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Pluviosa Mods ([personal profile] pluviosamods) wrote in [community profile] pluviooc2024-07-19 05:35 pm
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TEST DRIVE 03

TEST DRIVE

Hello, and welcome to the third Pluviosa Test Drive!

This Test Drive corresponds to Days 20-27 in the ship calendar, and will run until around the game's next major event. You can get a better idea what's going on in the most recent Game Update which covers Days 19-27, including the end of our previous event. Because some of the prompts in this test drive have differences based on whether they occur on Days 20-23 or 24 and on, you may wish to choose a firm date for your character's arrival and note it in your top level for other players.

Test Drive threads involving characters who are accepted are considered canon to the events of the game unless otherwise agreed by players/mods. Pluviosa does not do welcome mingle logs nor does it have any kind of in-character welcome information, making your test drive threads your character's arrival to the game setting. That said, mod-run interactions such as formal exploration and/or interactions with the Ship as an NPC are not available on the Test Drive.

It is advised that potential players familiarize themselves with the Premise page, the Rules/Session Zero page, and at least the first few paragraphs of the Setting page. As Pluviosa is a horror game, we especially encourage players to be aware of the content warnings that will be major themes of the game. If you have any further questions, you can ask them on the QUESTIONS header in the comments!

If you're test driving a character, you're welcome to join the game Discord and hang out and meet your fellow players!


ARRIVAL - GAZE FROM THE CLOUDS

Something jerks hard around your stomach, like a movement adruptly stopped. Something trickles through your hair, down the back of your neck - it's warm, and you get the feeling you know what it is.

But when you lift your neck to check, all there is is water. Somehow, counterintuitively, you feel a flash of disappointment. You feel someone's eyes on you...


As characters gain awareness of their surroundings, they will feel as though their head and neck are damp, as though they had just been in a light rain without any protection (even if they are, in fact, wearing a hat or hood). Unless they're particularly unlucky in the location where they wake up, though, the rain is in fact on the outside of the ship, and they are at most subject to humid air. Although the rainstorm in fact ends on Day 23, characters who arrive after that time will still be convinced that there is rain outside, complete with a hallucination of the sound of raindrops in the background, until they go to a window or an open-to-outside place (balconies, topside decks, etc) to check for themselves.

Rain aside, the feeling of being watched is stronger in the upper decks where characters arrive, which may send them seeking to go down instead of up. This might pose a problem in terms of actually making their way to the cleared, prepared-for-use parts of the ship... Especially with all that fresh rainwater breathing new life into the plants in the lower decks.

Note that prior to the rain ending, looking out the windows, glass balcony doors, or up into the domed roof of the passenger lounge will make it appear that the ship is underwater until late afternoon on Day 22. More information on this can be found on the So Below event posts. Additionally, the rainfall hitting the deck of the ship has a tendency to flood into the lower decks of the ship, particularly via the stairways and in rivulets down the hallways. It falls freely on the top deck and down into the open space in the center of the ship, though with less intensity than it does outside the ship's protective barrier.

SOMEBODY'S FOOTSTEPS

And while going down decreased the feeling of eyes on you, it brings about other complications. Ghosts have been present on the ship for around a week now, and their time being visible is nearing its end as the ship comes above the old sea-level line on Day 22... At least as far as the longer-term passengers are concerned.

New arrivals, however, will continue to be able to see ghosts haunting the decks for the first 24 hours of their stay onboard the ship, regardless of the exact date of their arrival. These ghosts largely take the form of vacationers and researchers (as described here under the Haunting Feeling and Growing Shadows sections, respectively), and do not respond to attempts to interact with them any more than they did during the event. Less, even - once the ship is above the sea level line (evening of Day 23 and on), the ghosts perform their loops without registering any attempts to communicate with them. No matter what a character does, their attempts to interact with the spirits are for nothing - even standing in their path just gets you walked through as though you weren't there.

