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Pluviosa Mods ([personal profile] pluviosamods) wrote in [community profile] pluviooc2024-01-23 10:00 am
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Test Drive 01

TEST DRIVE

Hello, and welcome to the first Pluviosa Test Drive!

Rather than a series of prompts that are set after arrival to the game, this Test Drive is instead more of a soft open for the game. That is to say, not only are Test Drive threads game canon, but the Test Drive should be regarded as the "start" of the game chronologically and contains arrival-related events and information.

Or lack of information, as the case in fact is, because there is no greeting party waiting to reassure characters that everything is fine back in their worlds and that they'll get to go home again. (On the flip side, there's no one telling them that their worlds have been destroyed, either.) There is only the ship, the things inside it, the raging storm outside, and what characters can figure out for themselves.

It is advised that potential players familiarize themselves with the Premise page, the Rules/Session Zero page, and at least the first few paragraphs of the Setting page. As Pluviosa is a horror game, we especially encourage players to be aware of the content warnings that will be major themes of the game.

ARRIVAL

(cw: minor blood, visions, storm weather)

The first thing you become aware of is the sound of dripping. Your mind is fogged, as though woken from the wrong part of your sleep cycle. In your daze, you're convinced that the sound of dripping is blood. Yours? Someone else's? You can't be sure. It's dripping from somewhere. It's your fault, whichever it is.

Good. One way or another, you'll be free of this nightmare -


And then, in response to the sound of a crack of thunder outside, clarity returns.

Characters come around as though disturbed from a deep sleep. Once they have shaken off the (vision? impression?) of blood, they will find that the dripping sound, at least, was real. Fortunately, it's only water - rainwater, more than likely, judging from the occasional booms of thunder and flashes of lightning overhead. One hell of a storm, quite possibly the worst characters have ever experienced, is raging outside.

Outside where? Well, outside the ship, of course.

As a general rule, characters wake up in a random room of the first level of the ship below the main decks. Theoretically, this should be a relatively safe, dry place - but with the age of the ship, its state of disrepair, and the number of plants above that have dug their roots into the deck above, leaks are plentiful. Thus, the sound of dripping water is a constant even in enclosed areas - and, of course, the outside of the ship is being pounded by rain in shimmering sheets, adding to the cacophony of noise accented by the thunder.

Even the protective bubble over the deck itself and the balconies of the rooms is having trouble working to keep the rain out - the rain isn't terrifying hurricane levels, but it is steady and water floods steadily down the stairs and over the edges of the gap down the center of the ship. The worst of the wind, too, has been kept out, but occasional gusts send ripples through the rain.

There is no power inside the ship right now and barely any light besides the flash of lightning - although characters may arrive while it is nominally day, the clouds stretching from horizon to horizon have blocked out the sun almost completely. The motion of the ship is also far worse than usual due to the storm winds - it's easy to believe that you are in fact at sea, unless you manage to get close enough to the exterior windows or balconies to be able to see the ship's legs in motion through the cascade of water that runs down the exterior.


SEEING IS BELIEVING

(cw: hallucinations, thinking things that are real are hallucinations)

In the dark, you have to rely on your other senses - hearing, sound, smell. Smell is giving you the best information to start out with - rain, of course, but also mildew, plants, and old metal. (Is that a whiff of blood at the bottom? No, it's because of that bad dream you had messing with your head.)

No one comes to greet you. No one comes to find you. Instinctively, you know - no one is coming. You'll have to save yourself.


Characters will be fully convinced that they are alone until they actually run into another character. Even things that seem like they should be indicative of another person's presence, such as hearing voices or seeing someone shine a light down a hallway - your character will be convinced that that is just a hallucination until they can definitely lay eyes on another person, hear their voice clearly (ie: not half-drowned-out by the rain) or otherwise be certain of their presence.

