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Pluviosa Mods ([personal profile] pluviosamods) wrote in [community profile] pluviooc2024-01-23 10:00 am
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Test Drive 01

TEST DRIVE

Hello, and welcome to the first Pluviosa Test Drive!

Rather than a series of prompts that are set after arrival to the game, this Test Drive is instead more of a soft open for the game. That is to say, not only are Test Drive threads game canon, but the Test Drive should be regarded as the "start" of the game chronologically and contains arrival-related events and information.

Or lack of information, as the case in fact is, because there is no greeting party waiting to reassure characters that everything is fine back in their worlds and that they'll get to go home again. (On the flip side, there's no one telling them that their worlds have been destroyed, either.) There is only the ship, the things inside it, the raging storm outside, and what characters can figure out for themselves.

It is advised that potential players familiarize themselves with the Premise page, the Rules/Session Zero page, and at least the first few paragraphs of the Setting page. As Pluviosa is a horror game, we especially encourage players to be aware of the content warnings that will be major themes of the game.

ARRIVAL

(cw: minor blood, visions, storm weather)

The first thing you become aware of is the sound of dripping. Your mind is fogged, as though woken from the wrong part of your sleep cycle. In your daze, you're convinced that the sound of dripping is blood. Yours? Someone else's? You can't be sure. It's dripping from somewhere. It's your fault, whichever it is.

Good. One way or another, you'll be free of this nightmare -


And then, in response to the sound of a crack of thunder outside, clarity returns.

Characters come around as though disturbed from a deep sleep. Once they have shaken off the (vision? impression?) of blood, they will find that the dripping sound, at least, was real. Fortunately, it's only water - rainwater, more than likely, judging from the occasional booms of thunder and flashes of lightning overhead. One hell of a storm, quite possibly the worst characters have ever experienced, is raging outside.

Outside where? Well, outside the ship, of course.

As a general rule, characters wake up in a random room of the first level of the ship below the main decks. Theoretically, this should be a relatively safe, dry place - but with the age of the ship, its state of disrepair, and the number of plants above that have dug their roots into the deck above, leaks are plentiful. Thus, the sound of dripping water is a constant even in enclosed areas - and, of course, the outside of the ship is being pounded by rain in shimmering sheets, adding to the cacophony of noise accented by the thunder.

Even the protective bubble over the deck itself and the balconies of the rooms is having trouble working to keep the rain out - the rain isn't terrifying hurricane levels, but it is steady and water floods steadily down the stairs and over the edges of the gap down the center of the ship. The worst of the wind, too, has been kept out, but occasional gusts send ripples through the rain.

There is no power inside the ship right now and barely any light besides the flash of lightning - although characters may arrive while it is nominally day, the clouds stretching from horizon to horizon have blocked out the sun almost completely. The motion of the ship is also far worse than usual due to the storm winds - it's easy to believe that you are in fact at sea, unless you manage to get close enough to the exterior windows or balconies to be able to see the ship's legs in motion through the cascade of water that runs down the exterior.


SEEING IS BELIEVING

(cw: hallucinations, thinking things that are real are hallucinations)

In the dark, you have to rely on your other senses - hearing, sound, smell. Smell is giving you the best information to start out with - rain, of course, but also mildew, plants, and old metal. (Is that a whiff of blood at the bottom? No, it's because of that bad dream you had messing with your head.)

No one comes to greet you. No one comes to find you. Instinctively, you know - no one is coming. You'll have to save yourself.


Characters will be fully convinced that they are alone until they actually run into another character. Even things that seem like they should be indicative of another person's presence, such as hearing voices or seeing someone shine a light down a hallway - your character will be convinced that that is just a hallucination until they can definitely lay eyes on another person, hear their voice clearly (ie: not half-drowned-out by the rain) or otherwise be certain of their presence.

That isn't to say that hallucinations aren't occurring. All characters, but especially those who are alone, will periodically hear murmuring voices, smell blood, smoke, and other scents reminiscent of destruction, and see what appear to be the flashes of flashlights, flickering lightbulbs, and the shadows of people walking around. These hallucinations fade in and out in intensity, but they always clear up for at least a little while when a character notices the sound of thunder. Given that the thunder is very frequent during the storm (every few minutes), most hallucinations won't last for long.

