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Pluviosa Mods ([personal profile] pluviosamods) wrote in [community profile] pluviooc2024-01-23 10:00 am
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Test Drive 01

TEST DRIVE

Hello, and welcome to the first Pluviosa Test Drive!

Rather than a series of prompts that are set after arrival to the game, this Test Drive is instead more of a soft open for the game. That is to say, not only are Test Drive threads game canon, but the Test Drive should be regarded as the "start" of the game chronologically and contains arrival-related events and information.

Or lack of information, as the case in fact is, because there is no greeting party waiting to reassure characters that everything is fine back in their worlds and that they'll get to go home again. (On the flip side, there's no one telling them that their worlds have been destroyed, either.) There is only the ship, the things inside it, the raging storm outside, and what characters can figure out for themselves.

It is advised that potential players familiarize themselves with the Premise page, the Rules/Session Zero page, and at least the first few paragraphs of the Setting page. As Pluviosa is a horror game, we especially encourage players to be aware of the content warnings that will be major themes of the game.

ARRIVAL

(cw: minor blood, visions, storm weather)

The first thing you become aware of is the sound of dripping. Your mind is fogged, as though woken from the wrong part of your sleep cycle. In your daze, you're convinced that the sound of dripping is blood. Yours? Someone else's? You can't be sure. It's dripping from somewhere. It's your fault, whichever it is.

Good. One way or another, you'll be free of this nightmare -


And then, in response to the sound of a crack of thunder outside, clarity returns.

Characters come around as though disturbed from a deep sleep. Once they have shaken off the (vision? impression?) of blood, they will find that the dripping sound, at least, was real. Fortunately, it's only water - rainwater, more than likely, judging from the occasional booms of thunder and flashes of lightning overhead. One hell of a storm, quite possibly the worst characters have ever experienced, is raging outside.

Outside where? Well, outside the ship, of course.

As a general rule, characters wake up in a random room of the first level of the ship below the main decks. Theoretically, this should be a relatively safe, dry place - but with the age of the ship, its state of disrepair, and the number of plants above that have dug their roots into the deck above, leaks are plentiful. Thus, the sound of dripping water is a constant even in enclosed areas - and, of course, the outside of the ship is being pounded by rain in shimmering sheets, adding to the cacophony of noise accented by the thunder.

Even the protective bubble over the deck itself and the balconies of the rooms is having trouble working to keep the rain out - the rain isn't terrifying hurricane levels, but it is steady and water floods steadily down the stairs and over the edges of the gap down the center of the ship. The worst of the wind, too, has been kept out, but occasional gusts send ripples through the rain.

There is no power inside the ship right now and barely any light besides the flash of lightning - although characters may arrive while it is nominally day, the clouds stretching from horizon to horizon have blocked out the sun almost completely. The motion of the ship is also far worse than usual due to the storm winds - it's easy to believe that you are in fact at sea, unless you manage to get close enough to the exterior windows or balconies to be able to see the ship's legs in motion through the cascade of water that runs down the exterior.


SEEING IS BELIEVING

(cw: hallucinations, thinking things that are real are hallucinations)

In the dark, you have to rely on your other senses - hearing, sound, smell. Smell is giving you the best information to start out with - rain, of course, but also mildew, plants, and old metal. (Is that a whiff of blood at the bottom? No, it's because of that bad dream you had messing with your head.)

No one comes to greet you. No one comes to find you. Instinctively, you know - no one is coming. You'll have to save yourself.


Characters will be fully convinced that they are alone until they actually run into another character. Even things that seem like they should be indicative of another person's presence, such as hearing voices or seeing someone shine a light down a hallway - your character will be convinced that that is just a hallucination until they can definitely lay eyes on another person, hear their voice clearly (ie: not half-drowned-out by the rain) or otherwise be certain of their presence.

That isn't to say that hallucinations aren't occurring. All characters, but especially those who are alone, will periodically hear murmuring voices, smell blood, smoke, and other scents reminiscent of destruction, and see what appear to be the flashes of flashlights, flickering lightbulbs, and the shadows of people walking around. These hallucinations fade in and out in intensity, but they always clear up for at least a little while when a character notices the sound of thunder. Given that the thunder is very frequent during the storm (every few minutes), most hallucinations won't last for long.

For most characters, the voices will be unintelligible murmurs. However, if your character has experienced an event of mass destruction at some point in their life (apocalypse or near-apocalypse, destruction of a city, volcano eruption, being the only survivor of a town that was slaughtered, etc), or has a connection to the dead, they will be able to pick out that the voices of the hallucinations are talking about either attempting to rescue people from something similar (eg: a distant voice shouting "there's someone still alive over here!") or, alternately, talking about how everything is lost, everyone is doomed now, etc. They may hear one type of voice or both at different times, at player discretion.


