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Pluviosa Mods ([personal profile] pluviosamods) wrote in [community profile] pluviooc2024-01-23 10:00 am
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Test Drive 01

TEST DRIVE

Hello, and welcome to the first Pluviosa Test Drive!

Rather than a series of prompts that are set after arrival to the game, this Test Drive is instead more of a soft open for the game. That is to say, not only are Test Drive threads game canon, but the Test Drive should be regarded as the "start" of the game chronologically and contains arrival-related events and information.

Or lack of information, as the case in fact is, because there is no greeting party waiting to reassure characters that everything is fine back in their worlds and that they'll get to go home again. (On the flip side, there's no one telling them that their worlds have been destroyed, either.) There is only the ship, the things inside it, the raging storm outside, and what characters can figure out for themselves.

It is advised that potential players familiarize themselves with the Premise page, the Rules/Session Zero page, and at least the first few paragraphs of the Setting page. As Pluviosa is a horror game, we especially encourage players to be aware of the content warnings that will be major themes of the game.

ARRIVAL

(cw: minor blood, visions, storm weather)

The first thing you become aware of is the sound of dripping. Your mind is fogged, as though woken from the wrong part of your sleep cycle. In your daze, you're convinced that the sound of dripping is blood. Yours? Someone else's? You can't be sure. It's dripping from somewhere. It's your fault, whichever it is.

Good. One way or another, you'll be free of this nightmare -


And then, in response to the sound of a crack of thunder outside, clarity returns.

Characters come around as though disturbed from a deep sleep. Once they have shaken off the (vision? impression?) of blood, they will find that the dripping sound, at least, was real. Fortunately, it's only water - rainwater, more than likely, judging from the occasional booms of thunder and flashes of lightning overhead. One hell of a storm, quite possibly the worst characters have ever experienced, is raging outside.

Outside where? Well, outside the ship, of course.

As a general rule, characters wake up in a random room of the first level of the ship below the main decks. Theoretically, this should be a relatively safe, dry place - but with the age of the ship, its state of disrepair, and the number of plants above that have dug their roots into the deck above, leaks are plentiful. Thus, the sound of dripping water is a constant even in enclosed areas - and, of course, the outside of the ship is being pounded by rain in shimmering sheets, adding to the cacophony of noise accented by the thunder.

Even the protective bubble over the deck itself and the balconies of the rooms is having trouble working to keep the rain out - the rain isn't terrifying hurricane levels, but it is steady and water floods steadily down the stairs and over the edges of the gap down the center of the ship. The worst of the wind, too, has been kept out, but occasional gusts send ripples through the rain.

There is no power inside the ship right now and barely any light besides the flash of lightning - although characters may arrive while it is nominally day, the clouds stretching from horizon to horizon have blocked out the sun almost completely. The motion of the ship is also far worse than usual due to the storm winds - it's easy to believe that you are in fact at sea, unless you manage to get close enough to the exterior windows or balconies to be able to see the ship's legs in motion through the cascade of water that runs down the exterior.


SEEING IS BELIEVING

(cw: hallucinations, thinking things that are real are hallucinations)

In the dark, you have to rely on your other senses - hearing, sound, smell. Smell is giving you the best information to start out with - rain, of course, but also mildew, plants, and old metal. (Is that a whiff of blood at the bottom? No, it's because of that bad dream you had messing with your head.)

No one comes to greet you. No one comes to find you. Instinctively, you know - no one is coming. You'll have to save yourself.


Characters will be fully convinced that they are alone until they actually run into another character. Even things that seem like they should be indicative of another person's presence, such as hearing voices or seeing someone shine a light down a hallway - your character will be convinced that that is just a hallucination until they can definitely lay eyes on another person, hear their voice clearly (ie: not half-drowned-out by the rain) or otherwise be certain of their presence.

That isn't to say that hallucinations aren't occurring. All characters, but especially those who are alone, will periodically hear murmuring voices, smell blood, smoke, and other scents reminiscent of destruction, and see what appear to be the flashes of flashlights, flickering lightbulbs, and the shadows of people walking around. These hallucinations fade in and out in intensity, but they always clear up for at least a little while when a character notices the sound of thunder. Given that the thunder is very frequent during the storm (every few minutes), most hallucinations won't last for long.