However, there are also a few new ghosts who only appear to the new arrivals, and are invisible to characters who were on board the ship previously:

-> A young man in extremely worn clothing, nursing a bruised jaw wanders the upper parts of Fern deck. When he sees the newly arrived character, he says "Oh, not more of this shit," aloud before turning and booking it off in another direction. Characters who chase him will find that he is visible and audible for a decent amount of time, but that his knowledge of the twists and turns of the Ship exceeds theirs and that he is unhindered by any of the overgrown vines as though they weren't there. As such, characters will inevitably fall behind and lose track of him.
-> At night, a dark-skinned woman can be seen in the lounge, looking back and forth between a glowing tablet she's holding and the sky above. If she notices a newly arrived character in the dimmed-to-nearly-nothing, she tells them in a firm voice, "You're not night shift. Go back to bed, you need your rest," before going back to whatever she's doing with her tablet screen. She fades slowly out of sight afterwards.
-> An androgynous person with a nearly-shaved head and a small flower dangling from a green marking over their ear comes out of the communal showers near the cafeteria. They glance around and ask, "Hey, did you see where that new guy with the eyepatch went?" but head off down the hallway without waiting for an answer, scrubbing at their cropped hair with a towel wrapped around their head.
-> A young woman in an open bathrobe with bandages around her middle looks out the back of the ship from the cafeteria deck, sitting with her feet dangling over the edge over where the ship's protective bubble attaches. Her light brown hair is blowing into her face constantly by the cafeteria's slight wind tunnel effect, but she doesn't seem to care, supporting herself by leaning her arms onto the lower rung of the railing. If approached, she gives a tired smile and says, "It's alright. I'm just waiting for that nice angel to come back," and resumes her watch out the back, not responding to any further questions or interactions.

These ghosts do not seem to register the presence of those who have been on board the ship more than 24 hours, even if pointed out directly. New arrivals who attempt to interact with the ghosts will be able to see and hear them, but not touch them. Attempting to touch a ghost in a way that 'proves' that they're not physically there (eg walking through them) causes the ghost to disappear, and they will not reappear.

JUST ANOTHER WORKDAY

Of course, the upper floors of the ship are not exactly free of eyes. A rather sizeable fleet of motorized drones zips around the hallways, ranging in size from knee-height to large enough to contain a moderately sized couch. The former are often equipped with scrubbing devices along their undersides, and work hard at portions of the floor in the hallways; the largest are functionally dumpsters on wheels, and other drones with long unfolding arms prune and rip plants from the walls, floors, and even the ceilings to fill them. These top two levels of Fern - not the open deck but the two floors immediately below - are clearly undergoing renovations, and renovations start with getting the plants out of the way. A few are even doing electrical or plumbing work, once things have dried up enough after the rain that it's safe to do so.

Since these are also the primary floors on which new arrivals wake up, it's very difficult to not come across some form of cleaning bot soon after arrival. However, there seems to be something a little... off about the ship's cleaning crew if you're a new arrival. They don't seem to register new arrivals as passengers yet; as a result, new characters may find themselves sprayed down with hot soapy water or subject to a set of surprisingly strong mechanical arms trying to shove them into a dumpster. Even if you aren't actively being aggressed by cleaning bots, they don't provide the kinds of loud "warning: backing up" noises they do for other passengers, nor do they slow down to avoid running you down in the still-mostly-dark hallways. The drones either have very good night vision or have some other way of finding their way around, since the only thing that brings them to a halt is particularly bad patches of floor.

Ship drones will continue to treat new arrivals as part of the walls (at best) or particularly stubborn plants in need of pruning (at worst) until either a light is shined on them - but beware, because this will cause any plants in the area to experience a surge of growth - or another, more known passenger intervenes. Admittedly, at that point the drones will be positively apologetic, as much as robots not equipped with voices can be. Soaked characters will be given a complimentary warm-air drying (if they stick around long enough) and anyone thrown in the dumpsters will be appropriately rescued - but it's still not all that great of a first impression, is it?

IDEAL CAMOUFLAGE

Or perhaps it's not the ghost of a person or the drones of the ship that you first encounter. It could be something significantly less civilized.