For most characters, the voices will be unintelligible murmurs. However, if your character has experienced an event of mass destruction at some point in their life (apocalypse or near-apocalypse, destruction of a city, volcano eruption, being the only survivor of a town that was slaughtered, etc), or has a connection to the dead, they will be able to pick out that the voices of the hallucinations are talking about either attempting to rescue people from something similar (eg: a distant voice shouting "there's someone still alive over here!") or, alternately, talking about how everything is lost, everyone is doomed now, etc. They may hear one type of voice or both at different times, at player discretion.


TO RUN ITS COURSE

(cw: dead loved ones, hallucinations/delusions, violence, potential death. THIS PROMPT CONTAINS PVP OPTIONS.)

You're not supposed to be alone. There was someone with you, only a few hours or years or minutes or lifetimes ago. You weren't always alone, and you have to find them.

You'll find them. You do. But not in any kind of condition to keep you company. This lump of flesh is empty now. The plants are already growing over it, reclaiming it. There's blood in the soil, and there's the sound of someone else coming up behind you.

Someone is coming. You'll have to save yourself.


There are various heaps of organic debris that characters can stumble across when wandering around in the dark - piled up leaves, rotted plants, heaps of ferns, moss, and so on. Even solid wood, sometimes - the trunks of small, twisted trees that took root where they might and have grown out from balconies to the exterior or inwards down the jungled crevasse between the two halves of the ship. In the low light, it's easy to literally stumble across them, or mistake them for something else in the brief light of a flash of lightning.

It's the mistaking them for something else that could be a problem. Characters may find themselves absolutely convinced that these heaps of leaves are the body of a loved one - especially if they were wandering around looking for someone in particular. They may or may not accurately perceive leaf cover on the outside of the "body," but unless they dig their hands in enough to be sure of the heap's contents - but who would want to go digging their hands into the body of someone they love? - or they see the shape in clear lighting (which would have to be provided by another character), it will be near impossible to convince them that the pile is just that, and not a corpse.

But that's not the really dangerous part. The dangerous part of all this is that if someone unexpected approaches while the character is in the same room as the 'body,' they may become convinced that the new arrival is responsible for their loved one's death. It doesn't matter how illogical it is on the surface - fear, or rage, or whatever it is that might fuel them will turn on the stranger. And whatever it is that convinces them of this has also turned their fight-or-flight reflex solidly to fight, whether it's for revenge or the last chance at survival for a cornered rat.

Characters so affected will fight until one of the following occurs: If they are led out of sight of the 'body,' they return to their senses (given that they may be inclined to chase the 'perpetrator,' this may be the best non-violent way to resolve the issue). If they are convinced that the 'body' is fake (through physical contact or clear lighting as above), they also return to their senses. And finally, if they kill the 'perpetrator' or are themselves killed or knocked unconscious, the effect ends. In all of these cases, it ends with the sharpness of a rubber band snapped against the skin, and the character is fully aware of their altered mental state and what occurred as a result.

If your character dies as a result of this prompt (and you want that thread to be game canon), please give the mods a heads-up if/when you are accepted into the game. Although this will not count as an 'official' death and will not consume a character's "freebie" revival, there may still be consequences for your character's death.

CONTENTS WORMING

(cw: worms. many worms. not parasitic. just worms.)

It's easy to take a wrong step in the dark. Of course, tripping and falling isn't the worst thing that can happen.

This isn't the worst thing that could happen, either. That doesn't make it any better in the moment - the split-second when the ground erupts and a writhing mass of something slimy doesn't so much crawl out as jump out - but maybe it will make it better later.


You know how worms come writhing up out of the ground during a rainstorm, when the soil is absolutely saturated?

Well, that's true of the soil on the ship as well, except the worms here aren't just common earthworms anymore. They've learned to climb, the slime that they use to wriggle through the soil modified such that they can cause it to turn sticky and squelch their way up walls, ceilings - and anyone they happen to come across. If you step in the wrong place, an entire cluster of them will respond, by clinging to your clothes and body, squirming upwards in a desperate bid to escape the wet soil and the continuous rivulets of water caused by the storm.