That isn't to say that hallucinations aren't occurring. All characters, but especially those who are alone, will periodically hear murmuring voices, smell blood, smoke, and other scents reminiscent of destruction, and see what appear to be the flashes of flashlights, flickering lightbulbs, and the shadows of people walking around. These hallucinations fade in and out in intensity, but they always clear up for at least a little while when a character notices the sound of thunder. Given that the thunder is very frequent during the storm (every few minutes), most hallucinations won't last for long.

For most characters, the voices will be unintelligible murmurs. However, if your character has experienced an event of mass destruction at some point in their life (apocalypse or near-apocalypse, destruction of a city, volcano eruption, being the only survivor of a town that was slaughtered, etc), or has a connection to the dead, they will be able to pick out that the voices of the hallucinations are talking about either attempting to rescue people from something similar (eg: a distant voice shouting "there's someone still alive over here!") or, alternately, talking about how everything is lost, everyone is doomed now, etc. They may hear one type of voice or both at different times, at player discretion.


TO RUN ITS COURSE

(cw: dead loved ones, hallucinations/delusions, violence, potential death. THIS PROMPT CONTAINS PVP OPTIONS.)

You're not supposed to be alone. There was someone with you, only a few hours or years or minutes or lifetimes ago. You weren't always alone, and you have to find them.

You'll find them. You do. But not in any kind of condition to keep you company. This lump of flesh is empty now. The plants are already growing over it, reclaiming it. There's blood in the soil, and there's the sound of someone else coming up behind you.

Someone is coming. You'll have to save yourself.


There are various heaps of organic debris that characters can stumble across when wandering around in the dark - piled up leaves, rotted plants, heaps of ferns, moss, and so on. Even solid wood, sometimes - the trunks of small, twisted trees that took root where they might and have grown out from balconies to the exterior or inwards down the jungled crevasse between the two halves of the ship. In the low light, it's easy to literally stumble across them, or mistake them for something else in the brief light of a flash of lightning.

It's the mistaking them for something else that could be a problem. Characters may find themselves absolutely convinced that these heaps of leaves are the body of a loved one - especially if they were wandering around looking for someone in particular. They may or may not accurately perceive leaf cover on the outside of the "body," but unless they dig their hands in enough to be sure of the heap's contents - but who would want to go digging their hands into the body of someone they love? - or they see the shape in clear lighting (which would have to be provided by another character), it will be near impossible to convince them that the pile is just that, and not a corpse.

But that's not the really dangerous part. The dangerous part of all this is that if someone unexpected approaches while the character is in the same room as the 'body,' they may become convinced that the new arrival is responsible for their loved one's death. It doesn't matter how illogical it is on the surface - fear, or rage, or whatever it is that might fuel them will turn on the stranger. And whatever it is that convinces them of this has also turned their fight-or-flight reflex solidly to fight, whether it's for revenge or the last chance at survival for a cornered rat.

Characters so affected will fight until one of the following occurs: If they are led out of sight of the 'body,' they return to their senses (given that they may be inclined to chase the 'perpetrator,' this may be the best non-violent way to resolve the issue). If they are convinced that the 'body' is fake (through physical contact or clear lighting as above), they also return to their senses. And finally, if they kill the 'perpetrator' or are themselves killed or knocked unconscious, the effect ends. In all of these cases, it ends with the sharpness of a rubber band snapped against the skin, and the character is fully aware of their altered mental state and what occurred as a result.

If your character dies as a result of this prompt (and you want that thread to be game canon), please give the mods a heads-up if/when you are accepted into the game. Although this will not count as an 'official' death and will not consume a character's "freebie" revival, there may still be consequences for your character's death.

CONTENTS WORMING

(cw: worms. many worms. not parasitic. just worms.)

It's easy to take a wrong step in the dark. Of course, tripping and falling isn't the worst thing that can happen.

This isn't the worst thing that could happen, either. That doesn't make it any better in the moment - the split-second when the ground erupts and a writhing mass of something slimy doesn't so much crawl out as jump out - but maybe it will make it better later.