Strange animals have begun to appear in the ship's jungle - but you'd be forgiven for not noticing them at first. At rest, anyone would dismiss them as strangely shaped bundles of plant matter, because that's exactly what they are. Tails formed out of plaited vines; pelts and feathers formed of interlocked leaves; legs grown out of twisted wood with roots formed into toes. And, occasionally, sharp claws made of bent nails, fangs made of shattered glass, and antlers of rusted pipe, and, always, eyes like black pits that could swallow you up if you stared into them too long.

The 'animals' occupying Fern deck, if they can be called such, are formed out of plant matter with scattered bits of debris from the ship itself. They are, by and large, animals appropriate to the environment of the temperate rainforest that consumes the deck - no elephants or giraffes here. Deer, foxes, the occasional big cat or even a bear, and any number of smaller creatures... Smaller being a relative term, because the animals aren't always to their proper scale relative to humans. A deer might be only knee-high (antlers included), while a squirrel may come up to your waist. On most decks, they're limited to the height of the ceilings above them (9 feet or so), but if you manage to encounter them either on the open upper deck (with its much less height-limited tree canopy) or at the bottom (where the gap in the ship's decks, down the center, leaves lots of space for clearance above the mud and standing water), they could easily be taller.

Most of them are quite skittish, and will bound off into the jungle from which they came and disappear as though they were never there. A handful, though, respond as though threatened - or hungry. And while it might be funny to be stalked through the underbush by a cougar the size of a house cat, it will be less funny if it manages to sink its very real rusty claws into you, and getting trampled by a wooden deer whose antlers scrape the rotten ceiling tiles won't be fun at all.

It is possible to fight the animals, though most will make an attempt to flee if they get the chance, especially if you bring light or fire to bear against them. A 'killed' animal collapses into a pile of plant matter (leaves, branches, vines, etc) with the occasional bit of metal or glass; these heaps don't maintain their form as the 'body' of an animal and don't seem to have been connected together in any way. If lit on fire or otherwise affected by supernatural abilities, the animals react to this as an animal would be expected to, but their bodies are affected in ways consistent with the plant matter they're made of. In addition, no attempts at animal communication will work on them. On the other side of the coin, if you attempt to flee from them, most won't bother to give chase.
doomed_gambler: Aventurine smiling, head tilted down with his eyes closed. (Smile relaxed)

Sure Jan, whatever keeps you sane!

[personal profile] doomed_gambler 2024-08-18 09:02 pm (UTC)(link)
'I'm not freaking out!' she says, in a tone that is almost definitely freaking out. Aventurine sighs, giving her hand a squeeze as they keep walking.

And then she insists they need to go somewhere private, to not be seen like this. He stops, turning to her, an eyebrow raised. He's just about to correct her again on having no idea what she's talking about with the big win and reinstatement stuff, but stops when he sees her face. She's shaking still, and...barely holding it together, it looks like. Right, so they're masking here, huh. He gives a crooked grin in response, tired around the edges. "Roger that~ I think I know a quieter place, hold on..." he says, changing his direction and taking her to one of the elevators.

Taking Topaz to his room might be "improper" for different reasons, but he just won't tell her it's his. It's private, safe, and quiet. She needs some quiet and security right now, it seems. "Although several people have been seeing me 'like this' for several days now, just so you know. Can't do much for me now~" he hums, unable to refrain from taking a little jab at her...weird view on time.

Is he suffering trauma from the everything at Penacony? Yeah, probably. Is the supposed amnesia a part of it? Nope. He'll...broach that again when she's calmed down.

In the elevator, he thinks on that. "Ratio? He's been here...almost as long as I have? He popped up a day or two after me and has kinda taken over the abandoned clinic." Keeping busy, like they're all trying to! But..."We can go to him later. I think he's...resting right now." Which he will do all he can to not disturb, since...Ratio's been running himself ragged since he's gotten here.

He's very aware of how she's shaking with barely contained anxiety and energy, but keeps leading her through the halls, chatting amiably about random stuff on the ship; the food, the meat tomatoes, the plants, whatever. Keep her attention on different places. They reach his room eventually, and he badges it open with his bracelet key, smiling.