TO RUN ITS COURSE

(cw: dead loved ones, hallucinations/delusions, violence, potential death. THIS PROMPT CONTAINS PVP OPTIONS.)

You're not supposed to be alone. There was someone with you, only a few hours or years or minutes or lifetimes ago. You weren't always alone, and you have to find them.

You'll find them. You do. But not in any kind of condition to keep you company. This lump of flesh is empty now. The plants are already growing over it, reclaiming it. There's blood in the soil, and there's the sound of someone else coming up behind you.

Someone is coming. You'll have to save yourself.


There are various heaps of organic debris that characters can stumble across when wandering around in the dark - piled up leaves, rotted plants, heaps of ferns, moss, and so on. Even solid wood, sometimes - the trunks of small, twisted trees that took root where they might and have grown out from balconies to the exterior or inwards down the jungled crevasse between the two halves of the ship. In the low light, it's easy to literally stumble across them, or mistake them for something else in the brief light of a flash of lightning.

It's the mistaking them for something else that could be a problem. Characters may find themselves absolutely convinced that these heaps of leaves are the body of a loved one - especially if they were wandering around looking for someone in particular. They may or may not accurately perceive leaf cover on the outside of the "body," but unless they dig their hands in enough to be sure of the heap's contents - but who would want to go digging their hands into the body of someone they love? - or they see the shape in clear lighting (which would have to be provided by another character), it will be near impossible to convince them that the pile is just that, and not a corpse.

But that's not the really dangerous part. The dangerous part of all this is that if someone unexpected approaches while the character is in the same room as the 'body,' they may become convinced that the new arrival is responsible for their loved one's death. It doesn't matter how illogical it is on the surface - fear, or rage, or whatever it is that might fuel them will turn on the stranger. And whatever it is that convinces them of this has also turned their fight-or-flight reflex solidly to fight, whether it's for revenge or the last chance at survival for a cornered rat.

Characters so affected will fight until one of the following occurs: If they are led out of sight of the 'body,' they return to their senses (given that they may be inclined to chase the 'perpetrator,' this may be the best non-violent way to resolve the issue). If they are convinced that the 'body' is fake (through physical contact or clear lighting as above), they also return to their senses. And finally, if they kill the 'perpetrator' or are themselves killed or knocked unconscious, the effect ends. In all of these cases, it ends with the sharpness of a rubber band snapped against the skin, and the character is fully aware of their altered mental state and what occurred as a result.

If your character dies as a result of this prompt (and you want that thread to be game canon), please give the mods a heads-up if/when you are accepted into the game. Although this will not count as an 'official' death and will not consume a character's "freebie" revival, there may still be consequences for your character's death.

CONTENTS WORMING

(cw: worms. many worms. not parasitic. just worms.)

It's easy to take a wrong step in the dark. Of course, tripping and falling isn't the worst thing that can happen.

This isn't the worst thing that could happen, either. That doesn't make it any better in the moment - the split-second when the ground erupts and a writhing mass of something slimy doesn't so much crawl out as jump out - but maybe it will make it better later.


You know how worms come writhing up out of the ground during a rainstorm, when the soil is absolutely saturated?

Well, that's true of the soil on the ship as well, except the worms here aren't just common earthworms anymore. They've learned to climb, the slime that they use to wriggle through the soil modified such that they can cause it to turn sticky and squelch their way up walls, ceilings - and anyone they happen to come across. If you step in the wrong place, an entire cluster of them will respond, by clinging to your clothes and body, squirming upwards in a desperate bid to escape the wet soil and the continuous rivulets of water caused by the storm.

Or perhaps you sat down to rest somewhere and felt them creeping - or didn't, until there was suddenly something wet and cold on your bare skin. Or maybe you encountered the worms not through their climbing, but afterwards, when they drop off the ceiling and fall down on your head as the enzyme that renders their slime sticky wears out. However it happens... worms.

Fortunately, they're harmless - aside from being a bit larger than the earthworms a character is likely to be familiar with, and their strange ability to become sticky, these are largely indistinguishable from normal earthworms. Unfortunately, it's hard to tell that in the dark and the wet - this is their native environment, not yours, and anyone would panic at the sensation of worms trying to crawl up them or into dry places in their clothes.

