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Pluviosa Mods ([personal profile] pluviosamods) wrote in [community profile] pluviooc2024-01-23 10:00 am
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Test Drive 01

TEST DRIVE

Hello, and welcome to the first Pluviosa Test Drive!

Rather than a series of prompts that are set after arrival to the game, this Test Drive is instead more of a soft open for the game. That is to say, not only are Test Drive threads game canon, but the Test Drive should be regarded as the "start" of the game chronologically and contains arrival-related events and information.

Or lack of information, as the case in fact is, because there is no greeting party waiting to reassure characters that everything is fine back in their worlds and that they'll get to go home again. (On the flip side, there's no one telling them that their worlds have been destroyed, either.) There is only the ship, the things inside it, the raging storm outside, and what characters can figure out for themselves.

It is advised that potential players familiarize themselves with the Premise page, the Rules/Session Zero page, and at least the first few paragraphs of the Setting page. As Pluviosa is a horror game, we especially encourage players to be aware of the content warnings that will be major themes of the game.

ARRIVAL

(cw: minor blood, visions, storm weather)

The first thing you become aware of is the sound of dripping. Your mind is fogged, as though woken from the wrong part of your sleep cycle. In your daze, you're convinced that the sound of dripping is blood. Yours? Someone else's? You can't be sure. It's dripping from somewhere. It's your fault, whichever it is.

Good. One way or another, you'll be free of this nightmare -


And then, in response to the sound of a crack of thunder outside, clarity returns.

Characters come around as though disturbed from a deep sleep. Once they have shaken off the (vision? impression?) of blood, they will find that the dripping sound, at least, was real. Fortunately, it's only water - rainwater, more than likely, judging from the occasional booms of thunder and flashes of lightning overhead. One hell of a storm, quite possibly the worst characters have ever experienced, is raging outside.

Outside where? Well, outside the ship, of course.

As a general rule, characters wake up in a random room of the first level of the ship below the main decks. Theoretically, this should be a relatively safe, dry place - but with the age of the ship, its state of disrepair, and the number of plants above that have dug their roots into the deck above, leaks are plentiful. Thus, the sound of dripping water is a constant even in enclosed areas - and, of course, the outside of the ship is being pounded by rain in shimmering sheets, adding to the cacophony of noise accented by the thunder.

Even the protective bubble over the deck itself and the balconies of the rooms is having trouble working to keep the rain out - the rain isn't terrifying hurricane levels, but it is steady and water floods steadily down the stairs and over the edges of the gap down the center of the ship. The worst of the wind, too, has been kept out, but occasional gusts send ripples through the rain.

There is no power inside the ship right now and barely any light besides the flash of lightning - although characters may arrive while it is nominally day, the clouds stretching from horizon to horizon have blocked out the sun almost completely. The motion of the ship is also far worse than usual due to the storm winds - it's easy to believe that you are in fact at sea, unless you manage to get close enough to the exterior windows or balconies to be able to see the ship's legs in motion through the cascade of water that runs down the exterior.


SEEING IS BELIEVING

(cw: hallucinations, thinking things that are real are hallucinations)

In the dark, you have to rely on your other senses - hearing, sound, smell. Smell is giving you the best information to start out with - rain, of course, but also mildew, plants, and old metal. (Is that a whiff of blood at the bottom? No, it's because of that bad dream you had messing with your head.)

No one comes to greet you. No one comes to find you. Instinctively, you know - no one is coming. You'll have to save yourself.


Characters will be fully convinced that they are alone until they actually run into another character. Even things that seem like they should be indicative of another person's presence, such as hearing voices or seeing someone shine a light down a hallway - your character will be convinced that that is just a hallucination until they can definitely lay eyes on another person, hear their voice clearly (ie: not half-drowned-out by the rain) or otherwise be certain of their presence.

That isn't to say that hallucinations aren't occurring. All characters, but especially those who are alone, will periodically hear murmuring voices, smell blood, smoke, and other scents reminiscent of destruction, and see what appear to be the flashes of flashlights, flickering lightbulbs, and the shadows of people walking around. These hallucinations fade in and out in intensity, but they always clear up for at least a little while when a character notices the sound of thunder. Given that the thunder is very frequent during the storm (every few minutes), most hallucinations won't last for long.