You know how worms come writhing up out of the ground during a rainstorm, when the soil is absolutely saturated?

Well, that's true of the soil on the ship as well, except the worms here aren't just common earthworms anymore. They've learned to climb, the slime that they use to wriggle through the soil modified such that they can cause it to turn sticky and squelch their way up walls, ceilings - and anyone they happen to come across. If you step in the wrong place, an entire cluster of them will respond, by clinging to your clothes and body, squirming upwards in a desperate bid to escape the wet soil and the continuous rivulets of water caused by the storm.

Or perhaps you sat down to rest somewhere and felt them creeping - or didn't, until there was suddenly something wet and cold on your bare skin. Or maybe you encountered the worms not through their climbing, but afterwards, when they drop off the ceiling and fall down on your head as the enzyme that renders their slime sticky wears out. However it happens... worms.

Fortunately, they're harmless - aside from being a bit larger than the earthworms a character is likely to be familiar with, and their strange ability to become sticky, these are largely indistinguishable from normal earthworms. Unfortunately, it's hard to tell that in the dark and the wet - this is their native environment, not yours, and anyone would panic at the sensation of worms trying to crawl up them or into dry places in their clothes.

There is an easy solution to this: Because the worms are fleeing the rain in the soil, they won't climb up anything that's just as wet as the dirt they left behind. All a character has to do to become worm-free is get thoroughly soaked, such as by stepping out into the reduced-but-still-pouring rain on a balcony or deck protected by the ship's bubbles. Unfortunately.... Well, then they're wet. And there doesn't seem to be anywhere to dry off any time soon...

FAQ
For information on the general shape and state of the ship, please see the setting page. Please note that mods will not be running investigations during the test drive period.

Q: Do our characters still have their powers/items?

Generally speaking, yes. Characters have their powers intact (with certain exceptions, largely for potential-gamebreak reasons) and whatever items they were carrying at their canonpoints. Please see the FAQ for more details.

Q: My character is dead and/or dying at their canonpoint!

Well... Now they aren't. Specifically, dead characters come back as their most recent 'healthy' state of being (unless they're a type of character that is playable while dead, such as a vampire or a Bleach shinigami, in which case they continue as normal for them); they also arrive already soaked through by the rain, regardless of the location they wake up. Characters who are mortally injured find that their wounds have healed; in place of whatever blood was soaking through their clothes/dripping from their bodies/in their mouth from a Cough of Death, they instead find pure water.

Q: Can my character(s) explore the ship?

Your characters are welcome to explore as much as they're willing and capable of doing in the wet and the rain! However, getting between floors is a challenge in the current weather - with the power off, the elevators do not work, and the stairs are consistently flooded by a cascade of rainwater. However, mods will not be running any official, guided explorations until after game opening.

Q: Is there anywhere dry to rest?

Nowhere is completely dry, but the aft portion of the ship is significantly drier than the middle and fore. The reason for this is that there is a series of partial decks (the residential decks) over roughly the last third of the ship. The rain is fully blocked by the roof overhead, in theory, but in practice the wind and the flooding leave this space only sort of dry. It's possible to find your way here on your own and find some place to sleep that doesn't blow mold spores into your face when you sit down, but it's also darker here, since the lightning's light is also blocked out by the roof.

Q: BATHROOMS?

Unfortunately, the lack of water in the pipes means that the toilets (which can be found relatively intact in most suites, though many are full of standing water) are also not running. Characters get to deal with this issue as they see fit, whether that's using the dilapidated toilets or using a more fertilizer-like strategy.

Q: Is there anything from the game's main info pages that doesn't apply to this Test Drive?

Given that the power is currently off, the Ship (as in the entity) cannot be interacted with on the Test Drive (and characters have no reason to think it's there). Anything else that would require power, such as the elevators or water from the faucets, also does not work.

