturdier stuff than this, promise," he says, his laugh breathy but recovering. He straightens his posture, shaking his head to clear it. Embarrassing...

So maybe demonstrating power usage after all that was a bit of overcompensation. At least it just caused some pain in the back of his head, and not more dizziness. Success?

Inhale...exhale...yeah, he's fine. Most of the damage happened in a dream anyway, he's fine.

"Geo, huh?" His beacon supplies meanings like rock, ground, terra. "Interesting. Is the god of Geo also made up of a bunch of rocks like Qlipoth? And huh...the Preservation has less to do with rock and more...well. Preserving. The International Peace Corporation sprung up around Qlipoth building some sort of wall in the stars. IPC decided they wanted to help and thus made a universal market for trade of supplies and resources. Not...sure if Qlipoth really cares, but...well there's commerce now, which has been preserved for several Amber Eras. See it's more abstract," Aventurine huffs in amusement. The concept of a rock protecting something was...much simpler to understand than full blown capitalism. Ah well.

"It can be! It's just...different depending on how someone takes the blessing I guess. And it is less direct when the emanator hands down some power in cornerstones and the like." Childe showed his vision, Aventurine figures this is probably fine. He pulls out a piece of the cornerstone. "And then I broke mine. So I guess I have a pretty...faulty and indirect connection now." And he senses no connection to Qlipoth here at all which is...alarming in its own right. Far from home indeed...

And providing for family, huh? His expression softens. "Makes sense. And little ones? You got siblings, I'm guessing?" he asks, smiling, trying to ignore the ache in his own chest.

"Oh okay, not an underwater court, that's a bit easier to envision. And I'm," he clears his throat to cover a small wince at the flooding comment, "glad to hear it's all above water still. Sounds like a great place to visit, er, outside of the prison thing." His eyebrow raises about the fight thing. "The judge? Is he...powerful? Is that something you're counting on?" ...seriously, is this guy okay???

And then- a genuine smile and offer. Aventurine blinks, clearly surprised. He'd gotten so caught up in exchanging stories and information he'd forgotten to think about what Childe might want in return. Thing is, thinking over it now he's. Not sure. He doesn't know what the guy could possibly want from all of this, except maybe a nice deal with the IPC, but he doesn't even really know what that is.

He'll...think that over later, without the growing headache pressing behind his eyes. For now...it is a kind offer. Aventurine finds himself smiling without having to construct it first. "Thank you. That's very kind of you, I'll be sure to take you up on it." Getting a good word put in with any authority couldn't hurt. "And hey, the IPC covers a large amount of area. If you somehow find yourself out in the cosmos or something, call on me. I'll do what I can to help with whatever you need, okay?" Aventurine says, handing the other man one of his business cards...which looks like a playing card at first glance, but with his contact information on it.

Will Aventurine still...be with the IPC when he gets back? ...If he gets back? Does Childe even have a phone? ....Does he know what a phone is. Oh well. It's. It's something.