For most characters, the voices will be unintelligible murmurs. However, if your character has experienced an event of mass destruction at some point in their life (apocalypse or near-apocalypse, destruction of a city, volcano eruption, being the only survivor of a town that was slaughtered, etc), or has a connection to the dead, they will be able to pick out that the voices of the hallucinations are talking about either attempting to rescue people from something similar (eg: a distant voice shouting "there's someone still alive over here!") or, alternately, talking about how everything is lost, everyone is doomed now, etc. They may hear one type of voice or both at different times, at player discretion.


TO RUN ITS COURSE

(cw: dead loved ones, hallucinations/delusions, violence, potential death. THIS PROMPT CONTAINS PVP OPTIONS.)

You're not supposed to be alone. There was someone with you, only a few hours or years or minutes or lifetimes ago. You weren't always alone, and you have to find them.

You'll find them. You do. But not in any kind of condition to keep you company. This lump of flesh is empty now. The plants are already growing over it, reclaiming it. There's blood in the soil, and there's the sound of someone else coming up behind you.

Someone is coming. You'll have to save yourself.


There are various heaps of organic debris that characters can stumble across when wandering around in the dark - piled up leaves, rotted plants, heaps of ferns, moss, and so on. Even solid wood, sometimes - the trunks of small, twisted trees that took root where they might and have grown out from balconies to the exterior or inwards down the jungled crevasse between the two halves of the ship. In the low light, it's easy to literally stumble across them, or mistake them for something else in the brief light of a flash of lightning.

It's the mistaking them for something else that could be a problem. Characters may find themselves absolutely convinced that these heaps of leaves are the body of a loved one - especially if they were wandering around looking for someone in particular. They may or may not accurately perceive leaf cover on the outside of the "body," but unless they dig their hands in enough to be sure of the heap's contents - but who would want to go digging their hands into the body of someone they love? - or they see the shape in clear lighting (which would have to be provided by another character), it will be near impossible to convince them that the pile is just that, and not a corpse.

But that's not the really dangerous part. The dangerous part of all this is that if someone unexpected approaches while the character is in the same room as the 'body,' they may become convinced that the new arrival is responsible for their loved one's death. It doesn't matter how illogical it is on the surface - fear, or rage, or whatever it is that might fuel them will turn on the stranger. And whatever it is that convinces them of this has also turned their fight-or-flight reflex solidly to fight, whether it's for revenge or the last chance at survival for a cornered rat.

Characters so affected will fight until one of the following occurs: If they are led out of sight of the 'body,' they return to their senses (given that they may be inclined to chase the 'perpetrator,' this may be the best non-violent way to resolve the issue). If they are convinced that the 'body' is fake (through physical contact or clear lighting as above), they also return to their senses. And finally, if they kill the 'perpetrator' or are themselves killed or knocked unconscious, the effect ends. In all of these cases, it ends with the sharpness of a rubber band snapped against the skin, and the character is fully aware of their altered mental state and what occurred as a result.

If your character dies as a result of this prompt (and you want that thread to be game canon), please give the mods a heads-up if/when you are accepted into the game. Although this will not count as an 'official' death and will not consume a character's "freebie" revival, there may still be consequences for your character's death.

CONTENTS WORMING

(cw: worms. many worms. not parasitic. just worms.)

It's easy to take a wrong step in the dark. Of course, tripping and falling isn't the worst thing that can happen.

This isn't the worst thing that could happen, either. That doesn't make it any better in the moment - the split-second when the ground erupts and a writhing mass of something slimy doesn't so much crawl out as jump out - but maybe it will make it better later.


You know how worms come writhing up out of the ground during a rainstorm, when the soil is absolutely saturated?

Well, that's true of the soil on the ship as well, except the worms here aren't just common earthworms anymore. They've learned to climb, the slime that they use to wriggle through the soil modified such that they can cause it to turn sticky and squelch their way up walls, ceilings - and anyone they happen to come across. If you step in the wrong place, an entire cluster of them will respond, by clinging to your clothes and body, squirming upwards in a desperate bid to escape the wet soil and the continuous rivulets of water caused by the storm.

