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TEST DRIVE 03
TEST DRIVE
Hello, and welcome to the third Pluviosa Test Drive!
This Test Drive corresponds to Days 20-27 in the ship calendar, and will run until around the game's next major event. You can get a better idea what's going on in the most recent Game Update which covers Days 19-27, including the end of our previous event. Because some of the prompts in this test drive have differences based on whether they occur on Days 20-23 or 24 and on, you may wish to choose a firm date for your character's arrival and note it in your top level for other players.
Test Drive threads involving characters who are accepted are considered canon to the events of the game unless otherwise agreed by players/mods. Pluviosa does not do welcome mingle logs nor does it have any kind of in-character welcome information, making your test drive threads your character's arrival to the game setting. That said, mod-run interactions such as formal exploration and/or interactions with the Ship as an NPC are not available on the Test Drive.
It is advised that potential players familiarize themselves with the Premise page, the Rules/Session Zero page, and at least the first few paragraphs of the Setting page. As Pluviosa is a horror game, we especially encourage players to be aware of the content warnings that will be major themes of the game. If you have any further questions, you can ask them on the QUESTIONS header in the comments!
If you're test driving a character, you're welcome to join the game Discord and hang out and meet your fellow players!
Something jerks hard around your stomach, like a movement adruptly stopped. Something trickles through your hair, down the back of your neck - it's warm, and you get the feeling you know what it is.
But when you lift your neck to check, all there is is water. Somehow, counterintuitively, you feel a flash of disappointment. You feel someone's eyes on you...
As characters gain awareness of their surroundings, they will feel as though their head and neck are damp, as though they had just been in a light rain without any protection (even if they are, in fact, wearing a hat or hood). Unless they're particularly unlucky in the location where they wake up, though, the rain is in fact on the outside of the ship, and they are at most subject to humid air. Although the rainstorm in fact ends on Day 23, characters who arrive after that time will still be convinced that there is rain outside, complete with a hallucination of the sound of raindrops in the background, until they go to a window or an open-to-outside place (balconies, topside decks, etc) to check for themselves.
Rain aside, the feeling of being watched is stronger in the upper decks where characters arrive, which may send them seeking to go down instead of up. This might pose a problem in terms of actually making their way to the cleared, prepared-for-use parts of the ship... Especially with all that fresh rainwater breathing new life into the plants in the lower decks.
Note that prior to the rain ending, looking out the windows, glass balcony doors, or up into the domed roof of the passenger lounge will make it appear that the ship is underwater until late afternoon on Day 22. More information on this can be found on the So Below event posts. Additionally, the rainfall hitting the deck of the ship has a tendency to flood into the lower decks of the ship, particularly via the stairways and in rivulets down the hallways. It falls freely on the top deck and down into the open space in the center of the ship, though with less intensity than it does outside the ship's protective barrier.
And while going down decreased the feeling of eyes on you, it brings about other complications. Ghosts have been present on the ship for around a week now, and their time being visible is nearing its end as the ship comes above the old sea-level line on Day 22... At least as far as the longer-term passengers are concerned.
New arrivals, however, will continue to be able to see ghosts haunting the decks for the first 24 hours of their stay onboard the ship, regardless of the exact date of their arrival. These ghosts largely take the form of vacationers and researchers (as described here under the Haunting Feeling and Growing Shadows sections, respectively), and do not respond to attempts to interact with them any more than they did during the event. Less, even - once the ship is above the sea level line (evening of Day 23 and on), the ghosts perform their loops without registering any attempts to communicate with them. No matter what a character does, their attempts to interact with the spirits are for nothing - even standing in their path just gets you walked through as though you weren't there.