Or perhaps you sat down to rest somewhere and felt them creeping - or didn't, until there was suddenly something wet and cold on your bare skin. Or maybe you encountered the worms not through their climbing, but afterwards, when they drop off the ceiling and fall down on your head as the enzyme that renders their slime sticky wears out. However it happens... worms.

Fortunately, they're harmless - aside from being a bit larger than the earthworms a character is likely to be familiar with, and their strange ability to become sticky, these are largely indistinguishable from normal earthworms. Unfortunately, it's hard to tell that in the dark and the wet - this is their native environment, not yours, and anyone would panic at the sensation of worms trying to crawl up them or into dry places in their clothes.

There is an easy solution to this: Because the worms are fleeing the rain in the soil, they won't climb up anything that's just as wet as the dirt they left behind. All a character has to do to become worm-free is get thoroughly soaked, such as by stepping out into the reduced-but-still-pouring rain on a balcony or deck protected by the ship's bubbles. Unfortunately.... Well, then they're wet. And there doesn't seem to be anywhere to dry off any time soon...

FAQ
For information on the general shape and state of the ship, please see the setting page. Please note that mods will not be running investigations during the test drive period.

Q: Do our characters still have their powers/items?

Generally speaking, yes. Characters have their powers intact (with certain exceptions, largely for potential-gamebreak reasons) and whatever items they were carrying at their canonpoints. Please see the FAQ for more details.

Q: My character is dead and/or dying at their canonpoint!

Well... Now they aren't. Specifically, dead characters come back as their most recent 'healthy' state of being (unless they're a type of character that is playable while dead, such as a vampire or a Bleach shinigami, in which case they continue as normal for them); they also arrive already soaked through by the rain, regardless of the location they wake up. Characters who are mortally injured find that their wounds have healed; in place of whatever blood was soaking through their clothes/dripping from their bodies/in their mouth from a Cough of Death, they instead find pure water.

Q: Can my character(s) explore the ship?

Your characters are welcome to explore as much as they're willing and capable of doing in the wet and the rain! However, getting between floors is a challenge in the current weather - with the power off, the elevators do not work, and the stairs are consistently flooded by a cascade of rainwater. However, mods will not be running any official, guided explorations until after game opening.

Q: Is there anywhere dry to rest?

Nowhere is completely dry, but the aft portion of the ship is significantly drier than the middle and fore. The reason for this is that there is a series of partial decks (the residential decks) over roughly the last third of the ship. The rain is fully blocked by the roof overhead, in theory, but in practice the wind and the flooding leave this space only sort of dry. It's possible to find your way here on your own and find some place to sleep that doesn't blow mold spores into your face when you sit down, but it's also darker here, since the lightning's light is also blocked out by the roof.

Q: BATHROOMS?

Unfortunately, the lack of water in the pipes means that the toilets (which can be found relatively intact in most suites, though many are full of standing water) are also not running. Characters get to deal with this issue as they see fit, whether that's using the dilapidated toilets or using a more fertilizer-like strategy.

Q: Is there anything from the game's main info pages that doesn't apply to this Test Drive?

Given that the power is currently off, the Ship (as in the entity) cannot be interacted with on the Test Drive (and characters have no reason to think it's there). Anything else that would require power, such as the elevators or water from the faucets, also does not work.

Q: How long does the storm last?

ICly, it begins to lighten up on the evening of the second day after the first characters wake up, though it is still raining steadily with occasional thunder throughout that night. (Characters will continue to trickle in throughout the duration of the storm, though most arrive before the end of the first day.) The characters will be able to see the sun starting on the third morning - which is also planned to be the game's formal opening, so we won't say more until then!

Q: Do our characters receive anything upon arrival?

Not a thing! Nor do they encounter any kind of informational NPC or anything that gives them a solid idea what's going on. The only exception to this is that all characters experience the dripping-blood related vision/dream/impression detailed in the first prompt of the Test Drive. Additionally, characters who have a unique tie to their world (such as Aerith's connection to the Lifestream in FFVII) will be aware that they're not in their own world anymore.