Or perhaps you sat down to rest somewhere and felt them creeping - or didn't, until there was suddenly something wet and cold on your bare skin. Or maybe you encountered the worms not through their climbing, but afterwards, when they drop off the ceiling and fall down on your head as the enzyme that renders their slime sticky wears out. However it happens... worms.

Fortunately, they're harmless - aside from being a bit larger than the earthworms a character is likely to be familiar with, and their strange ability to become sticky, these are largely indistinguishable from normal earthworms. Unfortunately, it's hard to tell that in the dark and the wet - this is their native environment, not yours, and anyone would panic at the sensation of worms trying to crawl up them or into dry places in their clothes.

There is an easy solution to this: Because the worms are fleeing the rain in the soil, they won't climb up anything that's just as wet as the dirt they left behind. All a character has to do to become worm-free is get thoroughly soaked, such as by stepping out into the reduced-but-still-pouring rain on a balcony or deck protected by the ship's bubbles. Unfortunately.... Well, then they're wet. And there doesn't seem to be anywhere to dry off any time soon...

FAQ
For information on the general shape and state of the ship, please see the setting page. Please note that mods will not be running investigations during the test drive period.

Q: Do our characters still have their powers/items?

Generally speaking, yes. Characters have their powers intact (with certain exceptions, largely for potential-gamebreak reasons) and whatever items they were carrying at their canonpoints. Please see the FAQ for more details.

Q: My character is dead and/or dying at their canonpoint!

Well... Now they aren't. Specifically, dead characters come back as their most recent 'healthy' state of being (unless they're a type of character that is playable while dead, such as a vampire or a Bleach shinigami, in which case they continue as normal for them); they also arrive already soaked through by the rain, regardless of the location they wake up. Characters who are mortally injured find that their wounds have healed; in place of whatever blood was soaking through their clothes/dripping from their bodies/in their mouth from a Cough of Death, they instead find pure water.

Q: Can my character(s) explore the ship?

Your characters are welcome to explore as much as they're willing and capable of doing in the wet and the rain! However, getting between floors is a challenge in the current weather - with the power off, the elevators do not work, and the stairs are consistently flooded by a cascade of rainwater. However, mods will not be running any official, guided explorations until after game opening.

Q: Is there anywhere dry to rest?

Nowhere is completely dry, but the aft portion of the ship is significantly drier than the middle and fore. The reason for this is that there is a series of partial decks (the residential decks) over roughly the last third of the ship. The rain is fully blocked by the roof overhead, in theory, but in practice the wind and the flooding leave this space only sort of dry. It's possible to find your way here on your own and find some place to sleep that doesn't blow mold spores into your face when you sit down, but it's also darker here, since the lightning's light is also blocked out by the roof.

Q: BATHROOMS?

Unfortunately, the lack of water in the pipes means that the toilets (which can be found relatively intact in most suites, though many are full of standing water) are also not running. Characters get to deal with this issue as they see fit, whether that's using the dilapidated toilets or using a more fertilizer-like strategy.

Q: Is there anything from the game's main info pages that doesn't apply to this Test Drive?

Given that the power is currently off, the Ship (as in the entity) cannot be interacted with on the Test Drive (and characters have no reason to think it's there). Anything else that would require power, such as the elevators or water from the faucets, also does not work.

Q: How long does the storm last?

ICly, it begins to lighten up on the evening of the second day after the first characters wake up, though it is still raining steadily with occasional thunder throughout that night. (Characters will continue to trickle in throughout the duration of the storm, though most arrive before the end of the first day.) The characters will be able to see the sun starting on the third morning - which is also planned to be the game's formal opening, so we won't say more until then!

Q: Do our characters receive anything upon arrival?

Not a thing! Nor do they encounter any kind of informational NPC or anything that gives them a solid idea what's going on. The only exception to this is that all characters experience the dripping-blood related vision/dream/impression detailed in the first prompt of the Test Drive. Additionally, characters who have a unique tie to their world (such as Aerith's connection to the Lifestream in FFVII) will be aware that they're not in their own world anymore.

Q: What are our characters eating?

Since the power hasn't come on yet... Whatever they're adventurous and/or knowledgeable enough to find that doesn't kill them! This can include edible plants and limited amounts of things brought from home (please don't have your character bring 99 casseroles even if your game's inventory system allows it), but mods are not tracking this specifically. Most characters will be expected to be hungry and unhappy but not literally starving come game open. At least there's plenty of water.