However, there are also a few new ghosts who only appear to the new arrivals, and are invisible to characters who were on board the ship previously:
-> A young man in extremely worn clothing, nursing a bruised jaw wanders the upper parts of Fern deck. When he sees the newly arrived character, he says "Oh, not more of this shit," aloud before turning and booking it off in another direction. Characters who chase him will find that he is visible and audible for a decent amount of time, but that his knowledge of the twists and turns of the Ship exceeds theirs and that he is unhindered by any of the overgrown vines as though they weren't there. As such, characters will inevitably fall behind and lose track of him.
-> At night, a dark-skinned woman can be seen in the lounge, looking back and forth between a glowing tablet she's holding and the sky above. If she notices a newly arrived character in the dimmed-to-nearly-nothing, she tells them in a firm voice, "You're not night shift. Go back to bed, you need your rest," before going back to whatever she's doing with her tablet screen. She fades slowly out of sight afterwards.
-> An androgynous person with a nearly-shaved head and a small flower dangling from a green marking over their ear comes out of the communal showers near the cafeteria. They glance around and ask, "Hey, did you see where that new guy with the eyepatch went?" but head off down the hallway without waiting for an answer, scrubbing at their cropped hair with a towel wrapped around their head.
-> A young woman in an open bathrobe with bandages around her middle looks out the back of the ship from the cafeteria deck, sitting with her feet dangling over the edge over where the ship's protective bubble attaches. Her light brown hair is blowing into her face constantly by the cafeteria's slight wind tunnel effect, but she doesn't seem to care, supporting herself by leaning her arms onto the lower rung of the railing. If approached, she gives a tired smile and says, "It's alright. I'm just waiting for that nice angel to come back," and resumes her watch out the back, not responding to any further questions or interactions.
These ghosts do not seem to register the presence of those who have been on board the ship more than 24 hours, even if pointed out directly. New arrivals who attempt to interact with the ghosts will be able to see and hear them, but not touch them. Attempting to touch a ghost in a way that 'proves' that they're not physically there (eg walking through them) causes the ghost to disappear, and they will not reappear.
Of course, the upper floors of the ship are not exactly free of eyes. A rather sizeable fleet of motorized drones zips around the hallways, ranging in size from knee-height to large enough to contain a moderately sized couch. The former are often equipped with scrubbing devices along their undersides, and work hard at portions of the floor in the hallways; the largest are functionally dumpsters on wheels, and other drones with long unfolding arms prune and rip plants from the walls, floors, and even the ceilings to fill them. These top two levels of Fern - not the open deck but the two floors immediately below - are clearly undergoing renovations, and renovations start with getting the plants out of the way. A few are even doing electrical or plumbing work, once things have dried up enough after the rain that it's safe to do so.
Since these are also the primary floors on which new arrivals wake up, it's very difficult to not come across some form of cleaning bot soon after arrival. However, there seems to be something a little... off about the ship's cleaning crew if you're a new arrival. They don't seem to register new arrivals as passengers yet; as a result, new characters may find themselves sprayed down with hot soapy water or subject to a set of surprisingly strong mechanical arms trying to shove them into a dumpster. Even if you aren't actively being aggressed by cleaning bots, they don't provide the kinds of loud "warning: backing up" noises they do for other passengers, nor do they slow down to avoid running you down in the still-mostly-dark hallways. The drones either have very good night vision or have some other way of finding their way around, since the only thing that brings them to a halt is particularly bad patches of floor.
Ship drones will continue to treat new arrivals as part of the walls (at best) or particularly stubborn plants in need of pruning (at worst) until either a light is shined on them - but beware, because this will cause any plants in the area to experience a surge of growth - or another, more known passenger intervenes. Admittedly, at that point the drones will be positively apologetic, as much as robots not equipped with voices can be. Soaked characters will be given a complimentary warm-air drying (if they stick around long enough) and anyone thrown in the dumpsters will be appropriately rescued - but it's still not all that great of a first impression, is it?
Or perhaps it's not the ghost of a person or the drones of the ship that you first encounter. It could be something significantly less civilized.