For most characters, the voices will be unintelligible murmurs. However, if your character has experienced an event of mass destruction at some point in their life (apocalypse or near-apocalypse, destruction of a city, volcano eruption, being the only survivor of a town that was slaughtered, etc), or has a connection to the dead, they will be able to pick out that the voices of the hallucinations are talking about either attempting to rescue people from something similar (eg: a distant voice shouting "there's someone still alive over here!") or, alternately, talking about how everything is lost, everyone is doomed now, etc. They may hear one type of voice or both at different times, at player discretion.


TO RUN ITS COURSE

(cw: dead loved ones, hallucinations/delusions, violence, potential death. THIS PROMPT CONTAINS PVP OPTIONS.)

You're not supposed to be alone. There was someone with you, only a few hours or years or minutes or lifetimes ago. You weren't always alone, and you have to find them.

You'll find them. You do. But not in any kind of condition to keep you company. This lump of flesh is empty now. The plants are already growing over it, reclaiming it. There's blood in the soil, and there's the sound of someone else coming up behind you.

Someone is coming. You'll have to save yourself.


There are various heaps of organic debris that characters can stumble across when wandering around in the dark - piled up leaves, rotted plants, heaps of ferns, moss, and so on. Even solid wood, sometimes - the trunks of small, twisted trees that took root where they might and have grown out from balconies to the exterior or inwards down the jungled crevasse between the two halves of the ship. In the low light, it's easy to literally stumble across them, or mistake them for something else in the brief light of a flash of lightning.

It's the mistaking them for something else that could be a problem. Characters may find themselves absolutely convinced that these heaps of leaves are the body of a loved one - especially if they were wandering around looking for someone in particular. They may or may not accurately perceive leaf cover on the outside of the "body," but unless they dig their hands in enough to be sure of the heap's contents - but who would want to go digging their hands into the body of someone they love? - or they see the shape in clear lighting (which would have to be provided by another character), it will be near impossible to convince them that the pile is just that, and not a corpse.

But that's not the really dangerous part. The dangerous part of all this is that if someone unexpected approaches while the character is in the same room as the 'body,' they may become convinced that the new arrival is responsible for their loved one's death. It doesn't matter how illogical it is on the surface - fear, or rage, or whatever it is that might fuel them will turn on the stranger. And whatever it is that convinces them of this has also turned their fight-or-flight reflex solidly to fight, whether it's for revenge or the last chance at survival for a cornered rat.

Characters so affected will fight until one of the following occurs: If they are led out of sight of the 'body,' they return to their senses (given that they may be inclined to chase the 'perpetrator,' this may be the best non-violent way to resolve the issue). If they are convinced that the 'body' is fake (through physical contact or clear lighting as above), they also return to their senses. And finally, if they kill the 'perpetrator' or are themselves killed or knocked unconscious, the effect ends. In all of these cases, it ends with the sharpness of a rubber band snapped against the skin, and the character is fully aware of their altered mental state and what occurred as a result.

If your character dies as a result of this prompt (and you want that thread to be game canon), please give the mods a heads-up if/when you are accepted into the game. Although this will not count as an 'official' death and will not consume a character's "freebie" revival, there may still be consequences for your character's death.

CONTENTS WORMING

(cw: worms. many worms. not parasitic. just worms.)

It's easy to take a wrong step in the dark. Of course, tripping and falling isn't the worst thing that can happen.

This isn't the worst thing that could happen, either. That doesn't make it any better in the moment - the split-second when the ground erupts and a writhing mass of something slimy doesn't so much crawl out as jump out - but maybe it will make it better later.


You know how worms come writhing up out of the ground during a rainstorm, when the soil is absolutely saturated?

Well, that's true of the soil on the ship as well, except the worms here aren't just common earthworms anymore. They've learned to climb, the slime that they use to wriggle through the soil modified such that they can cause it to turn sticky and squelch their way up walls, ceilings - and anyone they happen to come across. If you step in the wrong place, an entire cluster of them will respond, by clinging to your clothes and body, squirming upwards in a desperate bid to escape the wet soil and the continuous rivulets of water caused by the storm.