Q: I have some specific question I need to ask about my specific character on the test drive!

Please post your question in response to the header comment QUESTIONS below!


astraldownpour: (thinking)

Seeing is Believing

[personal profile] astraldownpour 2024-01-29 09:50 pm (UTC)(link)
There was a reason he was a Harbinger, and it wasn't that he was incredibly powerful, or that he just so happened to have been recruited into the Fatui at 14.

It was because upon looking at the Tsaritsa, he had finally found someone, something to believe in. Her icy, distant demeanor, the way she carried herself. These were the marks of a woman well loved by bloodshed, a warrior beyond any other. He would lay the world at her feet, if she so commanded. He felt desire to conquer, to make a name for himself, to prove himself before Celestia and the gods, but it meant little, if it was not for Her.

Her voice commanded that he obey, and who was he to refuse?

The Tsaritsa was a true god, a true Archon to him. The only one he would follow. One that he wished dearly to lead into victory.

So imagine the Eleventh Harbinger's surprise, when he stumbles across the Hydro Archon sitting there, trapped in the same situation as he was. (She was the Archon, wasn't she?) She had witnessed his trial. He'd surely recognize those who sat in their thrones while he was charged unjustly for crimes he had not been old enough to reasonably commit. He considers moving on his way and leaving her there, just for a moment. He could be petty, but he wasn't cruel. Still, there's a sour taste in his mouth as he gets a better look at her.

...Was she weeping? An Archon, weeping? She looked so small, pitiful, leaning up against that wall, hugging her knees tightly. The corners of the fatuus' mouth knit into a frown. He'd been distressed by the sudden change of scenery too. And to be fair to the poor woman... It had not been her verdict, after all. She'd been surprised by it too.

Also that weird prophecy, or... whatever.

Maybe it's because he had a younger sister that he held so dear, but Childe decides he's willing to drop the subject for the time being. He walks up to her, leaning up against the wall next to her. The redhead pointedly wasn't going to sit down on the soggy ground, but he could keep her company. There were blood stains on his shirt and a tackiness in his hair from where he'd been smacked pretty good with a bat earlier, and his clothes were pretty damp and dirty all around from near-constant exploring and dodging worms. He'd found the elevators, and a pit full of stagnant water, at least?

"Rough day, huh?"
Edited (oops) 2024-01-29 21:52 (UTC)
fauxcalors: (confrontation)

Re: Seeing is Believing

[personal profile] fauxcalors 2024-01-31 08:06 am (UTC)(link)
Furina startles--the chorus of the dead about her quiets, for just a moment, and she blinks, unseeing, at the living boy who stands before her; vibrant and alive and where he doesn't belong.

Her eyes catch on the Vision at his waist; Hydro in element, Snezhnayan in casing. Furina may not in truth be any sort of Archon, but she does keep track of where Hydro Visions end up appearing, just in case any of those wielders found themselves in her Court. And she knows the names of every Snezhnayan who wields Hydro.

She puts together assumed age and visual descriptors, and comes up with Tartaglia--a Harbinger. One of the Tsaritsa's most loyal attack dogs.

And he's asking her if she's had a rough day?

It's baffling, but Furina can't find it within herself to care. Not when her ghosts still claw at her spine.

"You could say that."

Her voice comes out rough; congested and nasally. Not godly at all, but she holds herself with admirable poise for one who has been sobbing on the ground for what felt like an eternity.

"Have you some need of me, Harbinger?"
astraldownpour: (neutral)

[personal profile] astraldownpour 2024-02-03 12:27 am (UTC)(link)
The Archon startles when she hears him, her eyes latching onto him, but her gaze is hollow, distant. He watches her look at his vision, and there seems to be a quiet moment of understanding, as she wallows in her misery.

She definitely sounds like she'd been crying. The fatuus is not here to judge, not really. But he studies her, unknowing of the revelations that had come to pass after he'd herded the narwhal back into the primordial sea. Sizing her up. Less so as some predator animal weighing risks, and more so as one trying to determine pecking order: Who was in charge? Who could be a leader here?

Childe had met so many others already, all with their own skills and views on the situation, ones that had helped him form his own. The Harbinger knows he's likely one of the more powerful beings in this ship, but to what extent? And did it matter right now, or in the long run?