Q: What are our characters eating?

Since the power hasn't come on yet... Whatever they're adventurous and/or knowledgeable enough to find that doesn't kill them! This can include edible plants and limited amounts of things brought from home (please don't have your character bring 99 casseroles even if your game's inventory system allows it), but mods are not tracking this specifically. Most characters will be expected to be hungry and unhappy but not literally starving come game open. At least there's plenty of water.

Q: I have some specific question I need to ask about my specific character on the test drive!

Please post your question in response to the header comment QUESTIONS below!


vermillionpledge: (chat)

[personal profile] vermillionpledge 2024-01-27 05:46 am (UTC)(link)
Iudex…

[she sounds out the unfamiliar title. At least his name is pronounceable enough. And his being a…judge? certainly explains the air of authority. He’d give Father a run for his money.]

My brother and I were working to help people return to their homes after a war.

[It appears she is leaving out some details.]

I cannot leave him alone. Not again.

[It’s nothing, she’s sure, compared to a loss of five hundred years. But something about this place is amplifying her loneliness, and if there’s one thing she’s learned in her travels it’s that sometimes she has to tell someone.]
highjustice: (sideglance)

[personal profile] highjustice 2024-01-27 06:01 am (UTC)(link)
[The word 'friend' brings Neuvillette up a bit short, for equal and opposite reasons. He can hardly call the young man from Vahumana a friend - an ally, certainly, but thus far, the relationship is purely professional. 'Friend,' at this point, would be a reach too far.

And Furina, on the other hand... 'Friend' is inadequate, like surrounding their surroundings as 'damp.' Their relationship is too deep and complex for so simple a word, and yet it is difficult to bring any other to mind.]


A bit quick-to-draw on that description, perhaps - one is a scholar I know only by reputation, and vice-versa. I wouldn't want to seem as though I were taking liberties.

[That's the easier one to speak of. He leaves the other hanging in the air, humid, just shy of the dew point, unspoken.]
highjustice: (dramatic eyes closed)

[personal profile] highjustice 2024-01-27 07:09 am (UTC)(link)
[Judge, head of state by default, local cryptid, metaphysical lord of water. There's a lot going on in his life.

He doesn't begrudge her the lack of detail.]


I understand. Fontaine has only just begun recovery from a similar crisis - a nation-wide flood - and although there was relatively little loss of life, it is not a particularly stable situation. I can only imagine how much more severe the situation you left behind is.

[The words might, on the surface, sound like empty noise - except that there's a particular intensity of emotion behind them. Roundabout, but genuine - he does feel pain for those who have lost their homes, and most especially for the girl who doesn't seem to know what to do except speak her feelings.

It's not a long term solution, and he has no ability to provide that, not without information he does not yet have. But if there's one thing he's learned, it's that humans need to express those feelings and feel as though someone is hearing them.

He doesn't know what words would be adequate, to the issue of her brother. Furina would know, comes the hint of an ironic thought.

For now, he just closes his eyes, enough pain in his expression - what's visible of it in the dark - to indicate that it is from the opposite of disregard for her feelings that he keeps his silence.]
featheradrift: (smirk)

[personal profile] featheradrift 2024-01-27 07:24 am (UTC)(link)
[ It's hard to read the individual before him on account of the drifter's weak grasp on the very concept of him, but it's the words that start to reveal more. Not that anyone else would have responded differently, but he does seem surprisingly emotional after being accused of being a part of this decrepit ship's schemes. He must be quite attached to his home then.

Isn't he lucky.

The Wanderer's sharp eyes note his apparent discomfort with the wet fabric, which he tucks away into the profile he's attempting to build of this man.
]

I can't. Maybe I'm just here to throw you off. Doesn't seem like this place wants us to be comfortable.

[ The whispers, hallucinations and damp environment don't bother him so much, but he could see others being affected by them. ]
featheradrift: (talking)

[personal profile] featheradrift 2024-01-27 07:43 am (UTC)(link)
[ It's not unusual for Neuvillette to know of the Heavenly Principles. All Archons and their assistants or familiars ought to know. Still, his instincts have never betrayed him, and they still scream that he's hiding something.