Strange animals have begun to appear in the ship's jungle - but you'd be forgiven for not noticing them at first. At rest, anyone would dismiss them as strangely shaped bundles of plant matter, because that's exactly what they are. Tails formed out of plaited vines; pelts and feathers formed of interlocked leaves; legs grown out of twisted wood with roots formed into toes. And, occasionally, sharp claws made of bent nails, fangs made of shattered glass, and antlers of rusted pipe, and, always, eyes like black pits that could swallow you up if you stared into them too long.
The 'animals' occupying Fern deck, if they can be called such, are formed out of plant matter with scattered bits of debris from the ship itself. They are, by and large, animals appropriate to the environment of the temperate rainforest that consumes the deck - no elephants or giraffes here. Deer, foxes, the occasional big cat or even a bear, and any number of smaller creatures... Smaller being a relative term, because the animals aren't always to their proper scale relative to humans. A deer might be only knee-high (antlers included), while a squirrel may come up to your waist. On most decks, they're limited to the height of the ceilings above them (9 feet or so), but if you manage to encounter them either on the open upper deck (with its much less height-limited tree canopy) or at the bottom (where the gap in the ship's decks, down the center, leaves lots of space for clearance above the mud and standing water), they could easily be taller.
Most of them are quite skittish, and will bound off into the jungle from which they came and disappear as though they were never there. A handful, though, respond as though threatened - or hungry. And while it might be funny to be stalked through the underbush by a cougar the size of a house cat, it will be less funny if it manages to sink its very real rusty claws into you, and getting trampled by a wooden deer whose antlers scrape the rotten ceiling tiles won't be fun at all.
It is possible to fight the animals, though most will make an attempt to flee if they get the chance, especially if you bring light or fire to bear against them. A 'killed' animal collapses into a pile of plant matter (leaves, branches, vines, etc) with the occasional bit of metal or glass; these heaps don't maintain their form as the 'body' of an animal and don't seem to have been connected together in any way. If lit on fire or otherwise affected by supernatural abilities, the animals react to this as an animal would be expected to, but their bodies are affected in ways consistent with the plant matter they're made of. In addition, no attempts at animal communication will work on them. On the other side of the coin, if you attempt to flee from them, most won't bother to give chase.
This Test Drive corresponds to Days 20-27 in the ship calendar, and will run until around the game's next major event. You can get a better idea what's going on in the most recent Game Update which covers Days 19-27, including the end of our previous event. Because some of the prompts in this test drive have differences based on whether they occur on Days 20-23 or 24 and on, you may wish to choose a firm date for your character's arrival and note it in your top level for other players.
Test Drive threads involving characters who are accepted are considered canon to the events of the game unless otherwise agreed by players/mods. Pluviosa does not do welcome mingle logs nor does it have any kind of in-character welcome information, making your test drive threads your character's arrival to the game setting. That said, mod-run interactions such as formal exploration and/or interactions with the Ship as an NPC are not available on the Test Drive.
It is advised that potential players familiarize themselves with the Premise page, the Rules/Session Zero page, and at least the first few paragraphs of the Setting page. As Pluviosa is a horror game, we especially encourage players to be aware of the content warnings that will be major themes of the game. If you have any further questions, you can ask them on the QUESTIONS header in the comments!
If you're test driving a character, you're welcome to join the game Discord and hang out and meet your fellow players!
ARRIVAL - GAZE FROM THE CLOUDS
Something jerks hard around your stomach, like a movement adruptly stopped. Something trickles through your hair, down the back of your neck - it's warm, and you get the feeling you know what it is.
But when you lift your neck to check, all there is is water. Somehow, counterintuitively, you feel a flash of disappointment. You feel someone's eyes on you...
As characters gain awareness of their surroundings, they will feel as though their head and neck are damp, as though they had just been in a light rain without any protection (even if they are, in fact, wearing a hat or hood). Unless they're particularly unlucky in the location where they wake up, though, the rain is in fact on the outside of the ship, and they are at most subject to humid air. Although the rainstorm in fact ends on Day 23, characters who arrive after that time will still be convinced that there is rain outside, complete with a hallucination of the sound of raindrops in the background, until they go to a window or an open-to-outside place (balconies, topside decks, etc) to check for themselves.