But... he is also sizing her up in comparison to the Tsaritsa, cold and sharp like the permafrost of her homeland. And yet... his sister comes to mind again.

Furina asks if he has need of her, and it breaks through his thoughts. Childe laughs quietly, his heart not really in it, shaking his head.

"No. You just seemed like you might need a little company. No hard feelings."

He turns his gaze from her, so he didn't look like he was staring her down like a piece of meat. The fatuus looks up, at the ceiling, the leafy plants above, growth unfettered, even with the lack of light in this enclosed space.

"Worried that this has something to do with your prophecy?"

It's a guess-- Why else would an Archon as well loved as her be sitting here crying alone? Childe had heard it, here and there, but hadn't given it all that much thought. He'd been dealing with his own storms at the time, his days where his fuse was short and his hands itched for blood.
fauxcalors: (trauma/injury)

[personal profile] fauxcalors 2024-02-03 02:59 am (UTC)(link)
A small sob rasps from deep in her throat at the words. She shrugs, helpless.

"Is there aught else it could be?"

She shakes her head, and wishes she could just stop crying, even if only for a minute. Her head aches, swollen and fuzzy, and she just wants to think. She just wants silence. She just wants everyone to STOP LOOKING AT HER!

But the Harbinger sounds concerned of all things; she knows she won't be getting rid of him easily. She sighs, and clambers to her feet.

"Some company...would not be amiss."

She manages to say it, but only in a small voice. If nothing else...the undeniable life in him might drown out the weight of the dead. If only for a little while.
astraldownpour: (funeral)

[personal profile] astraldownpour 2024-02-05 11:02 am (UTC)(link)
His eyes find her again as she responds. He knows he's studying her, possibly unfairly slating her up against the archon he was more than happy to spend a lifetime serving, acting as a weapon for.

He wonders why it was this sobbing girl, and not anyone else. It isn't meant to be a cruel thought, but he finds it hard to believe the Tsaritsa would sit here sniffling while believing her land was in crisis.

Childe knows as much as he needs to about other regions and archons, which is to say, enough to complete his mission and leave. That was made very clear to him in Liyue. He'd probably been stationed in Fontaine once or twice before that whole fiasco, as opposed to... Whatever relationship Arlecchino had with the region she grew up in, and they don't tend to give briefings to Harbingers on vacation, anyways.

He knows that at least... er. Some? Of the original Seven remain. The numbers weren't clear, and he'd been out of commission for a while. It's hard for him to imagine Furina taking up her sword in the Archon War like this, but it doesn't wholly discount her.

He's sizing her up, mostly because he wants to fight her Iudex, as well. Maybe he could get a glimpse of him, through her. He did seem to work directly with her, after all.

And truth be told, he wouldn't want her to get swept up in a fight like that. Furina looked so small on the floor, devastated. Like she'd completely given up. The fatuus doesn't think she deserves that level of stress, not really.

(He remembers when he used to hide.)

"I'm not sure. It doesn't feel quite so... complete. I didn't think that prophecy included so many plants." The Harbinger says, reaching up to snap off a flower from one of the bushels near him, beads of water running towards the pistil. He focuses his attention on just the water within the flower, siphoning hydro energy just above it. He feels like a kid, still not wholly understanding this power. What it meant. Why it was so finicky with him as of late. He manipulates it into a very small, shaky whale. A suggestion of a whale, at certain angles. He used to be able to make it fly around a room. Now, Childe can barely hold it in his hands without it losing shape every few moments.

She stands, and seems to be willing to humour him, for a bit. He agrees that it's better than listening to the ghosts that seemed to haunt these hallways. Childe's still not sure how to feel about her. The archon of his element. A young woman sobbing alone in a hallway. There's something gnawing in the pit of his gut, but he doesn't know what.

"Glad to hear it. Staying alone too long here makes me feel like I'm losing it."