He isn't rising to the bait, anyhow, so the drifter decides to drop that line of inquiry. Neuvillette no doubt had a number of secrets he was keeping as the co-leader of a nation. It wasn't necessary for him to weasel them out of the Iudex right now. It would be a betrayal of the trust he's decided to place in the drifter, and he doesn't feel like being a traitor today.

Hopefully he won't have to be one in the future.
]

Well, fortunate then that the past can't be changed. [ And wouldn't he know that. ] Either way, our enemy isn't someone to be trifled with, and I doubt they plan to leave us alone after dragging us here.
aureatefantasia: from Pathfinder; Pallid Mask [placeholder] (entity)

[personal profile] aureatefantasia 2024-01-27 08:18 am (UTC)(link)
[ John rumbles something that might be thoughtful. There's a... conflicted sort of hope in his chest over the fact some of the encountered aren't familiar to the individual before him. He sets it aside to deal with later and turns his focus onto the immediate. ]

A dozen? [ That's surprising, and his voice lilts gently upward with it before tipping downward—nearly more a statement. A rustle, and John's weight shifts, rocking into something that resembles pacing. Arthur would've had a better head about this, probably. But Arthur isn't here, so. His voice drops low, half-murmuring to himself. ]

How do you eat an elephant?

[ Then, more directed, almost resonant despite the mask in the way: ]

Have the others you don't know said where they're from? [ Maybe it'd be enough to start drawing points of connection—if any exist. Maybe not to this place necessarily, but to the various people who've wound up here. It's not much to go on, but it's a better preoccupation than other options.
realfreedom: (5 🕯️ I’d send a postcard to you dear)

[personal profile] realfreedom 2024-01-27 12:54 pm (UTC)(link)

"Warp pipes?" Romeo says, half-bewildered, half-amused. Of course in a world with oversized worms and crawling ships there are things like warp pipes. Whatever that might even be, exactly. "I don't suppose you've seen any of those around on the ship? To help us get out of here?"

Assuming the name of such transportation isn't a misnomer, anyway.

"Really, though. I'm not sure you should be hanging over the edge like that."

Nor should Romeo be out here, probably. Everything is soaked and he's one misstep away from slipping himself.

Romeo has to raise his voice over the storm: "Why don't you come over to this side? I'd really rather you didn't fall overboard!"

luciacorina: a pale woman with wild curly black hair with leaves stuck in it (Default)

[personal profile] luciacorina 2024-01-27 02:42 pm (UTC)(link)
Where’s the fire?!

“I can’t get any of the ghosts to answer me. They don’t seem to see me. Have you had better luck?”

Lucia Corina eyes the footprints on the walls. “Impressive jumping. I’ve never seen anyone, let alone a dwarf, move like that. I’m not sure it’s any cleaner than the floor, unfortunately. Do you know what the walls are made of? I’ve never seen the like.”
luciacorina: a pale woman with wild curly black hair with leaves stuck in it (Default)

Contents Worming

[personal profile] luciacorina 2024-01-27 06:51 pm (UTC)(link)
A bird! Animals don't usually leave ghosts, and she's heard nothing else that didn't sound human, so Lucia Corina heads towards the sound. It's not like she could talk to a bird--it sounds like a raven?--but it would be something definitely alive and animal, and at this point, that would be comforting.

It turns out following the sound of the raven also leads her outside, a benefit she hadn't thought of. The endless windowless halls had been making her a bit nervous, so it's good to be outside under honest trees. And she's already fairly soaked from the leaks in the ceilings, so what's more rain? Lucia Corina has to shove her hair out of her face more often, but otherwise, she can cope. Being dry eventually would be nice, but at this point, she'd rather be wet in living company.

The bird turns out to be standing on a young man, who might even be able to talk to her!