Rain aside, the feeling of being watched is stronger in the upper decks where characters arrive, which may send them seeking to go down instead of up. This might pose a problem in terms of actually making their way to the cleared, prepared-for-use parts of the ship... Especially with all that fresh rainwater breathing new life into the plants in the lower decks.
Note that prior to the rain ending, looking out the windows, glass balcony doors, or up into the domed roof of the passenger lounge will make it appear that the ship is underwater until late afternoon on Day 22. More information on this can be found on the So Below event posts. Additionally, the rainfall hitting the deck of the ship has a tendency to flood into the lower decks of the ship, particularly via the stairways and in rivulets down the hallways. It falls freely on the top deck and down into the open space in the center of the ship, though with less intensity than it does outside the ship's protective barrier.
SOMEBODY'S FOOTSTEPS
And while going down decreased the feeling of eyes on you, it brings about other complications. Ghosts have been present on the ship for around a week now, and their time being visible is nearing its end as the ship comes above the old sea-level line on Day 22... At least as far as the longer-term passengers are concerned.
New arrivals, however, will continue to be able to see ghosts haunting the decks for the first 24 hours of their stay onboard the ship, regardless of the exact date of their arrival. These ghosts largely take the form of vacationers and researchers (as described here under the Haunting Feeling and Growing Shadows sections, respectively), and do not respond to attempts to interact with them any more than they did during the event. Less, even - once the ship is above the sea level line (evening of Day 23 and on), the ghosts perform their loops without registering any attempts to communicate with them. No matter what a character does, their attempts to interact with the spirits are for nothing - even standing in their path just gets you walked through as though you weren't there.
However, there are also a few new ghosts who only appear to the new arrivals, and are invisible to characters who were on board the ship previously:
-> A young man in extremely worn clothing, nursing a bruised jaw wanders the upper parts of Fern deck. When he sees the newly arrived character, he says "Oh, not more of this shit," aloud before turning and booking it off in another direction. Characters who chase him will find that he is visible and audible for a decent amount of time, but that his knowledge of the twists and turns of the Ship exceeds theirs and that he is unhindered by any of the overgrown vines as though they weren't there. As such, characters will inevitably fall behind and lose track of him.
-> At night, a dark-skinned woman can be seen in the lounge, looking back and forth between a glowing tablet she's holding and the sky above. If she notices a newly arrived character in the dimmed-to-nearly-nothing, she tells them in a firm voice, "You're not night shift. Go back to bed, you need your rest," before going back to whatever she's doing with her tablet screen. She fades slowly out of sight afterwards.
-> An androgynous person with a nearly-shaved head and a small flower dangling from a green marking over their ear comes out of the communal showers near the cafeteria. They glance around and ask, "Hey, did you see where that new guy with the eyepatch went?" but head off down the hallway without waiting for an answer, scrubbing at their cropped hair with a towel wrapped around their head.
-> A young woman in an open bathrobe with bandages around her middle looks out the back of the ship from the cafeteria deck, sitting with her feet dangling over the edge over where the ship's protective bubble attaches. Her light brown hair is blowing into her face constantly by the cafeteria's slight wind tunnel effect, but she doesn't seem to care, supporting herself by leaning her arms onto the lower rung of the railing. If approached, she gives a tired smile and says, "It's alright. I'm just waiting for that nice angel to come back," and resumes her watch out the back, not responding to any further questions or interactions.
These ghosts do not seem to register the presence of those who have been on board the ship more than 24 hours, even if pointed out directly. New arrivals who attempt to interact with the ghosts will be able to see and hear them, but not touch them. Attempting to touch a ghost in a way that 'proves' that they're not physically there (eg walking through them) causes the ghost to disappear, and they will not reappear.