Q: How long does the storm last?

ICly, it begins to lighten up on the evening of the second day after the first characters wake up, though it is still raining steadily with occasional thunder throughout that night. (Characters will continue to trickle in throughout the duration of the storm, though most arrive before the end of the first day.) The characters will be able to see the sun starting on the third morning - which is also planned to be the game's formal opening, so we won't say more until then!

Q: Do our characters receive anything upon arrival?

Not a thing! Nor do they encounter any kind of informational NPC or anything that gives them a solid idea what's going on. The only exception to this is that all characters experience the dripping-blood related vision/dream/impression detailed in the first prompt of the Test Drive. Additionally, characters who have a unique tie to their world (such as Aerith's connection to the Lifestream in FFVII) will be aware that they're not in their own world anymore.

Q: What are our characters eating?

Since the power hasn't come on yet... Whatever they're adventurous and/or knowledgeable enough to find that doesn't kill them! This can include edible plants and limited amounts of things brought from home (please don't have your character bring 99 casseroles even if your game's inventory system allows it), but mods are not tracking this specifically. Most characters will be expected to be hungry and unhappy but not literally starving come game open. At least there's plenty of water.

Q: I have some specific question I need to ask about my specific character on the test drive!

Please post your question in response to the header comment QUESTIONS below!


aureatefantasia: from Pathfinder; Pallid Mask [placeholder] (entity)

we absolutely can (unfortunately for john)

[personal profile] aureatefantasia 2024-01-26 04:05 am (UTC)(link)
[ The light gives him pause for just a few heartbeats, but he shakes it off; he's run into strange lights before. That isn't overly concerning. The fact that there is someone who's more real than these faint, drowning cries for help? Matters more. There's a flicker of a thought in the back of John's mind, something remembered only recently brought on by the clarity of those words, how easily they're heard when that voice lifts: theatre. Recitation. Announcement.

He doesn't entirely miss the softening of the rain, but rain comes and goes in varying weights, doesn't it? He's sure that's a thing. Well. Mostly sure. He doesn't know. He'd have to ask—

But this man definitely looks worse off than John in the waterlogged department, in any event. He slows once close enough for normal conversation, not quite hunching to stand a little closer to this white-haired stranger's height. John is... unfortunately tall, and he isn't entirely sure how much is his stature in this body.
]

Enough. [ John's voice is a low, vaguely annoyed rumble as he reaches up to adjust his hood with a wrapped hand, pull it back into place to cast its heavy shadow over the pallid mask. ] I don't suppose you have any idea where th... this place is, or what is happening? [ He likes to think Arthur would approve of asking for information. And... being polite—honey and vinegar, right? Maybe have to bite his tongue a bit, though, because John is largely vinegar. ]
highjustice: (HM.)

neuvillette hasn't had worm problems because he's too wet all the time

[personal profile] highjustice 2024-01-26 05:06 am (UTC)(link)
[It's unusual to run into someone that much taller than him, but Neuvillette doesn't seem phased by it. He simply nods, expression only changing the slightest tinge towards relief.]

Good to hear. Unfortunately, I don't have much in the way of answers myself.

[Yet another person who seems to be equally adrift on board this ship. Strange as this person may seem, ultimately that's all Neuvillette is concerned with. Another point of data with no answers behind it.

Just how many people are on board, now?]


I can say with certainty that this is not Teyvat, the world from which I and a handful of others hail, and that that is likely the case for everyone I've met thus far, but I'm afraid I have no more concrete answers than that.
aureatefantasia: from Pathfinder; Pallid Mask [placeholder] (entity)

—i. i see /thrown overboard

[personal profile] aureatefantasia 2024-01-26 06:13 pm (UTC)(link)
[ It's good there's no attention drawn to it; John's still not sure how to feel about this body at all, what it means, what it represents. He'll worry about it later. On the positives: this man is even-tempered, voice clear; he's met others, which means John by extension has additional information—assuming he's speaking truthfully.