"Excuse me. Do you happen to know where we are?"
luciacorina: a pale woman with wild curly black hair with leaves stuck in it (Default)

Contents Worming

[personal profile] luciacorina 2024-01-27 07:14 pm (UTC)(link)
[Lucia Corina can hear someone shouting in the distance. They sound angry and slightly panicked, but in a... different way than the ghosts do? And the sound doesn't change direction when she heads towards it. Whoever it is stops yelling, but she keeps going, because why not, until she comes upon a young man with red hair and an odd suit of clothes in a style she's not familiar with, standing under a small waterfall pouring off of a balcony, for unclear reasons.]

"Ah-- Are you all right, sir? I heard shouting. Was it you, or another ghost?"

[She isn't sure whether to ask why he's currently choosing to be Extra Wet, so she's going to leave that to lie for the moment. Mostly she's just relieved to come upon someone who doesn't immediately disappear when she looks at them.]
helborn: (huh wha i didn't do it)

[personal profile] helborn 2024-01-27 08:20 pm (UTC)(link)
No, it doesn't. It tends to be more direct when Mother is angry at me.

[He tries to let go of the anger, tries to push it away. It's not helpful right now. Bob flutters down and digs his talons into Casper's shoulder, pulling him back to reality. Right.]

Same to you - uh.

[The wink catches him off-guard and he blinks hard, clearing his throat. ... Nah, that couldn't be flirting. Not to him. The guy's probably just friendly.]

Are you feeling well enough to walk? I can see in the dark, so we won't have to worry about running into things.
helborn: (i'm not an anime protag i swear)

[personal profile] helborn 2024-01-27 08:28 pm (UTC)(link)
I see.

[So some kind of elemental reaction and... nuclear energy, basically? He's doing his best to follow.]

Hm. I suppose if you don't have myths about the gods having children it would seem strange. Most pantheons I know of have at least some gods that have children.

[Other than the Titans? Maybe? He's not sure - he was hoping to get more information on their foes when he got to Jupiter City. But he's taken a detour, so his information is incomplete.]

And... yes, there's a lot of different cultures in my world with their own sets of gods. Most people don't believe in them anymore.

[Whether the Abrahamic God has children is another thorny mess that he doesn't want to get into and doesn't want to pull out of the compartment of his mind he's stuffed it in.]

... Oh, I've been rude, I'm sorry. I didn't introduce myself. I'm Casper.
supersaver: (Suit up!)

[personal profile] supersaver 2024-01-27 08:29 pm (UTC)(link)
[Indeed he can, because Ochako doesn't get a bad vibe from him at all, and what with the air in general being so unsettling and creepy, his overall presence isn't ticking on that radar...because it's being drowned out by everything else. Besides, he's done nothing to convince the young Hero that he's anything but a gentleman.

Gosh, but that quirk. She is really fascinated by it, and would love to know more, but...Ochako knows it's not exactly the time or place to pry. Especially considering knowing the details of someone's quirk during a literal war gives the other party a tactical advantage, she likes this charming, red stranger...but Ochako still doesn't know if she can fully trust him. He sort of just appeared from the gloom in a place that is very much not where she was supposed to be, and his quirk seems strong, too. She wants to trust him, but being overly so is just foolish, and puts herself in between a rock and hard place if the cards don't favor her at some point. As crappy as it is...Ochako has to be on guard, at least until she can learn more.

Does mean she can't be nice, though. She opens her mouth to say something, probably that this style of fashion definitely is on the more classy and elegant side than most modern wear, but each has its charms, though she stops herself and blinks. Huh? Is...quirk not the coined term where he's from? No...no, that wouldn't be, the borders have been closed since Jaku's fall, and the "war" officially started making waves. He would have to be from Japan, but then his accent is totally different, almost American, so maybe he's a tourist, but wait--...urgh. Her head hurts.]


Your...quirk. What you just did, um. [Ochako gestures first to his cane, then her dress.] 'Metahuman ability' is the scientific term? You know, eh...superpower, I guess? Like how almost everyone's got.

[Glancing around them real quick, Ochako spots some overgrown beam of some kind leaning against a collapsed ceiling, or upper level and putter over to it, hailing "like this!" over her shoulder before she just grabs one end of it and, with a tiny flash of pink from her finger pads...