There is an easy solution to this: Because the worms are fleeing the rain in the soil, they won't climb up anything that's just as wet as the dirt they left behind. All a character has to do to become worm-free is get thoroughly soaked, such as by stepping out into the reduced-but-still-pouring rain on a balcony or deck protected by the ship's bubbles. Unfortunately.... Well, then they're wet. And there doesn't seem to be anywhere to dry off any time soon...

FAQ
For information on the general shape and state of the ship, please see the setting page. Please note that mods will not be running investigations during the test drive period.

Q: Do our characters still have their powers/items?

Generally speaking, yes. Characters have their powers intact (with certain exceptions, largely for potential-gamebreak reasons) and whatever items they were carrying at their canonpoints. Please see the FAQ for more details.

Q: My character is dead and/or dying at their canonpoint!

Well... Now they aren't. Specifically, dead characters come back as their most recent 'healthy' state of being (unless they're a type of character that is playable while dead, such as a vampire or a Bleach shinigami, in which case they continue as normal for them); they also arrive already soaked through by the rain, regardless of the location they wake up. Characters who are mortally injured find that their wounds have healed; in place of whatever blood was soaking through their clothes/dripping from their bodies/in their mouth from a Cough of Death, they instead find pure water.

Q: Can my character(s) explore the ship?

Your characters are welcome to explore as much as they're willing and capable of doing in the wet and the rain! However, getting between floors is a challenge in the current weather - with the power off, the elevators do not work, and the stairs are consistently flooded by a cascade of rainwater. However, mods will not be running any official, guided explorations until after game opening.

Q: Is there anywhere dry to rest?

Nowhere is completely dry, but the aft portion of the ship is significantly drier than the middle and fore. The reason for this is that there is a series of partial decks (the residential decks) over roughly the last third of the ship. The rain is fully blocked by the roof overhead, in theory, but in practice the wind and the flooding leave this space only sort of dry. It's possible to find your way here on your own and find some place to sleep that doesn't blow mold spores into your face when you sit down, but it's also darker here, since the lightning's light is also blocked out by the roof.

Q: BATHROOMS?

Unfortunately, the lack of water in the pipes means that the toilets (which can be found relatively intact in most suites, though many are full of standing water) are also not running. Characters get to deal with this issue as they see fit, whether that's using the dilapidated toilets or using a more fertilizer-like strategy.

Q: Is there anything from the game's main info pages that doesn't apply to this Test Drive?

Given that the power is currently off, the Ship (as in the entity) cannot be interacted with on the Test Drive (and characters have no reason to think it's there). Anything else that would require power, such as the elevators or water from the faucets, also does not work.

Q: How long does the storm last?

ICly, it begins to lighten up on the evening of the second day after the first characters wake up, though it is still raining steadily with occasional thunder throughout that night. (Characters will continue to trickle in throughout the duration of the storm, though most arrive before the end of the first day.) The characters will be able to see the sun starting on the third morning - which is also planned to be the game's formal opening, so we won't say more until then!

Q: Do our characters receive anything upon arrival?

Not a thing! Nor do they encounter any kind of informational NPC or anything that gives them a solid idea what's going on. The only exception to this is that all characters experience the dripping-blood related vision/dream/impression detailed in the first prompt of the Test Drive. Additionally, characters who have a unique tie to their world (such as Aerith's connection to the Lifestream in FFVII) will be aware that they're not in their own world anymore.

Q: What are our characters eating?

Since the power hasn't come on yet... Whatever they're adventurous and/or knowledgeable enough to find that doesn't kill them! This can include edible plants and limited amounts of things brought from home (please don't have your character bring 99 casseroles even if your game's inventory system allows it), but mods are not tracking this specifically. Most characters will be expected to be hungry and unhappy but not literally starving come game open. At least there's plenty of water.

Q: I have some specific question I need to ask about my specific character on the test drive!

Please post your question in response to the header comment QUESTIONS below!


highjustice: (HM.)

[personal profile] highjustice 2024-01-27 09:53 pm (UTC)(link)
[Neuvillette is a poor, unpracticed liar. But after several centuries, he's learned to work within in his limitations very well.

Still, internally, he's glad for the matter of the Descenders to be dropped. The question of who the young man in front of him is to know that term hangs unanswered, but he is patient, for the time being.

Though it seems he may have to read Furina in on that matter, if it's going to be something that comes up with others.]


Agreed. Though it is curious, isn't it? Typically, if one captures or kidnaps someone, even captors who don't immediately make demands restrict their prisoners' movements.

[And yet, other than the barrier between them and the world beyond the ship, there is not much restriction here. Nothing stopping them from moving about or talking to each other.]
featheradrift: (heh)

[personal profile] featheradrift 2024-01-29 06:44 am (UTC)(link)
We're trapped here. Maybe that's enough of a restriction for our warden.