No reason to think he's not, though.

Though there's a name he hasn't heard before...
]

"Teyvat"? [ He says it slowly, and the way he tips his head is thoughtful, left hand—too-black fingertips a little too sharp-ended peeking past yellow-gold wrapping too fine to be bandages—bracing roughly where the line of a mouth would be on the mask he wears. ] ...Well, it's not the Dark World, either. Dark as it is, this place seems... too alive for that. [ He gestures vaguely, wrist flicking back towards the direction he'd come from. ] Ghosts or whatever they are notwithstanding. [ He can't remember meeting other living beings there, and he's not sure how he would have gotten back to it, either way. There's a heavy slide of something dragging over the floor as he sighs through his teeth. ]

It might fit with the Dreamlands, though... [ A thin thread of anxiety? No such thing. His shoulders don't stiffen at all, there's no rustle of fabric. ] ...but I don't think it is. There's no way we'd— ...There's no way for me to have gotten there, which logically rules it out for you and these others.

How many have you found? [ And what might that mean? ]
highjustice: (HM.)

[personal profile] highjustice 2024-01-27 04:05 am (UTC)(link)
[If the not-quite humanity is in any way bothersome or even notable to Neuvillette, it doesn't show.]

I'm afraid places by those names are equally unfamiliar to me.

['Too alive for that' isn't not a description that reminds him of the Abyss, but Neuvillette is confident that he would be able to sense the Primordial Sea there. The Abyss is still a part of Teyvat in some degree, connected to it like muscle and bone.]

Around a dozen individuals, two of them known to me, all of whom appeared to have arrived in this place apparently alone. I was in the process of making my return to the one who is my companion of many years when I heard your voice.

[As for what it means... Who knows! There is not enough evidence to decide the matter, and Neuvillette is wary of making too many conclusions pre-emptively.]
aureatefantasia: from Pathfinder; Pallid Mask [placeholder] (entity)

[personal profile] aureatefantasia 2024-01-27 08:18 am (UTC)(link)
[ John rumbles something that might be thoughtful. There's a... conflicted sort of hope in his chest over the fact some of the encountered aren't familiar to the individual before him. He sets it aside to deal with later and turns his focus onto the immediate. ]

A dozen? [ That's surprising, and his voice lilts gently upward with it before tipping downward—nearly more a statement. A rustle, and John's weight shifts, rocking into something that resembles pacing. Arthur would've had a better head about this, probably. But Arthur isn't here, so. His voice drops low, half-murmuring to himself. ]

How do you eat an elephant?

[ Then, more directed, almost resonant despite the mask in the way: ]

Have the others you don't know said where they're from? [ Maybe it'd be enough to start drawing points of connection—if any exist. Maybe not to this place necessarily, but to the various people who've wound up here. It's not much to go on, but it's a better preoccupation than other options.
highjustice: (sideglance)

[personal profile] highjustice 2024-01-28 04:58 am (UTC)(link)
An... elephant?

[Okay so like. It's rude to listen in to someone mumbling to themselves, whatever. What the hell is an elephant.

Not important in the long run, probably.]


I spoke with a few others regarding their circumstances and worlds, but there was nothing that specifically stood out to me as a possible common element, nor did any of them recognize this place, if that's the intent of your question.

[If he were someone else, he would perhaps have observed that they all came from worlds in which the supernatural occurred... But that's just the natural to him, so he didn't. Oops. Normal observer bias in action!]
aureatefantasia: [temp] (pic#16970824)

[personal profile] aureatefantasia 2024-01-28 06:50 am (UTC)(link)
[ Behind the mask, John's gaze flicks up to consider the eavesdropper—not that it's anything he's going to be secretive about if asked directly, it's just a turn of phrase. And the question of it honestly doesn't register as not knowing what an elephant is, because that just seems absurd on first pass. That'll be a whole conversation considering John's knowledge is inherited.