DEADLIFTS THE WHOLEASS THING OVER HER HEAD WITH ONE HAND.]
helborn: (want to sleep more...)

[personal profile] helborn 2024-01-27 08:29 pm (UTC)(link)
"Darkness... like elemental energy?" He can see in the dark but that's about it - he's not powerful enough in that particular element to do much more.

... This guy vaguely feels Weird, but maybe he shouldn't pry further. That might be rude.
helborn: (Default)

[personal profile] helborn 2024-01-27 08:33 pm (UTC)(link)
He turns to face her before she speaks up and raises a hand in greeting to her. "Nope. Some kind of ship, that's about it." And not on the ocean - it doesn't smell like the ocean here. But the thick foliage makes it difficult for him to determine where they are.

Stuffing his hands into his pockets again he shrugs. "As for landmarks, I haven't found any. Though we could probably pick a tree and mark it to serve as a landmark on this ship." He could try to take one or two down, but there's no reason for him to. Not yet, at least.
luciacorina: a pale woman with wild curly black hair with leaves stuck in it (Default)

[personal profile] luciacorina 2024-01-27 09:09 pm (UTC)(link)
He's dressed... oddly. The fabrics don't look woven, the way they hang, and the style is like nothing she's seen.

"I take it you've no idea how you got here either?" She pauses. "I beg your pardon. My name is Lucia Corina. It's good to meet you. I was tiring of chasing flickers of unresponsive ghosts through the... ship. I've never heard of a ship this large, and I've still no idea what it's made of. It's certainly not wood or stone, but everything is so covered in muck that I can't discern beyond that. The architecture is completely unfamiliar. At least we seem to speak the same language!" She shakes her head again, as if she's trying to dislodge something. "Marking paths seems useful. This looks like a place one gets lost in--I certainly have been, though I admit I haven't known what I'm trying to find, other than someone else who actually answers when I speak to them."

Lucia Corina realizes that she's been rambling on, and hurriedly shuts her mouth.
Edited 2024-01-27 21:09 (UTC)
helborn: (even while distressed i have pretty hair)

[personal profile] helborn 2024-01-27 09:26 pm (UTC)(link)
"I'm Casper." Hm. She doesn't know what metal is? ... From a different place, then? "Yeah, the ghosts here don't seem to want to interact with people in the normal way that ghosts do. I think this is a cruise ship - they're much larger than normal ships."

As for the rest of what she's saying, he nods in agreement. "I think the first priority is finding somewhere that's relatively dry and as free of plants as possible. We need to establish a safe place to sleep. Then we need to find food and gather some clean water. Without the basics, we're not going to last all that long."
luciacorina: a pale woman with wild curly black hair with leaves stuck in it (Default)

[personal profile] luciacorina 2024-01-27 09:32 pm (UTC)(link)
(She does know what metal is, she just can't conceive of this much in one place, worked this smooth, and made into a boat, so it hasn't even occurred to her as a possibility. You can't make a boat out of metal any more than you could out of stone, it would sink, it's too heavy!)

"A... cruise ship? Hm. I do believe I am very far from home. But yes, you're right-- somewhere safe to sleep, and something we can trust to eat, are definitely priorities. Some of these plants could be edible, but none of them look remotely familiar to me, so I've no idea which ones. The climate here must be nothing like home. The rain itself may be the best source of water, if we can catch it somewhere it's not touching a thousand possibly poisonous trees covered in algae on the way down."
highjustice: (HM.)

[personal profile] highjustice 2024-01-27 09:53 pm (UTC)(link)
[Neuvillette is a poor, unpracticed liar. But after several centuries, he's learned to work within in his limitations very well.

Still, internally, he's glad for the matter of the Descenders to be dropped. The question of who the young man in front of him is to know that term hangs unanswered, but he is patient, for the time being.

Though it seems he may have to read Furina in on that matter, if it's going to be something that comes up with others.]


Agreed. Though it is curious, isn't it? Typically, if one captures or kidnaps someone, even captors who don't immediately make demands restrict their prisoners' movements.