[ Odder, actually— ]

I think a more pertinent question is why they didn't take my Vision away. Surely you wouldn't leave your prisoner with weapons with which they can escape. They must be confident in the prison's strength.

[ Just to prove his point, he launches a wind blade at the sky above them, to see how that barrier would react against his attack. ]
highjustice: (HM.)

[personal profile] highjustice 2024-01-29 07:10 am (UTC)(link)
I would note it for the record that the Fortress of Meropide does not confiscate Visions. They are deeply integrated with a person's being and removing them has been known to cause severe negative effects on mental state.

[That is, however, a tangent he reins in at that point. Instead, Neuvillette turns his head upwards to watch what happens to the wind blade as it clears the tree cover and hits the barrier above.

The whole thing ripples in response to the force, a small wave extending out from the point of impact before it fades. It disturbs the water coating the barrier on the outside, which catches the light of the next lightning flash.]


Interesting.

[Probably a good thing it doesn't break so easily, considering how much worse the storm is outside, but... very interesting.]

My own power is significantly diminished, but I don't believe that to be a function of this place specifically so much as it is one of distance from Fontaine's waters. You've noticed no irregularities?
featheradrift: (smirk)

[personal profile] featheradrift 2024-01-29 07:23 am (UTC)(link)
Good for you, Iudex. Doesn't change how messed up trapping people underwater is for any length of time, because lack of sunlight, exposure to nature and indicators of time can really mess with a human's mental health just as much, but I'm just a mere Vahumana [ You know, the Darshan that psychology falls under (not that he specializes in the topic but would Neuvillette know that?) ] scholar from Sumeru. Pay me no mind.

[ He might be a tad too sarcastic but. Well, he has a lot to say when it comes to political structures, alright? It's his speciality! And he has thought of the Fortress of Meropide once or twice, when he's come upon another Vahumana scholar's essay on the location. ]

Anyway, you're assuming our warden even cares for my mental wellbeing. I'm no convict with a chance for redemption. I'm just one of the many they kidnapped. Do they need me to be mentally sound?

[ Well, they must have kidnapped him for a reason, so the chances are high that they do need him to be able to function properly. It's definitely not for the reason Neuvillette suggests. ]

Hm. I haven't felt a difference so far. But I haven't exercised my full power yet. Want to test it out?

[ Is that an offer to fight? Maybe. ]
highjustice: (sharp words)

[personal profile] highjustice 2024-01-29 07:40 am (UTC)(link)
Take it up with Egeria, if you can find her remains. According to rumors I've heard, they're somewhere in Sumeru's desert. I had no input on the matter - it was established before my birth.

[The words are perhaps a bit sharp - he's better aware of the flaws of Meropide than most, and if Fontainian humans are - in his experience - less affected by being underwater than those of other nations? Well, he can't very well say that, at the moment. Fontaine's secrets shall remain such.

After a moment, he pulls himself back, his tone going back to something closer to his normal as he adds, ]


And if you're seeking a spar, I'm afraid even reduced as I am, the current state of the weather would put me at a terribly unfair advantage.

[For just a moment, the rain around them stills, hanging in the air where it is, to prove his point. Just long enough to be apparent - long enough for the raindrops to become round again - and then he lets it go.]

Perhaps another time.
featheradrift: (eyes closed 2)

[personal profile] featheradrift 2024-02-04 09:23 pm (UTC)(link)
[ He snorts. How disrespectful to speak of the previous Hydro Archon like that. Perhaps him and Neuvillette shared more opinions regarding the Archons than he thought. But evidently, he was displeased with Fontaine's state as well. That's a point in the Iudex's favour. He does care for the people of Fontaine after all. ]

Maybe I'll consider it, once we return.

[ A disadvantage, he says, but then he stills the rain, and well. That is something beyond the capability of most Vision users, he thinks. He has flight, unfettered by constraints, which is already leagues more powerful than other Anemo users, but even he cannot control the wind like Neuvillette can control water. And he hasn't seen a Vision on Neuvillette either, which means this is an innate ability of the man's.

...ah. Perhaps he can hazard a guess as to what Neuvillette might actually be. But there's no point in asking now, not when it's irrelevant to the conversation.
]

Hah. How kind of you to show me mercy. But even unfair fights are valuable experience.

[ He won't push it though. Neuvillette clearly had other things to be concerned about, hence the refusal. ]

For now, I suppose we ought to keep investigating the ship for more clues. It'll be a simple matter for someone like me.
highjustice: (Default)

[personal profile] highjustice 2024-02-05 07:10 am (UTC)(link)
[Focalors is the only Archon who has earned his respect. The Dendro Archon has his sympathy, but he's not entirely willing to pencil her in as a potential ally until he's met her directly. The rest of the original Seven can take a bath in the sea. It's not like they'll drown.