Or perhaps you sat down to rest somewhere and felt them creeping - or didn't, until there was suddenly something wet and cold on your bare skin. Or maybe you encountered the worms not through their climbing, but afterwards, when they drop off the ceiling and fall down on your head as the enzyme that renders their slime sticky wears out. However it happens... worms.

Fortunately, they're harmless - aside from being a bit larger than the earthworms a character is likely to be familiar with, and their strange ability to become sticky, these are largely indistinguishable from normal earthworms. Unfortunately, it's hard to tell that in the dark and the wet - this is their native environment, not yours, and anyone would panic at the sensation of worms trying to crawl up them or into dry places in their clothes.

There is an easy solution to this: Because the worms are fleeing the rain in the soil, they won't climb up anything that's just as wet as the dirt they left behind. All a character has to do to become worm-free is get thoroughly soaked, such as by stepping out into the reduced-but-still-pouring rain on a balcony or deck protected by the ship's bubbles. Unfortunately.... Well, then they're wet. And there doesn't seem to be anywhere to dry off any time soon...

FAQ
For information on the general shape and state of the ship, please see the setting page. Please note that mods will not be running investigations during the test drive period.

Q: Do our characters still have their powers/items?

Generally speaking, yes. Characters have their powers intact (with certain exceptions, largely for potential-gamebreak reasons) and whatever items they were carrying at their canonpoints. Please see the FAQ for more details.

Q: My character is dead and/or dying at their canonpoint!

Well... Now they aren't. Specifically, dead characters come back as their most recent 'healthy' state of being (unless they're a type of character that is playable while dead, such as a vampire or a Bleach shinigami, in which case they continue as normal for them); they also arrive already soaked through by the rain, regardless of the location they wake up. Characters who are mortally injured find that their wounds have healed; in place of whatever blood was soaking through their clothes/dripping from their bodies/in their mouth from a Cough of Death, they instead find pure water.

Q: Can my character(s) explore the ship?

Your characters are welcome to explore as much as they're willing and capable of doing in the wet and the rain! However, getting between floors is a challenge in the current weather - with the power off, the elevators do not work, and the stairs are consistently flooded by a cascade of rainwater. However, mods will not be running any official, guided explorations until after game opening.

Q: Is there anywhere dry to rest?

Nowhere is completely dry, but the aft portion of the ship is significantly drier than the middle and fore. The reason for this is that there is a series of partial decks (the residential decks) over roughly the last third of the ship. The rain is fully blocked by the roof overhead, in theory, but in practice the wind and the flooding leave this space only sort of dry. It's possible to find your way here on your own and find some place to sleep that doesn't blow mold spores into your face when you sit down, but it's also darker here, since the lightning's light is also blocked out by the roof.

Q: BATHROOMS?

Unfortunately, the lack of water in the pipes means that the toilets (which can be found relatively intact in most suites, though many are full of standing water) are also not running. Characters get to deal with this issue as they see fit, whether that's using the dilapidated toilets or using a more fertilizer-like strategy.

Q: Is there anything from the game's main info pages that doesn't apply to this Test Drive?

Given that the power is currently off, the Ship (as in the entity) cannot be interacted with on the Test Drive (and characters have no reason to think it's there). Anything else that would require power, such as the elevators or water from the faucets, also does not work.

Q: How long does the storm last?

ICly, it begins to lighten up on the evening of the second day after the first characters wake up, though it is still raining steadily with occasional thunder throughout that night. (Characters will continue to trickle in throughout the duration of the storm, though most arrive before the end of the first day.) The characters will be able to see the sun starting on the third morning - which is also planned to be the game's formal opening, so we won't say more until then!

Q: Do our characters receive anything upon arrival?

Not a thing! Nor do they encounter any kind of informational NPC or anything that gives them a solid idea what's going on. The only exception to this is that all characters experience the dripping-blood related vision/dream/impression detailed in the first prompt of the Test Drive. Additionally, characters who have a unique tie to their world (such as Aerith's connection to the Lifestream in FFVII) will be aware that they're not in their own world anymore.