[And yet, other than the barrier between them and the world beyond the ship, there is not much restriction here. Nothing stopping them from moving about or talking to each other.]
aureatefantasia: stock photo (Default)

[personal profile] aureatefantasia 2024-01-27 11:09 pm (UTC)(link)
[ John would agree with "lucky": he's extremely lucky to have the connection he does to the world. It's... not something most would anticipate, especially those aware of gods.

This stranger's answer at least is satisfying enough. Someone equally stuck, maybe, could be useful to know—assuming they wanted out, too. John needs to not be here, he needs to—

John's fingers flex in yellow fabric. Losing it won't help him.
]

Places like this usually don't. [ And, more to himself, low and growling and rough-edged: ] I have more important shit to do than play whatever fucking game this is.

[ The long, ragged edges of his robes coil tightly, twisting as he seems to sink a little. His hood sways heavily where it hangs. ]

Still. [ Grasping at something that might be positive. ] If it wanted to make a person uncomfortable, it might need to try harder than... [ That scrutiny passes head to toe and back. ] ...Where are you even from? [ He's never seen a human dressed like this.

Assuming this is a human. The whole glowing thing is a little unusual, when he thinks about it.
]

Edited 2024-01-28 04:18 (UTC)
helborn: (i'm at a fancy party pretending i'm cool)

[personal profile] helborn 2024-01-28 12:42 am (UTC)(link)
"I... can eat basically any sort of plant matter, but I don't know if you can. None of them look familiar to me and my plantlore is uh..."

Well.

"It's not my area of expertise. Maybe if we head up top we can get some clean water, though I don't know what we'd store it in. You wouldn't happen to have any kind of container on you, would you?" He's got a 'container' in his leg, but it only holds his baseball bat. How? ... Magic.
concierto: <user name=rosebursts> (pic#14600053)

[personal profile] concierto 2024-01-28 12:44 am (UTC)(link)
[His butt kind of hurts from landing on the ground so hard. And the water soaking into his clothing now isn't going to make anything better. It's cold and wet and he hates this. He should have used a swirl of anemo to stay on his feet but ...

He looks up at the other boy and there's some sort of recognition in his eyes. Venti blinks, sensing the deep comforting energy of anemo surrounding this boy protectively and that makes Venti's lips twitch in the slightest of a smile that might be hard to detect.]


Then I'm sorry for being in your way! Although I'm sure you were the one that was more of a wall than a flower that time. I was the one that went tumbling.

[He wobbles to his feel, a hand trying to unstick the wet cloth of his cloak from his thigh.]

You're in the same predicament as I am, aren't you? They say misery loves company. Why don't we work together?
concierto: <user name=skytied> (pic#14854063)

sdkfjsdf im so glad, i'm also so sorry about him

[personal profile] concierto 2024-01-28 12:50 am (UTC)(link)
[Oh no- Not the Courtroom Voice. Venti may have dodged Fontaine's courts for a long time but even he knows what that courtroom voice is. And that alone is almost enough to make Venti freeze in his steps.

He hops up instead, a swirl of anemo carrying Venti in a swish upwards as if he's now trying to avoid the wet floors and getting his cute loafers any more soaked than they are. He tilts his head, looking back at the tall man with a waver in his voice.]


Eheh... Oh... Can't we keep our voices down? Just a little? My ears are just a tad waterlogged.

[PLEASE.]

What a strange place to find someone like you, though! What an amazing turn of events.
luciacorina: a pale woman with wild curly black hair with leaves stuck in it (Default)

[personal profile] luciacorina 2024-01-28 12:56 am (UTC)(link)
Lucia Corina tilts her head vaguely. "I should have--" She pauses and blinks. "I was-- I was traveling. I have..." She trails off and pats herself down, ascertaining that she's wearing a pack. "I probably have a waterskin? I might want to get somewhere dry before I open this, I have--my zither is in here, I hope the oilcloth is enough to protect it, I'm not usually outside in this level of downpour." The moment of confusion has passed, and she seems relatively confident about what she's carrying, now. "I don't recall if my waterskin is full or not, though if it is, that's an amount of safe water. I might have a wineskin as well, but that may be better saved for medical emergencies."

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