JUST ANOTHER WORKDAY
Of course, the upper floors of the ship are not exactly free of eyes. A rather sizeable fleet of motorized drones zips around the hallways, ranging in size from knee-height to large enough to contain a moderately sized couch. The former are often equipped with scrubbing devices along their undersides, and work hard at portions of the floor in the hallways; the largest are functionally dumpsters on wheels, and other drones with long unfolding arms prune and rip plants from the walls, floors, and even the ceilings to fill them. These top two levels of Fern - not the open deck but the two floors immediately below - are clearly undergoing renovations, and renovations start with getting the plants out of the way. A few are even doing electrical or plumbing work, once things have dried up enough after the rain that it's safe to do so.
Since these are also the primary floors on which new arrivals wake up, it's very difficult to not come across some form of cleaning bot soon after arrival. However, there seems to be something a little... off about the ship's cleaning crew if you're a new arrival. They don't seem to register new arrivals as passengers yet; as a result, new characters may find themselves sprayed down with hot soapy water or subject to a set of surprisingly strong mechanical arms trying to shove them into a dumpster. Even if you aren't actively being aggressed by cleaning bots, they don't provide the kinds of loud "warning: backing up" noises they do for other passengers, nor do they slow down to avoid running you down in the still-mostly-dark hallways. The drones either have very good night vision or have some other way of finding their way around, since the only thing that brings them to a halt is particularly bad patches of floor.
Ship drones will continue to treat new arrivals as part of the walls (at best) or particularly stubborn plants in need of pruning (at worst) until either a light is shined on them - but beware, because this will cause any plants in the area to experience a surge of growth - or another, more known passenger intervenes. Admittedly, at that point the drones will be positively apologetic, as much as robots not equipped with voices can be. Soaked characters will be given a complimentary warm-air drying (if they stick around long enough) and anyone thrown in the dumpsters will be appropriately rescued - but it's still not all that great of a first impression, is it?
IDEAL CAMOUFLAGE
Or perhaps it's not the ghost of a person or the drones of the ship that you first encounter. It could be something significantly less civilized.
Strange animals have begun to appear in the ship's jungle - but you'd be forgiven for not noticing them at first. At rest, anyone would dismiss them as strangely shaped bundles of plant matter, because that's exactly what they are. Tails formed out of plaited vines; pelts and feathers formed of interlocked leaves; legs grown out of twisted wood with roots formed into toes. And, occasionally, sharp claws made of bent nails, fangs made of shattered glass, and antlers of rusted pipe, and, always, eyes like black pits that could swallow you up if you stared into them too long.
The 'animals' occupying Fern deck, if they can be called such, are formed out of plant matter with scattered bits of debris from the ship itself. They are, by and large, animals appropriate to the environment of the temperate rainforest that consumes the deck - no elephants or giraffes here. Deer, foxes, the occasional big cat or even a bear, and any number of smaller creatures... Smaller being a relative term, because the animals aren't always to their proper scale relative to humans. A deer might be only knee-high (antlers included), while a squirrel may come up to your waist. On most decks, they're limited to the height of the ceilings above them (9 feet or so), but if you manage to encounter them either on the open upper deck (with its much less height-limited tree canopy) or at the bottom (where the gap in the ship's decks, down the center, leaves lots of space for clearance above the mud and standing water), they could easily be taller.
Most of them are quite skittish, and will bound off into the jungle from which they came and disappear as though they were never there. A handful, though, respond as though threatened - or hungry. And while it might be funny to be stalked through the underbush by a cougar the size of a house cat, it will be less funny if it manages to sink its very real rusty claws into you, and getting trampled by a wooden deer whose antlers scrape the rotten ceiling tiles won't be fun at all.