There is so much work to be done when he returns; there is so much work to be done, and that more than anything is why he is displeased at being pulled away.]


Despite the harsh reputation of the court system, there are very few circumstances in which I do not prefer to show mercy.

[The words are soft, in comparison to the rest of the discussion. Philosophical, even. It's true that there are some people who may not be deserving of mercy - but Neuvillette will try anyway.

Fontaine has the death penalty, nominally. Neuvillette would never sentence anyone to it.]


But you have a point. I doubt I am going to derive any more useful information from an exploration of the topmost level than one who can reach a proper view from above.
featheradrift: (standing)

[personal profile] featheradrift 2024-02-05 09:17 am (UTC)(link)
[ Huh. Neuvillette is far softer than he expected him to be. His demeanor in the court paints a far different picture than the man in front of him. Curious, but not unwelcome. ]

You're quite the benevolent one, Iudex. I would've thought you'd have already lost your faith in humanity after witnessing the kinds of crimes they commit for several centuries.

[ But Neuvillette isn't like him, who is so quick to distrust others and believe in the worst of them. He doesn't know where the man finds the strength. ]

Then I guess until further notice, my job is to thoroughly explore the ship and report back to you and the Hydro Archon. Anything else you want me to do?
highjustice: (dramatic eyes closed)

[personal profile] highjustice 2024-02-05 09:26 am (UTC)(link)
[Perhaps surprisingly, that comment draws a sound out of Neuvillette that could qualify as a chuckle, if you squint at it and turn the volume all the way up.]

Just the opposite, in fact. I did not have a kind impression of humans when I took the position of Iudex, but I'm afraid they've quite grown on me. Perhaps it is exactly because I do see the very worst of them that I also see how they persevere and fight to improve their lives even in such circumstances.

[If you see the worst, then surely it's only up from there, right?]

... Stay safe and do not take too many risks. If you are injured out in the bowels of the ship alone...

[Well, their alliance would come to an end quickly and in an unfortunate way.]
featheradrift: (sneer)

[personal profile] featheradrift 2024-02-05 09:48 am (UTC)(link)
[ He's a peculiar one, the Wanderer decides. To see the worst of humanity and decide that they are still something worth liking. But perhaps it is because he is closer to a god than a human. He certainly doesn't think of himself as one of them. (Not like him, who knows what it means to live life like a human too intimately to separate the worst of what he's seen from himself. No, humanity is selfish and ugly. But also... warm, welcoming, and... loving.) ]

Heh. Focalors did a good job, choosing her subordinate.

[ Somehow, he would have to match up to this man if he wanted prove that Nahida was wise to pick him, huh? Hah, as if he could do that. She better not be expecting anything like that from him even several centuries into the future.

It's Neuvillette's concern that finally draws laughter out of the drifter.
]

Worried for me? Don't be. Of everyone here, this is the task that suits me best. Reconnaissance in dangerous locations... you could say it's my specialty.

[ This is incongruent with his supposed station as a scholar of Vahumana but he's already let slip that he knows about Descenders. What's another thing to this soft-hearted man?

He activates his Anemo Vision, lifting into the air as his hat vanishes and is replaced by a circle of glowing symbols.
]

Just sit there and tend to your little Archon, Iudex. You'll have the information you want soon enough.

[ With that, he flies off, far upwards, towards the barrier above them. Now that he had a task, he would complete it meticulously and efficiently. ]
highjustice: (Default)

[personal profile] highjustice 2024-02-05 10:00 am (UTC)(link)
[Neuvillette doesn't manage to reply before he's flown off on, because the words catch him just enough off guard.

And he can't say, really - that it wasn't really her choice, that he was the only choice she had, and that she could only hope he was a person who would be sympathetic to humanity, who would come to embody judge not the child for the sins of the father so fully. Nor can he say that Focalors, the real one, was looking at him not as a subordinate, but as a successor, the one who would step over the ruins of the Archon's throne to care for Fontaine.

Or so she could only hope.

In the end, he stands in the rain for a moment longer, before saying quietly enough that the young man who already zipped freely into the air surely won't be able to hear - ]


I can only hope that I've proven worthy of her faith.

[And with that, he turns away, leaving the investigation of the upper decks to the apparent expert in order to return to Furina and break the news that, at least in this place, her long and tiresome act must continue after all.]
Edited 2024-02-05 10:06 (UTC)