He can only imagine what it's like for her.
Edited (typo,,,) 2024-02-05 15:42 (UTC)
fauxcalors: (thinking)

[personal profile] fauxcalors 2024-02-09 03:39 am (UTC)(link)
Furina frowns at the Harbinger's manipulation of Hydro--she may not truly be able to sense the element herself, but she's well-studied and long-lived and she knows a Hydro Vision holder skilled enough to become the Tsaritsa's Vanguard should not have such weak control. A thought comes to mind:

"Is your power over Hydro weaker in this place?" If there's some other force at play...if he is correct, and this is not Fontaine lost to the prophecy, but something else...hope sparks, faint but there.

astraldownpour: (contemplative)

[personal profile] astraldownpour 2024-02-11 02:03 pm (UTC)(link)
He's acutely aware of her watching him, but he doesn't mind. The action was usually a self-soothing thing anyways, gave him something to do with his hands during the quiet hours, when his brain was much too loud. Childe considers passing it over to her, but he's not sure if it'd just fall apart into droplets the second it moved away from him.

Childe is not wholly ashamed of the loss of power, it's more frustrating than anything else. He still had other means to perform his duties, he wasn't a weak little kid anymore. But he doesn't understand. Even with time and distance away from his vision through him entrusting it to the Traveler, even with spending about a month fighting that narwhal...

Furina's question is a good one, a reasonable assumption to make. He's not wholly sure himself. He shrugs, still playing with the whale as its shape seemed to ebb and flow, waver.

"I'm not sure if it's because of this place necessarily. Before... all of this, it started to weaken. It'd coincide with mood swings. A hell of a temper. It was like being a teenager all over again."

He sighs, as it loses shape and lays in a bead on his palm.

"I don't know why it happened. The others noticed, and suggested I take some leave and uh. Work it out while I was off. So... I went to Fontaine, thinking it could give me answers, or something else to focus on."

A gift from the gods becoming more of a liability than a real gift. Imagine that. His hydro blades were once second nature, and now he was lucky to manifest more than a simple bladed edge. The fatuus still had his moods. Nothing had changed, and he'd only been left with more questions.

"Last I remember, I was in a Snezhnayan hospital on pretty strict bed rest. I don't think this is Fontaine."
fauxcalors: (thinking)

[personal profile] fauxcalors 2024-02-13 02:07 am (UTC)(link)
Furina's frown deepens. "I'm very sorry," she says, each word for once a complete truth, "but I do not think that even in Fontaine you would have found your answers." She's never heard of a Vision doing any such thing--like as not, then, the issue is coming from his side of the equation. But equally so, he would not appreciate her bringing that up. It's a moot point here, regardless.

"No," Furina agrees, now that her head is on a little straighter and she's clawed her way out of drowning misery, "this indeed does not seem to be Fontaine. Of course, this knowledge does not really make figuring out where we are any easier, because--while I have never visited your homeland--I am fairly certain this is not Snezhnaya, either. So both our memories of our last known locations are either wrong, or..."
astraldownpour: (Default)

[personal profile] astraldownpour 2024-02-15 02:48 pm (UTC)(link)
"I think you're right." He'd figured it was a problem with himself, anyways. He'd thought time away from it would have given him clarity to think on it, while also a chance to deal with his problems without it being a liability, but unfortunately that had left him with more questions than answers, and... well. Childe was right back where he'd started.

She was right, this was definitely not Snezhnaya. Not nearly cold enough. He frowns, he doesn't want to think his memories could be wrong, especially when they felt so... It was all so recent.

"I... don't think our memories are wrong." The fatuus says, covering his mouth with his hand, deep in thought. "If this is Teyvat, it's not a place I've seen or heard of."

Childe was probably-- no, was-- the most travelled of the Harbingers. He'd set foot in most of the furthest regions from Snezhnaya. He'd been in weird domains, in the Primordial Sea, within an archon's sacred grounds, even within the Abyss itself, and yet... had found nothing quite like this, full of strange plants he didn't recognize, and insects that weren't very interested in biting him.

The storm almost reminds him of when he called Osial to drown Liyue, but instead of it being a sealed god's anger, this was just. One hell of a storm raging outside. The thought enters his head again, of using Foul Legacy to tear through the floors and ceiling and force this place to start giving him answers.

He sets that thought on a very high shelf, deciding it was too risky right now-- He'd be useless if anything really dangerous happened.

"I've also met some... Weird people. Not from Teyvat, I think, but they also don't seem to be from similar places themselves."

Alastor and Casper really didn't seem to have anything in common. In fact, Furina was about the only person he met that he'd reasonably even know of.