Q: What are our characters eating?

Since the power hasn't come on yet... Whatever they're adventurous and/or knowledgeable enough to find that doesn't kill them! This can include edible plants and limited amounts of things brought from home (please don't have your character bring 99 casseroles even if your game's inventory system allows it), but mods are not tracking this specifically. Most characters will be expected to be hungry and unhappy but not literally starving come game open. At least there's plenty of water.

Q: I have some specific question I need to ask about my specific character on the test drive!

Please post your question in response to the header comment QUESTIONS below!


vermillionpledge: (Default)

Alisaie Leveilleur | Final Fantasy XIV

[personal profile] vermillionpledge 2024-01-30 02:34 am (UTC)(link)
Arrival
[It’s the dripping that wakes her. Going to bed cold has been her norm for moons now, most of the volunteers still packing themselves close together to conserve body heat in their sleep. She and her brother, with their smaller bodies, had needed this badly. The sounds of many people breathing and shuffling in their sleep have grown to become a constant companion.

So it’s the sound of dripping liquid, and the absence of warmth beside her, that startles her awake. She tries to blink away the sleep and sees a rivulet of - oh gods, is that blood? Where is she? running down the wall near her head. She must have been knocked out in a fight for there to be this much —

Then a loud, violent crack of thunder and a flash of lightning, and she sees that the flow is only water. But she doesn’t quite trust it until she touches the wall and her fingers come away undiscolored.

She sits up. Wherever she is, it’s a long way from Garlemald. The steel walls are similar enough, but the cold is a damp one, not the dry, frozen, bitter air she’s beginning to grow accustomed to. The air is scented with mildew and the decay of plants. She can feel a rocking motion that suggests waves. A ship, then.

She struggles to her feet, relieved to still be fully clothed and armed. Her rapier provides a faint light, but beyond that all she can see is what is illuminated by the periodic flashes of lightning. Making her way across the slippery floor is slow going, periodically bracing herself against the walls when the ship rocks especially violently in the storm. Finally, she approaches a more open area, an atrium of sorts with a better view of the interior.

But before she can get her bearings, she’s distracted by a figure illuminated by another flash. A person? Or is her mind breaking under the stress? She cups her hands around her mouth and calls out.]


Who’s there?


Seeing is Believing
[The scent of decay dogs her steps. She tries to convince herself that it’s just the plant matter covering nearly every ilm of the walls and floor, that the smell of damp earth and rot is a sign only of neglect and nothing worse.

But every so often, her mouth and nose are assaulted by the deep metallic tang of old blood and she has to stop and brace herself against a wall until the smell recedes. And then the sounds begin.

It starts out faintly, barely audible over the rain, but it doesn’t stay quiet for long. She spins around, sword at the ready, when the first scream echoes through the empty hallways. It’s long and drawn-out and anguished, the sound ripped from a throat long since raw from screaming. The kind of scream she’s all too familiar with. She breaks into a jog, then a run, as another voice joins the first. Then another, and another.]


“Help! Someone help!”
“Please! She doesn’t have much time!”
“Where are you?!”

[flickering lights up ahead and what sounds like a child’s voice and she’s sprinting, heedless of the doorways on either side and the fact that she’s hopelessly lost. She can’t let more people die on her watch. She can’t. Not again-

A gnarled root or loose cable catches her foot and sends her sprawling, pain lancing up her arms as she catches herself poorly. She can still hear the voices, but suddenly she’s too weak to stand. She’s failed, again.]
aureatefantasia: from Pathfinder; Pallid Mask [placeholder] (entity)

Seeing is Believing

[personal profile] aureatefantasia 2024-01-30 02:55 am (UTC)(link)
[ It's the progression of rushing footsteps and the sound of something hitting the ground sharply that has yellow robes swaying, whispering in strange motion as he follows it back to its source.