The guess at his purpose in asking is a pleasant surprise, though the same can't be said of the assessment drawn.

...And there is a large, fat raindrop that lands square on top of his hooded head. In thought as he is, John half jumps back, half scrambles up the wall to brace himself, all while ducking in response with a sound almost like a grumbled bark of surprise. Tactile sensation is new again on this scale, okay!? The unexpected is basically doubly effective! The interruption prevents him from forming anything coherent in answer to that information, too, and...

After a moment of quiet seething at the discomfort, he eases himself back down, reaching up to swipe away what water he can from his hood without turning it down.
]

...Uh. [ He'll just. Clear his throat, pull the hood taut at either side, and. Settle. ]

Right, so that line of inquiry isn't useful. Currently. ... How much of this place have you seen, or been told about by others? [ You saw nothing. ]
highjustice: (let me explain)

[personal profile] highjustice 2024-01-29 06:26 am (UTC)(link)
[Neuvillette watches the entire incident - if it can be called that - with little more than faint curiosity. He very much did see everything, but if the other man wishes to play it off as though nothing happened, he won't call attention to it.

Strange, though, that someone should be able to so thoroughly feel a raindrop hitting the outside of their hood.]


I've investigated a portion of this level, including a balcony to the exterior, and the level above, which is functionally a forest but was once the top deck of the ship. Both the topdeck and the balconies are protected by a barrier of sorts that prevents a significant portion of the storm from entering - as intense as its ferocity may seem from here, it is far worse beyond.
aureatefantasia: [temp] (pic#16970824)

[personal profile] aureatefantasia 2024-01-29 11:57 pm (UTC)(link)
[ The material isn't water-repellent! There's also a sound that comes with the impact, heavy and echoing in the confines of the material. It's—

—nothing. It didn't happen. Shut up.
]

Hm. [ He'd not gotten far in his exploration, admittedly, but finding it's a ship introduces... well, very little. A limit. But it's good to know, all the same. ] A forest growing from the deck of a ship... [ John's weight lists to his left as he folds his arms. The various ragged ends of his robe curl back in around him, a few seeming to hunt for something to grasp onto—ultimately tangling in the effort. ] I suppose if seeds can take what they need from the wood, that's not too surprising. Not that it needs to be rational.

[ His left hand lifts, elbow braced by the right, to tap what sounds like claws against the lower half of his mask—small clicks against the polished surface, drumming. His fingers curl, then, and brace instead. ]

Were there any signs of a ritual, perhaps? [ It's the only other thing he can think of; but a barrier might mean a ritual performed for something else, no? Just, some kind of sign of thinking presence. Not that he's placing bets. Really, he should be looking into this himself—level as this guy seems to be, how much can he actually trust him? He'd have cautioned Arthur not to feel too safe if his partner were in his place, after all. ]
highjustice: (HM.)

[personal profile] highjustice 2024-01-31 06:25 am (UTC)(link)
There's certainly no lack of the most essential component to life. And it would only make sense for the plants to be thicker on the deck that actually receives light, when it isn't storming.

[Sunlight and water are the most essential things to a plant, after all - the things that it requires before sprouting.

The question draws a strange look from Neuvillette from perhaps the first time. He will observe almost any amount of strange behaviour and shrug it off, but this is a thought process that he can't follow. The entire concept of rituals is something he associates with the likes of Narzissenkruez and his followers - something largely unheard of in modern Fontaine. In other lands, perhaps, such a thing might be more typical, but to Neuvillette it comes out of the blue.

And logic he can't follow is far more likely to catch Neuvillette's attention than some unsettling movements.]


I can't say that I saw signs of any, but it's not an area in which I have much expertise. If there were, I imagine it would be buried under a century or two of forest detritus. Why?