It is possible to fight the animals, though most will make an attempt to flee if they get the chance, especially if you bring light or fire to bear against them. A 'killed' animal collapses into a pile of plant matter (leaves, branches, vines, etc) with the occasional bit of metal or glass; these heaps don't maintain their form as the 'body' of an animal and don't seem to have been connected together in any way. If lit on fire or otherwise affected by supernatural abilities, the animals react to this as an animal would be expected to, but their bodies are affected in ways consistent with the plant matter they're made of. In addition, no attempts at animal communication will work on them. On the other side of the coin, if you attempt to flee from them, most won't bother to give chase.
Hey there half pint
Flamebringer's guard doesn't lower despite the shake in the kid's voice, his katana still held ready, eyes narrowing at the declaration of being unarmed, and the show of the boy's hands.
"Awfully gracious of you," He says, unfortunately he was more than desensitized to people throwing their lives away easily, "But sorry kid. I'm not stupid enough to fold just because you don't have a physical weapon." Plenty of people had arts, or oriopathy, that let them do far worse than any blade could do, "What did you sneak up on me for? If you're so unarmed, why are you wandering out here where its dangerous?" Given good enough of an excuse, he might be swayed to listen. Young as the kid was... he'd rather not have to get his blood on his hands.
Sadly a half pint already taller than his player...
... He's better with shore plants and seaweed, anyway. "And I heard a noise so I came to investigate it, only to find you killing it. ... I'd have liked to study it more, but it looked like it was trying to kill you so it probably wouldn't have held still long enough to study anyway." He eyes the sword again.
It's... it does look really sharp. And like something out of an anime. Maki and her father would have loved to see it. ... Why does his heart hurt? It's not like he has strong feeling towards Maki. Ugh. His face pulls into a scowl and he huffs. "But if you're gonna kill me, then kill me. I can't stop it, and I'd rather it be quick this time anyway."
Flamebringer could pick him up like Hamburger (Oh noooo, my condolences x'D) [SUICIDE MENTION]
Flamebringer smirks slightly despite himself, "So you're a brat." Smart kid though. Besides wandering into a place like this supposedly unarmed. And there were other people around?... Good to know.
Flamebringer's head twitches slightly towards the sad pile of debris he left behind, but he keeps his gaze focused on the kid, "Yeah sorry, it wasn't exactly up for playing games." There isn't an ounce of sympathy in his bones for that being. He didn't like unnecessarily killing beasts, but that didn't seem to be any kind of beast.
He watches the kid's eyes drift nervously back to the tip of his sword, fear in his eyes... and also... hm. For a kid who was so ready to die he was awfully nervous about the katana pointed at him.
Flamebringer stares at him a minute longer, contemplating... the kid had been pretty forward. And all his criticisms aside... it wasn't like he himself had known this area was dangerous before he wandered in. And if he was lost he could be pretty sure some kid like this was too.
...Screw him. Screw this. He wasn't in the mood to kill a kid. Not that he ever was. He'd keep an eye out and if the brat decided to pull a fast one on him he could always burn him to cinders or slice him in half.
"You're awfully forward about being suicidal," He states, efficiently sheathing his blade without any fanfare, "Try to fix that. Its kind of pathetic." despite the acidity of his words his tone is... surprisingly even... not gentle. But not unkind.
no subject
The debris might still hold something interesting, but first he has to deal with the person in front of him. "Most animals aren't, no. Wild ones, at least." And the 'suicidal' remark... he just shakes his head and shrugs. "I've already died. Why should I spend whatever afterlife this is for me all hid away if none of it matters anyway?"
He says it nonchalantly despite a slight hitch in his breathing. It's fine. He's accepted it. He chose this end, rather than let someone unconnected fight for the people that they had already lost.
no subject
Flamebringer shakes his head, "So what? Is it a competition?"
Flamebringer snorts, yeah, this kid was a brat for sure. Just looking him over it was obvious he'd seen some crap. It was in his eyes, in his face. Scars that didn't look like scars, but people who knew what they were looking at would see it. No doubt that know-it-all attitude hadn't helped him one bit. "Sure thing captain obvious." He mutters to himself.