John has stopped wondering about the way people dress after his few encounters, but he does move to crouch—at least, something resembling a crouch—beside the fallen young woman. It's still automatic, taking in her appearance and cataloguing it. Lightning distorts the colour enough he isn't sure of exact hues—he doesn't need to be doing this. He doesn't have anyone to guide. Just... Just act. Just move.

From where he rests, he holds a wrapped hand out in what ought to be her line of sight, the yellow sure to catch what scant lighting there is even if the flesh that peeks past the imperfect wrapping might as well bleed into the dark.
]

Here.

[ Cold opening? Sure, but he isn't heartless. Getting the girl up before anything else makes the most sense. ]

You hearing them, too? [ ...Okay, so one question. And it makes sense, he thinks: he'd done the same. ]
vermillionpledge: (chat)

[personal profile] vermillionpledge 2024-02-05 03:31 am (UTC)(link)
[A voice much closer than the others brings her back to full awareness. She can’t bring herself to get back up just yet, but then there’s a hand stretching out toward her and she’s scrambling backward, hands digging into the decaying leaves accumulating on the hard floor.

But the hand doesn’t move any closer. Puzzled, she forces her eyes to focus as best they can in the dark. It doesn’t help much, but it gives her a better idea of what’s she’s up against. Or whom.

His shape refuses to resolve itself in the gloom, but his hand seems normal enough. There’s something odd about his voice, though. He’s more real than anything else she’s seen so far, and that will have to suffice. She reaches out and braces against his hand to haul herself to her feet before stepping back again, quickly moving out of his immediate range. Just in case.]


And if I am?
aureatefantasia: [temp] (pic#16970822)

[personal profile] aureatefantasia 2024-02-05 04:41 am (UTC)(link)
[ John simply watches her as she recoils, though "listens" is perhaps the more appropriate word, given the infrequent opportunities for light. But he's patient, waiting. This sort of encounter isn't new, even if his purpose to it is, and fear or trepidation are understandable responses to finding oneself in... this place, he'd say.

Once she sets her hand over his, it's easy to see the handle she has on herself, keeping wits about her. Impressive. That she moves to add distance is somewhat novel, even; if he'd meant her harm, though, he would have acted on that intent already. Not that she'd know that, but her consideration of the possibility?

John stands, hands held just slightly out to either side, at ease.
]

Then you're one more of our number who do. [ Then, after a moment: ] Do you still hear them? [ A little investigating never hurt anyone, right? ]
vermillionpledge: (chat)

[personal profile] vermillionpledge 2024-02-12 12:03 am (UTC)(link)
[The way he carries himself is...strange. It's almost like she can't get a solid impression of his face or voice. But he stays where he is, hands at his sides, at least making an effort to appear non-threatening. Something about him is setting off alarum bells in her brain, but she isn't exactly sure why. If nothing else, he's the only person she's been able to touch, so she feels a little more confident that she's talking to a real person.

His voice and presence drove them off for a time, but as she listens again she can still hear the cries for help. Fainter now, just on the edge of her hearing. This place is playing with her mind and she doesn't like it.]


I can. [A pause, listening. Each sound makes her flinch, though she tries to hide it. What if one of them is real, and she's ignoring someone who needs help?] Something tells me we aren't hearing quite the same thing, are we?
aureatefantasia: [temp] (pic#16970822)

[personal profile] aureatefantasia 2024-02-12 06:42 pm (UTC)(link)
[ Don't pay him too much mind, or at least not too closely. Those bells ring appropriately, and John is... mostly aware he should be mindful of how much of him is seen. Relegating gazes to his mask might be safest. The mask is unmoving and still, where the rest of him is... questionable.

Once upon a time, he might have found himself in the inherent madness of chasing after formless voices and all else he's run into so far, laying claim to its maker—once he got past the sheer fucking indignation.
]

I'm not sure. I suppose it's possible, but... Cries for help and doomsaying, voices wrought in terror and despair. [ Any visible face might have set its jaw, scowling as brows furrow. But a mask does not express itself. ] And not a single one truly present, that I've found.
helborn: (you're kind of cute)

Arrival

[personal profile] helborn 2024-01-31 04:50 pm (UTC)(link)
[There's a call of a bird - a raven, if she's familiar - and the sound of a stern voice.]