[Because asking never hurts, right? Even if what he gets in response is a dodge or a lie, there's a chance that the other man will tell the truth.]
aureatefantasia: [temp] (pic#16970822)

[personal profile] aureatefantasia 2024-02-04 04:01 am (UTC)(link)
Assuming it ever isn't storming.

[ It's a guess at best, but... Well, not every plane follows the same rules. Suns that rise and set in a matter of minutes; black stars against the night sky; buildings that appear as organic as they do constructed; entities that can be rent in two and trapped in books or communicate through a tooth. Beings who can read someone's entire life like a book. And if forests can walk in his domain, feed on flesh, who's to say they need sun, necessarily, elsewhere? ]

In my—[ hesitation accompanied by a halted gesture, consideration of his words, because there is much John could say and much he'd rather not ]—time, I've encountered rituals for any number of reasons and purposes. Summoning from another world, for example. [ His masked face tips towards a shoulder, something in the shadows across it almost seeming to mimic an arched brow despite its lack of features. ] Seems the most relevant.

[ Saying that, though, if there's as much a mess as it sounds like across the deck... that might not help them. There might be locations for a ritual to have been performed, and it's equally possible there's somewhere else aboard the vessel that would be just as able to host one. ]
highjustice: (HM.)

[personal profile] highjustice 2024-02-04 04:15 am (UTC)(link)
That is also a concern of mine, I admit. But there must be at least some gaps of clear weather, otherwise the plants wouldn't have been able to grow to such an extent; so far as I can tell, they have as much need of sunlight as any I have encountered in more normal circumstances.

[Therefore, there must be a sun, or at least a source of light, that enables them to grow.

Neuvillette hms quietly at the description of what such rituals are capable of, bringing one hand to his chin as he thinks.]


It's an unfamiliar subject matter to me, I must admit, but I do see your point. But such a ritual would surely require some manner of living being to execute it, and the plants do not seem to be particularly capable.
aureatefantasia: [temp] (pic#16970822)

[personal profile] aureatefantasia 2024-02-06 05:10 am (UTC)(link)
Not every plane need follow the same logic, no matter how similar its residents may appear.

[ John isn't a botanist. He knows what he siphoned from Arthur (definitely not a botanist) and he knows what he's experienced. "Weird plants" is up there. There's not much force behind the statement, more throwing it out, though; he's less interested in the plants than he is on how the fuck he got here, ultimately. And, eh, how anyone else did by extension.

But a good point is raised and John turns that one over a few times.
]

No, suppose not. I've... seen plants more aware, but even they wouldn't have been able to go through the complex process of assembling and performing the requirements for ritual summoning. [ Hm. ] The timeframe of such a ritual's completion...
highjustice: (let me explain)

i swear i didn't mean to neglect this so bad

[personal profile] highjustice 2024-02-14 07:14 am (UTC)(link)
In my world, there are old legends of the Dendro Archon having familiars, and such beings as that might be capable of rituals and the like, but not the trees and the ferns.

[This is, however, not Sumeru, and any further knowledge beyond old Aranara stories is well out of Neuvillette's reach. Things he didn't have any cause to ask the Traveler or anyone else about Year of Focalors 499.]

While not impossible, I think it highly unlikely.
aureatefantasia: [temp] (pic#16970824)

[personal profile] aureatefantasia 2024-02-16 02:39 am (UTC)(link)
[ "Dendro Archon"? Doesn't matter; not a presence here, as far as that implies. ]

Imagine a forest that travels under its own power, roots torn up from the earth to crawl along like a herd of beasts. To escape that forest requires an offering. Depending on the circumstances, they might give an offering in return. [ The Dreamlands are... unique, though. ]

In any case, [ John sweeps a hand in the space between them as if to dismiss the matter of trees, ] it seems if there's any weight to ritual as the cause or related, we're left with the possibility of previous crew being responsible. Which, [ slow, debating ] would mean either time flows differently, a delay, or it's something else entirely.