Flamebringer pauses and really looks at the kid, staring him in the eyes. "... A life isn't something to stupidly throw away in a tantrum kid." His gaze drifts away, hand absentmindedly coming up to touch the black, crystallization that sits on his left jaw, "If you want to die, fine. But find a way to do it that won't leave you with regrets. That you control."
He eyes snap back, not at all missing the way the kid's voice betrays him, "If it doesn't matter, so what? You're here, so get over it. I can tell you I'm not dead. I'd remember that. So until you can prove me wrong, don't go making stupid choices."
With that note he turns around and starts walking away, before stopping and looking back over his shoulder, "C'mon."
no subject
Something to throw away? He just laughs bitterly. When the pilots were spent like currency... no matter how much they said it was to protect their world and no matter how much that was true the fact of the matter was that it took their life force to move Zearth. It's not a currency he takes for granted, but he's under no illusions about what he is.
He hesitates for a moment but... better to follow out someone that can fight than to get torn up by some animal here. Or 'animal', or whatever. He trails after the man. "I did. I saved my world if only for a moment. Regrets are unavoidable - the conversation you didn't finish, the person you didn't confess to - but I knew what I was getting into." Unlike the others. Unlike Kana.
no subject
Flamebringer doesn't look at the kid's face when he laughs, but his expression tightens imperceptibly. Yeah. He'd heard that sound before. He waits for the kid to catch up to him before he starts walking again. Pulling out his katana, but this time holding it resting at his side, ears and eyes peeled for anymore surprises.
For a heartbeat his hand almost moves to place itself on the kid's shoulder, but he stops himself short. This isn't one of the girls.
Flamebringer listens as they walk, head slightly tilted in the kid's direction, "If you knew what you were getting into then you have nobody to blame but yourself." his tone is still that even, not unkind tone from before, "But, fine. If you have regrets, then bury them. If you're too afraid to die, then find something to live for. Or something to die for. I'm not the boss of you."
"But in my trade. Looking back gets you nowhere. Your stomach can growl, your blades can dull, but none of that will change the things written into time." He pushes some vines out of their path, "If you died saving your world then well, congrats. I guess you get to live again." Maybe the kid literally died. Heck maybe he was talking to one of those ghosts. Although in that case it was strange that it was actually listening and talking to him... and it didn't look like a ghost. Maybe his so called 'death' was metaphorical. He wouldn't be the first to experience something like that and insist it was the real deal.
"Whatever you do. You're here now."
He shook his head. Why was he talking about this crap? It was none of his business whether this kid wanted to live or die. Maybe it just pissed him off to see him lie to his face about wanting to die when it was so obvious that at least some small part of him wanted to live.
no subject
He's not sure how he could have predicted this.
"In any case, it's not like I can do much other than look around here. It's a little... well, more than a little weird. Nothing about this place makes sense. I mean, apparently it's a boat that walks. What kind of boat has legs?"
no subject
He's trying to look all big and tough, but Flamebringer still sees a little twig. He wasn't good at the whole... comforting. Thing. The few times he got it right he wasn't sure how. Normally he tried to hand off these kinds of things to Lena. But she wasn't here right now.
"... No, you can't do anything about what's happened, but you're still alive until further notice." Against his better judgement, he reaches out and ruffle's the boy's hair gently, ((I did read the permissions so I know this might get a reaction :>b)) "And if you're still alive... maybe you still have a chance to see them again."
Flamebringer grimaced, "Weird is a word for it," unsettling and wrong would be his choice of words.
He blinked, face scrunching in bewildered confusion, forgetting for a second to keep walking, "Wait, what?" Remembering himself he caught back up. The boat with legs part wasn't so weird, he'd seen his fair share of hodge-podged vehicles. But how had he ended up on a moving ship without remembering it? And one that looked this poorly taken care of?
It sounded like an operation if he'd ever heard of one. But no matter how hard he searched his memory he couldn't remember a dang thing that sounded like this.