No, Bob. Stay here - sorry about him!

[He calls out the last part, approaching Alisae easily, stepping over roots and through dirt like the dark doesn't affect him. (Because it doesn't.) He smiles as he nears her, waving slightly.]

Not a ghost, not a monster, just a person. Well, a person and a bird. Are you okay? You look pretty distressed. I mean, I guess it makes sense given what we're all going through, but... yeah. You look like you could at least use a friendly face.

[He has a leaf sticking out of his pocket for some reason. Still, he's not actively carrying a weapon at least?]
vermillionpledge: (chat)

[personal profile] vermillionpledge 2024-02-08 03:55 am (UTC)(link)
[The sound of what seems to be a one-sided conversation is strange enough to draw her attention. A friendly wave, somehow unaffected by the gloom, pulls her up short. She doesn’t quite trust the nonchalance with which the stranger approaches her, but so far he’s the most solid-looking thing she’s seen, and maybe he might know where they are. Worth the risk.
He looks disheveled and his clothes are odd. The enormous bird perched on his shoulder and eyeing her with what feels like suspicion is even odder. But she’s exhausted and grimy and soaked through, and tired of being distrustful.]

I’m fine. Or I will be, when I find somewhere dry. Who are you?
helborn: (huh wha i didn't do it)

[personal profile] helborn 2024-02-08 04:02 am (UTC)(link)
I'm Casper. This is Bob.

[He gestures to the bird with his opposite hand, smiling. He glances up and down at her - okay pointy ears, some kind of elf? He's seen enough fantasy movies to know pointy ears means elves. Probably. Either way it doesn't matter, considering both what he's seen and where they are.]

We seem to be on some kind of ship, though not over water. I'd send Bob out to scout but I don't want him getting blown around in the storm.

[Anyway, probably not what she cares about.]

There doesn't seem to be anywhere truly dry, just 'wet' and 'slightly less wet'. I can show you towards some of the latter. You... uh. Is that crystal floating because of magic or technology?

[He's... trying to figure out which way to explain things to people. So far it's been mostly magic...]
vermillionpledge: (Default)

[personal profile] vermillionpledge 2024-02-12 12:10 am (UTC)(link)
[What an odd question. She tilts her head a little, quizzical, and brings the focus of her rapier forward so he can get a closer look. She can't think of a time she's encountered someone both ignorant of and curious about magic. For Eorzeans, it's just a part of their lives. And she has never met a Garlean so interested in the creations of the "savages." It's almost refreshing, to be asked about something like this in such a strange and (she'll admit it) frightening place.]

Not over water...an airship, then? And this is a focus, it helps me channel my aether through the blade. [She demonstrates, the focus joining briefly with the hilt of her rapier and shining brightly.] Red magic works through the body's aether, not the land's. Though I won't be casting anything until I know more about this place.

[A slight smile as she observes the raven and its fixed, somehow judgmental stare.] Familiars are rare where I come from. What magicks does he help you perform?
helborn: (hoodie to make me look cool)

[personal profile] helborn 2024-02-12 02:49 am (UTC)(link)
Airship maybe, but the rocking of the boat feels a little rough to be what I imagine is an airship? My world has something like airships but they're... less traditionally ship-looking.

[He nods. Sensible! He likes sensible! And a magical focus - that makes sense. So magic is sort of the way to approach things. Probably.]

He helps me with animal-based magic. Pretty much just limited to his species, but I can take on some aspect of his for a time. Like talons, for example. Or wings, though I can't fly all that far or long.

[To more important things, though. She should probably know what he's learned so far.]

This place... I think it's similar to a cruise ship from my world? The size feels about right, even if I'm not sure if we can get to a lot of the places here. I haven't seen any working machinery or washrooms, and I also haven't found any food aside from plants that I'm not certain of the toxicity of. I've run into a handful of other people from worlds that aren't mine.

[And one person who seems to be from a similar world but then got pulled to a different one? Which, you know. Why not?]