"Alright, here we are! Safe and secure from prying eyes. Now," and he tugs on her hand, swinging her towards the small couch so she'll sit on it. He then takes Numby from his shoulders and passes them into her arms. "Before we get into the details, why don't you take a few deep breaths for me, okay?" he suggests, his voice breezy and a little gentler as he pulls up a chair to sit in front of her, settling in to help Topaz ride out what is very likely a bad panic attack.
topazofdebtretrieval: Coinflip (Default)

She's a little disoriented

[personal profile] topazofdebtretrieval 2024-09-10 10:51 pm (UTC)(link)
Topaz blinks and they’re… in a room? Her eyes are darting around rapidly as Numby is pressed into her arms and she holds him tight. It looks like a hotel room, a little bit. Or a cabin? She’s having trouble putting all the details together as she takes several deep breaths and squeezes the warp trotter tighter until he lets out a squeak.

She hadn’t harmed him, he’s just squirming and mumbling wordlessly, she cracks a weak smile and blinks again and… Aventurine is infront of her. Seriously what is he wearing? Her mind locks onto the thought and it spills out of her mouth in a rush. “Seriously what are you wearing, you’ve got to have better clothes than that. I mean, I know you do, cause I saw your card statements before the whole penacony mess. So where did that come from.” It’s not addressing the point, she knows it’s not, but she’s staring at numby and trailing off as she continues to take deep breaths.

Just like in training right? Identify, Adapt, Plan. She’s just… a little stuck on the identification part is all. She’ll get there. She looks up, when did she look down, Aventurine is staring at her with those eyes seriously they’re hypnotic what is ..? “What is going on here man. You. You keep saying impossible things and I think one of us is crazy here. What am I supposed to do I CAN’T.”

She’s standing, Numby is on the floor and her hands are in the air. She blinks and puts her hand over her mouth. “I can’t contact the IPC. We’re alone in this mess. How do we get out of here Aventurine. I know I know you’ve got to have something right?”

Right?
doomed_gambler: Aventurine facing to the right. He seems to have a humble smile as he holds his hat over his chest. (Totally sincere)

And this yapper is yappin. Feel free to pick and choose what she responds to, sorry lmao

[personal profile] doomed_gambler 2024-09-20 05:48 am (UTC)(link)
Aventurine smiles quietly when she starts breathing deeply, taking his advice. "Good girl," he hums, knowing phrases like that from him can piss her off. A way to test the waters perhaps...

Aw Numby. They did their best. He sets his elbows on his knees in a casual posture in front of them both, giving the trotter a pat on the head as it skitters away.

Then she asks about. His clothes. "Excuse me?" he snorts, more amused than offended. Still just a little offended though. Just a little. "This just so happens to be my favorite jacket right now, back from the dead! It's a treasure, so I wear it. Why, what's so strange about it, hmmmm?" He's laying a trap for her. Some would consider it mean-spirited. To them it's just another Tuesday. "This is actually one of my newest acquisitions! I've been here for awhile, Topaz, there aren't exactly clothing stores here on the abandoned ghost boat. Gotta take what I can get~"

And then she's spiraling more. He holds her gaze, still smiling, albeit a little strained at the edges. Oh boy. He goes to take her hands but then she stands up, stress bubbling over. "Now now, calm down. I already told you, but I can start over if I was going too fast for you. Anything for my poor little subordinate~" He's really playing with fire with that one. But if she snaps at him, it'll be a normalcy.

He sighs, leaning back, hanging his arms over the back of the chair. He gives Numby a little scritch on the snout as it passes. "Yep. No contact with anyone. IPC, Penacony, Xianzhou Alliance...no one. Not even the Nameless. Believe me, I tried! No cell service. But!" He holds up a finger before she can start spiraling again. "We're hardly 'alone'. I've been making...alliances, shall we say, with the people on this ship. Many are from many worlds, ones even the IPC hasn't reached or heard of. Isn't that fascinating?" He grins, figuring the possible profit might catch her attention. "I'm sure putting our heads together, we can figure out a way off this boat, but in the meantime, Aeons preserve Toppa, breathe. It's hardly the end of the world. It's okay. You're okay."