If magic is a thing that has to be hidden in your world, I don't think you have to worry about that here. ... Though given that you're carrying around a magical focus openly, I figure that's not the case in your world like it is in mine.
solardaybreak: (kinda sad confusion)

Seeing is Believing

[personal profile] solardaybreak 2024-02-02 08:42 am (UTC)(link)
[The flickering light, if Alisaie had made it a bit further, might have resolved itself into flames.

A flame, held in Mint's off-hand. She's been looking for other people, lost under in the corridors of the ship.

Mint's ears twitch, and she starts running at the sound of something falling. Someone?]


"Alisaie?!"

[Even in the half light, Mint knows that figure. They'd had a lot of time, just the two of them, in the weeks before Alisaie was taken to the First. (Neither of them had wanted to leave the other alone.)

Mint rushes to her side, and scrabbles for a potion in her pack. They might be too old, but the herbs would work for topical treatment, surely...]


"Are you okay? What happened?"
vermillionpledge: (pain)

Re: Seeing is Believing

[personal profile] vermillionpledge 2024-02-05 08:58 pm (UTC)(link)
[Alisaie forces herself up, palms stinging, to hands and knees. The voice is unfamiliar. How does it know her name?

Then the stranger is kneeling by her side, digging through their bag. A flash of lightning and the flame held in their hand illuminates a face that is still unfamiliar, but less so than she’d feared: a Miqo’te woman with green hair and a concerned expression.

She sounds concerned, too. Alisaie racks her brain, trying to figure out where she might know her from. But her stress-addled brain comes up empty.]


I’m fine. I fell, that’s all. I thought I heard - have you seen anyone else?

[There is no recognition on her face. Sorry, Mint.]
solardaybreak: Mint looking to one side, a sad expression on her face. (solemn)

Re: Seeing is Believing

[personal profile] solardaybreak 2024-02-24 09:21 am (UTC)(link)
[Mint doesn't quite hide the flinch at the confusion in Alisaie's eyes. But. Its fine. Maybe its not actually Alisaie. Maybe with Mint's amazing crisis management skills she can avoid crying until she's by herself.

It hurts, though, in a way Mint hadn't previously imagined, to not be recognized by a close friend. Suddenly, she almost feels self centered; what guarantee does she have that she'll recognize her own friends? How will they feel?

Mint licks her lips, and then pulls out the potion anyway.]


G- Good. I'm glad. I've only seen one or two others so far, myself. You were the first I knew- or, or so I thought.

[If Alisaie- if this elezen woman doesn't know her, then Mint shouldn't assume anything. How can she really be sure she remembered right, anyway? Best to leave all that in the other's hands.]
vermillionpledge: (pain)

[personal profile] vermillionpledge 2024-02-24 10:35 pm (UTC)(link)
["that I knew"... Alisaie frowns as she sees the other woman's face fall. But try as she might, she can't remember ever meeting her. Has her memory been affected somehow? That's the only thing she can think of.

She pushes herself all the way upright so the woman doesn't have to keep bending down, and accepts the potion. As she drinks, she feels the stinging in her hands and knees fade. She chances another look up at her rescuer and sees a familiar expression - one she often forces onto her own face when she's under duress. The woman looks like she's lost something important and can't get it back. And it's Alisaie's fault.]


I'm so sorry. [Gods, now her own throat is closing up.] I don't know who you are. I wish I did.
solardaybreak: (sad smile)

[personal profile] solardaybreak 2024-02-27 02:30 am (UTC)(link)
[Mint can't help the recognition, even as she tries to distance herself from Alisaie. She just knows her too well at this point. The sadness in Alisaie's voice, as she apologizes... Mint knows that tone all too well, at this point.

She never wanted to be the cause of it again.

So, Mint sets everything else aside. Alisaie doesn't know her. Mint still wants to be there for her. Its enough, for this, for now.]


It doesn't matter. Let's just- start over, all right? I'm Mint. Mint Nainyene. I was... an adventurer in the Scion's hire, you could say.

[Mint quirks up a lip into a smile. Its definitely at least partially true. She doesn't need to mention the Warrior of Light thing. Its always been more a burden than a blessing.]